Cold War combined arms on Everon. US and USSR forces fight for objectives and supply routes, with FIA AI resistance across the island.
{ECC61978EDCC2B5A}Missions/23_Campaign.confCurated 1989 US vs USSR Conflict runtime for the Conflict Operations public server, with crossplay, adaptive AI, ranks, supply economy, and arsenals.
214D2C8E8B057F3C
Servers reporting the mod in each hourly observation. Last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 3 | 3 | 9 |
| 20 Sept | 3 | 3 | 3 | 24 |
| 21 Sept | 3 | 3 | 2 | 24 |
| 22 Sept | 3 | 3 | 3 | 24 |
| 23 Sept | 3 | 3 | 3 | 24 |
| 24 Sept | 3 | 3 | 2 | 24 |
| 25 Sept | 2 | 3 | 2 | 24 |
| 26 Sept | 3 | 4 | 2 | 24 |
| 27 Sept | 3 | 3 | 2 | 24 |
| 28 Sept | 3 | 3 | 1 | 24 |
| 29 Sept | 3 | 3 | 3 | 24 |
| 30 Sept | 3 | 3 | 3 | 24 |
| 1 Oct | 3 | 3 | 3 | 24 |
| 2 Oct | 3 | 3 | 2 | 24 |
| 3 Oct | 3 | 3 | 2 | 24 |
| 4 Oct | 3 | 3 | 3 | 24 |
| 5 Oct | 3 | 3 | 2 | 24 |
| 6 Oct | 2 | 3 | 2 | 24 |
| 7 Oct | 2 | 2 | 2 | 24 |
| 8 Oct | 2 | 2 | 1 | 24 |
| 9 Oct | 2 | 2 | 2 | 24 |
| 10 Oct | 2 | 2 | 1 | 24 |
| 11 Oct | 2 | 2 | 1 | 24 |
| 12 Oct | 2 | 2 | 2 | 24 |
| 13 Oct | 1 | 2 | 1 | 24 |
| 14 Oct | 1 | 1 | 1 | 24 |
| 15 Oct | 1 | 1 | 1 | 24 |
| 16 Oct | 1 | 1 | 1 | 24 |
| 17 Oct | 1 | 1 | 1 | 24 |
| 18 Oct | 1 | 1 | 1 | 24 |
| 19 Oct | 1 | 1 | 1 | 15 |
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 6 | 6 | 2 | 9 |
| 20 Sept | 3 | 8 | 0 | 24 |
| 21 Sept | 0 | 6 | 0 | 24 |
| 22 Sept | 1 | 6 | 0 | 24 |
| 23 Sept | 2 | 5 | 0 | 24 |
| 24 Sept | 3 | 10 | 0 | 24 |
| 25 Sept | 0 | 16 | 0 | 24 |
| 26 Sept | 11 | 15 | 0 | 24 |
| 27 Sept | 15 | 30 | 0 | 24 |
| 28 Sept | 9 | 15 | 0 | 24 |
| 29 Sept | 8 | 11 | 0 | 24 |
| 30 Sept | 7 | 12 | 1 | 24 |
| 1 Oct | 4 | 9 | 0 | 24 |
| 2 Oct | 5 | 9 | 0 | 24 |
| 3 Oct | 11 | 21 | 0 | 24 |
| 4 Oct | 6 | 20 | 0 | 24 |
| 5 Oct | 1 | 11 | 0 | 24 |
| 6 Oct | 4 | 5 | 0 | 24 |
| 7 Oct | 6 | 7 | 0 | 24 |
| 8 Oct | 4 | 7 | 0 | 24 |
| 9 Oct | 3 | 7 | 0 | 24 |
| 10 Oct | 9 | 18 | 0 | 24 |
| 11 Oct | 1 | 6 | 0 | 24 |
| 12 Oct | 1 | 3 | 0 | 24 |
| 13 Oct | 0 | 3 | 0 | 24 |
| 14 Oct | 6 | 8 | 0 | 24 |
| 15 Oct | 0 | 6 | 0 | 24 |
| 16 Oct | 1 | 6 | 0 | 24 |
| 17 Oct | 0 | 3 | 0 | 24 |
| 18 Oct | 0 | 7 | 0 | 24 |
| 19 Oct | 0 | 2 | 0 | 15 |
Calculated Oct 19, 2026, 2:03 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Curated 1989 US vs USSR Conflict runtime for the Conflict Operations public server, with crossplay, adaptive AI, ranks, supply economy, and arsenals.
Cold War combined arms on Everon. US and USSR forces fight for objectives and supply routes, with FIA AI resistance across the island.
{ECC61978EDCC2B5A}Missions/23_Campaign.confCold War combined arms on Everon. US and USSR forces fight for objectives and supply routes, with FIA AI resistance across the island.
{BAC46C76F03CA3F7}Missions/COAPI_Campaign_Eden_1989.conf1 currently listed server reports Conflict Operations Runtime in its mod list. Showing the one with the most players.
2.1.28: Automatic FPS-pressure protection for eligible new optional ambient patrols. Sustained pressure slows or pauses new patrols; recovery resumes admission gradually without a catch-up queue. Player notices and bounded diagnostics show pacing, pause and recovery. Existing engagements, crews, vehicles, purchases, objectives, player progression and normal corpse/wreck cleanup are preserved. Radio and emergency actor deletion are deferred. This mitigation does not guarantee FPS or establish that the historical FPS cause is fixed.{
"modId": "214D2C8E8B057F3C",
"name": "Conflict Operations Runtime",
"version": "2.1.28"
}Add Conflict Operations Runtime to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/214D2C8E8B057F3C
GET https://api.reforgermods.net/v2/mods/214D2C8E8B057F3C/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.