published · approved · 3.71 MiB
Workshop mod by Bale'
TacticalAnimationOverhaul TEST Arma Reforger Mod
Overhauls weapon animations and adds new combat mechanics like blind fire, high ready, and weapon canting. Actively developed.
61ECB5EFAA346151
Ranking
Popular#1599.9Rising#128176.0
1.5kServersrunning this mod
5.3kObserved players nowon servers reporting this mod
1MEstimated player-hours (7d)7-day data
DeploymentTop 1%99.9ahead of every other tracked mod by servers running it
ActivityTop 1%100.0ahead of every other tracked mod by play on those servers
Popularity99.9deployment and activity combined
How those 1,470 installs happen99% traced
- Not identified as a dependency855
- Required by another mod600
- Unknown15
Last 30 days
1,479 latest1,565 peak, 1 Oct1,343 low, 3 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1,501 | 1,505 | 1,485 | 9 |
| 20 Sept | 1,505 | 1,524 | 1,465 | 24 |
| 21 Sept | 1,494 | 1,519 | 1,441 | 24 |
| 22 Sept | 1,494 | 1,518 | 1,448 | 24 |
| 23 Sept | 1,507 | 1,520 | 1,450 | 24 |
| 24 Sept | 1,495 | 1,514 | 1,487 | 24 |
| 25 Sept | 1,527 | 1,530 | 1,485 | 24 |
| 26 Sept | 1,535 | 1,557 | 1,507 | 24 |
| 27 Sept | 1,530 | 1,531 | 1,465 | 24 |
| 28 Sept | 1,492 | 1,530 | 1,470 | 24 |
| 29 Sept | 1,505 | 1,518 | 1,467 | 24 |
| 30 Sept | 1,514 | 1,522 | 1,492 | 24 |
| 1 Oct | 1,543 | 1,565 | 1,505 | 24 |
| 2 Oct | 1,406 | 1,550 | 1,404 | 24 |
| 3 Oct | 1,373 | 1,395 | 1,343 | 24 |
| 4 Oct | 1,453 | 1,457 | 1,359 | 24 |
| 5 Oct | 1,416 | 1,451 | 1,398 | 24 |
| 6 Oct | 1,446 | 1,450 | 1,403 | 24 |
| 7 Oct | 1,461 | 1,467 | 1,422 | 24 |
| 8 Oct | 1,461 | 1,467 | 1,442 | 24 |
| 9 Oct | 1,494 | 1,511 | 1,452 | 24 |
| 10 Oct | 1,498 | 1,532 | 1,476 | 24 |
| 11 Oct | 1,473 | 1,499 | 1,467 | 24 |
| 12 Oct | 1,505 | 1,525 | 1,467 | 24 |
| 13 Oct | 1,509 | 1,521 | 1,490 | 24 |
| 14 Oct | 1,493 | 1,518 | 1,482 | 24 |
| 15 Oct | 1,498 | 1,512 | 1,452 | 24 |
| 16 Oct | 1,492 | 1,509 | 1,479 | 24 |
| 17 Oct | 1,516 | 1,518 | 1,469 | 24 |
| 18 Oct | 1,481 | 1,526 | 1,478 | 24 |
| 19 Oct | 1,479 | 1,490 | 1,462 | 15 |
4,745 latest11,993 peak, 27 Sept2,732 low, 19 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 9,522 | 10,841 | 7,640 | 9 |
| 20 Sept | 8,845 | 11,330 | 4,664 | 24 |
| 21 Sept | 7,475 | 8,942 | 3,191 | 24 |
| 22 Sept | 7,584 | 8,698 | 3,276 | 24 |
| 23 Sept | 7,530 | 8,919 | 3,117 | 24 |
| 24 Sept | 7,306 | 8,721 | 3,089 | 24 |
| 25 Sept | 8,602 | 9,743 | 3,434 | 24 |
| 26 Sept | 10,388 | 11,688 | 4,681 | 24 |
| 27 Sept | 9,247 | 11,993 | 5,069 | 24 |
| 28 Sept | 7,662 | 8,949 | 3,267 | 24 |
| 29 Sept | 7,613 | 9,088 | 3,227 | 24 |
| 30 Sept | 7,660 | 9,138 | 3,249 | 24 |
| 1 Oct | 7,108 | 8,782 | 3,267 | 24 |
| 2 Oct | 8,396 | 9,387 | 3,263 | 24 |
| 3 Oct | 9,624 | 11,336 | 4,368 | 24 |
| 4 Oct | 8,490 | 11,552 | 4,902 | 24 |
| 5 Oct | 6,415 | 7,893 | 3,365 | 24 |
| 6 Oct | 6,895 | 8,436 | 2,782 | 24 |
| 7 Oct | 6,907 | 8,513 | 2,993 | 24 |
| 8 Oct | 6,638 | 8,419 | 3,081 | 24 |
| 9 Oct | 8,461 | 9,398 | 3,331 | 24 |
| 10 Oct | 9,691 | 11,050 | 4,385 | 24 |
| 11 Oct | 8,663 | 11,273 | 4,677 | 24 |
| 12 Oct | 7,973 | 9,827 | 3,124 | 24 |
| 13 Oct | 6,953 | 8,605 | 3,089 | 24 |
| 14 Oct | 6,780 | 8,318 | 2,796 | 24 |
| 15 Oct | 6,544 | 8,095 | 2,965 | 24 |
| 16 Oct | 7,793 | 8,917 | 2,980 | 24 |
| 17 Oct | 8,723 | 10,125 | 3,909 | 24 |
| 18 Oct | 7,141 | 10,152 | 4,012 | 24 |
| 19 Oct | 4,745 | 7,019 | 2,732 | 15 |
Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Overhauls weapon animations and adds new combat mechanics like blind fire, high ready, and weapon canting. Actively developed.
Official Workshop description
T.A.O (Tactical Animation Overhaul) overhauls weapon-related character animations and adds gameplay mechanics focused on combat posture and weapon handling.
Main features (designed to work in synergy):
Blind Fire system with dedicated animations for each stance (except prone)
– Left / Top / Right
– Animations specific to weapon type: Rifle or Machine Gun
– Disabled in third-person view
High Ready stance with smooth transitions
– Syncs with ADS and reacts to weapon obstruction
– Dynamic aiming adjustments (up/down)
Weapon Canting with stance-specific, dynamic animations
– Dynamic aiming adjustments (up/down)
Vanilla M16 family animations reworked (idle, walk, run)
First-person camera set at eye level for a more authentic POV and improved visibility
Aiming animation system reworked to reduce weapon–head clipping
Dynamic freelook for lowered-weapon stances
Configurable walk-speed limits (3 presets: Slow, Normal, Fast) with additional customizable controls; replaces the vanilla Walk control
Compatibility
Not compatible with any mods who override and modify Locomotion.agf
Incompatible mod: "WCS_HoldBreath"
For modded locomotion animations with RHS, use T.A.O RHS COMPATIBILITY.
Most weapon packs work out of the box if they inherit vanilla base prefabs per weapon type. If they use custom player_main animations, the instance should be a child of player_main.asi or player_main_rifle.asi.
Load T.A.O at the bottom of your server-side mod list to minimize conflicts.
Controls (customizable under Settings → TAO):
Blind Fire → Left Ctrl + Middle Mouse / Console: RB + X
Weapon Canting → Left Ctrl + X / Console: RB + LB
High Ready → Left Ctrl + Left Alt / Console: see Controls menu
Community
Feedback, questions, bug reports, and dev updates: Discord — https://discord.gg/wCqShucA6N
Servers running this mod
1,4831,483 currently listed servers report TacticalAnimationOverhaul TEST in its mod list. Showing the 5 with the most players.
- [ ARAB ARMA ] [ PS5 : XBOX : PC ] [ https://discord.gg/A-M ]Online · NEXTGEN Anizay (Conflict)128 / 128players
- [EU1] SlavicWar | UHC PvP | Andriivka | PC/PS5/XBOX | https://discord.gg/slavicwarOnline · SW-Andriivka128 / 128players
- [EU1] SpearHead UHC Yunakivka | Crossplay | Discord.gg/spear-head | Hosted by LoafHostsOnline · Yunakivka-RAAS-N/S128 / 128players
- [EU2] SpearHead UHC Orlivka | Crossplay | Discord.gg/spear-head | Hosted by LoafHostsOnline · Orlivka-AAS128 / 128players
- [EU3] W.C.S. Realism NATO/RUS New Everon Conflict | discord.armawcs.com | Hosted by terabit.io/wcsOnline · [WCS] New Everon - North/South #1128 / 128players
Versions
102.0.78Game 1.8.0.10 · 3.71 MiB · Aug 15, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Update 2.0.75, which had been canceled, is fixed and released again for TacticalAnimationOverhaulTEST
Incompatible Mod: Loading WCS_HoldBreath before TAO will crash the server. The opposite doesn’t crash the server, but holding your breath won’t work.config.json entry
{
"modId": "61ECB5EFAA346151",
"name": "TacticalAnimationOverhaul TEST",
"version": "2.0.78"
}Use TacticalAnimationOverhaul TEST on your server
Add TacticalAnimationOverhaul TEST to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/61ECB5EFAA346151
GET https://api.reforgermods.net/v2/mods/61ECB5EFAA346151/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.