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reforgermods.net
Launcher

Launcher changelog

New features, refinements and fixes shipping to the reforgermods.net launcher.

The first field deployment

The first public beta. It focuses on fast discovery and a dependable path into the game: find a server worth joining, see what it will ask of you, and get in.

New

  • Live server browser with population and queue counts
  • Search, sorting and region/platform filters
  • Detailed server view with population history
  • Measured ping to the selected server, and to every region
  • Required mod status, favorites and recent servers
  • Direct join through Steam
  • Automatic background updates on Windows, applied when you close the launcher
  • Downloads for Windows and Arch Linux, with published checksums

Known issues

  • Windows shows a SmartScreen warning on first run: the beta is not code-signed yet. Choose More info, then Run anyway.
  • Debian and AppImage packages are not built yet.
  • Around a third of servers do not answer ping and will show “no reply” rather than a latency.

Release candidate

A visual and reliability pass ahead of public beta.

Improved

  • Sharper server list density and keyboard navigation
  • Clearer mod readiness and platform indicators
  • More resilient live API status reporting

Fixed

  • Long server names no longer crowd platform icons
  • Selection remains stable while live results refresh

Private preview

The first working end-to-end launcher build.

Added

  • Server discovery backed by reforgermods.net data
  • Steam launch handoff
  • Local settings, favorites and recent history