Arma Reforger Mod Dependencies
Some Workshop mods depend on other mods. A server config should include the main mod and any required dependencies so the server can resolve the full mod set at startup.
Where dependency data comes from
Reforger Mods API reads dependency metadata from public Workshop pages when the Workshop exposes it. The data is cached, so it can lag behind the official page. Treat it as a practical setup aid, not an official entitlement or moderation signal.
How to add required mods
Open the main mod in the Arma Reforger Mods Browser, review the dependencies section, then add each required mod to game.mods. The Mod Manager can suggest missing dependencies from your current list.
"mods": [
{ "modId": "5965550F24A0C152", "name": "Main Mod" },
{ "modId": "5A0C1525965550F2", "name": "Required Dependency" }
]
Avoid duplicate entries
If two mods depend on the same Workshop item, include it once. Duplicate IDs make the file harder to maintain and can hide which version pin or required flag you intended to keep.
Validate the final config
After adding dependencies, run the full file through the Arma Reforger Config.json Validator. It flags malformed mod IDs, duplicate IDs, and structure problems before you restart the server.