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Workshop mod by Synsense

Conflict Operations Runtime Arma Reforger Mod

Curated 1989 US vs USSR Conflict runtime for the Conflict Operations public server, with crossplay, adaptive AI, ranks, supply economy, and arsenals.

214D2C8E8B057F3C
Conflict Operations Runtime preview

Ranking

Popular#1210051.9
1Serversrunning this mod
0Observed players nowon servers reporting this mod
225Estimated player-hours (7d)7-day data
Deployment46th45.7ahead of 46% of tracked mods by servers running it
ActivityTop 39%61.1ahead of 61% of tracked mods by play on those servers
Popularity51.9deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest4 peak, 26 Sept1 low, 28 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3339
20 Sept33324
21 Sept33224
22 Sept33324
23 Sept33324
24 Sept33224
25 Sept23224
26 Sept34224
27 Sept33224
28 Sept33124
29 Sept33324
30 Sept33324
1 Oct33324
2 Oct33224
3 Oct33224
4 Oct33324
5 Oct33224
6 Oct23224
7 Oct22224
8 Oct22124
9 Oct22224
10 Oct22124
11 Oct22124
12 Oct22224
13 Oct12124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct11124
18 Oct11124
19 Oct11115
Observed players, last 30 days
0 latest30 peak, 27 Sept0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept6629
20 Sept38024
21 Sept06024
22 Sept16024
23 Sept25024
24 Sept310024
25 Sept016024
26 Sept1115024
27 Sept1530024
28 Sept915024
29 Sept811024
30 Sept712124
1 Oct49024
2 Oct59024
3 Oct1121024
4 Oct620024
5 Oct111024
6 Oct45024
7 Oct67024
8 Oct47024
9 Oct37024
10 Oct918024
11 Oct16024
12 Oct13024
13 Oct03024
14 Oct68024
15 Oct06024
16 Oct16024
17 Oct03024
18 Oct07024
19 Oct02015

Calculated Oct 19, 2026, 2:03 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Curated 1989 US vs USSR Conflict runtime for the Conflict Operations public server, with crossplay, adaptive AI, ranks, supply economy, and arsenals.

Official Workshop description

Runtime addon for Conflict Operations - Cold War Everon. It applies the server's curated 1989 US vs USSR Conflict rules, period-correct equipment and vehicle policy, adaptive AI population controls, rank and supply economy, arsenal routing, faction limits, and canonical public identity. Built for the Conflict Operations public crossplay server. Discord: https://discord.gg/JhcPQbXdEB

Scenarios

2
Conflict Operations - EveronSandbox · 128 players

Cold War combined arms on Everon. US and USSR forces fight for objectives and supply routes, with FIA AI resistance across the island.

{ECC61978EDCC2B5A}Missions/23_Campaign.conf

Running on 389 servers now

Conflict Operations - Everon#AR-Scenario_GameMode_Campaign · 128 players

Cold War combined arms on Everon. US and USSR forces fight for objectives and supply routes, with FIA AI resistance across the island.

{BAC46C76F03CA3F7}Missions/COAPI_Campaign_Eden_1989.conf

Running on 1 server now

Servers running this mod

1

1 currently listed server reports Conflict Operations Runtime in its mod list. Showing the one with the most players.

Versions

10
published · approved · 11.2 MiB
published · approved · 11.2 MiB
published · approved · 11.2 MiB
published · approved · 11.2 MiB
published · approved · 11.2 MiB
published · approved · 11.2 MiB
published · approved · 11.2 MiB
published · approved · 11.2 MiB
published · approved · 11.2 MiB
published · approved · 11.2 MiB
2.1.28Game 1.8.0.13 · 11.2 MiB · Oct 12, 2026
Dependencies: 61Scenarios: 2PublishedApproved
2.1.28: Automatic FPS-pressure protection for eligible new optional ambient patrols. Sustained pressure slows or pauses new patrols; recovery resumes admission gradually without a catch-up queue. Player notices and bounded diagnostics show pacing, pause and recovery. Existing engagements, crews, vehicles, purchases, objectives, player progression and normal corpse/wreck cleanup are preserved. Radio and emergency actor deletion are deferred. This mitigation does not guarantee FPS or establish that the historical FPS cause is fixed.

config.json entry

{
  "modId": "214D2C8E8B057F3C",
  "name": "Conflict Operations Runtime",
  "version": "2.1.28"
}

Use Conflict Operations Runtime on your server

Add Conflict Operations Runtime to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/214D2C8E8B057F3C
GET https://api.reforgermods.net/v2/mods/214D2C8E8B057F3C/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.