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Workshop mod by Project Outbreak

Project Outbreak Deadwood Arma Reforger Mod

A Zombie Apocalypse PvE Project Outbreakscenario on the Glenwood terrain.

0B4FB11C20129700
Project Outbreak Deadwood preview

Ranking

Rising#614211.6
0Serversrunning this mod
0Observed players nowon servers reporting this mod
52Estimated player-hours (partial)Partial 7-day data (45% coverage)
Deployment23rd22.9ahead of 23% of tracked mods by servers running it
ActivityTop 45%54.8ahead of 55% of tracked mods by play on those servers (partial 7-day data)
Popularity35.6deployment and activity combined (partial 7-day data)
Last 30 days
Servers, last 30 days
0 latest5 peak, 24 Oct0 low, 11 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct23124
11 Oct12024
12 Oct23124
13 Oct23224
14 Oct23224
15 Oct13124
16 Oct01024
17 Oct01024
18 Oct02024
19 Oct11024
20 Oct11124
21 Oct11124
22 Oct11024
23 Oct12024
24 Oct25124
25 Oct01024
26 Oct01024
27 Oct11024
28 Oct01024
29 Oct22024
30 Oct33124
31 Oct23224
1 Nov13124
2 Nov12124
3 Nov12124
4 Nov01024
5 Nov00024
6 Nov12024
7 Nov01024
8 Nov02021
Observed players, last 30 days
0 latest6 peak, 14 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct23024
11 Oct03024
12 Oct14024
13 Oct01024
14 Oct06024
15 Oct01024
16 Oct01024
17 Oct01024
18 Oct02024
19 Oct01024
20 Oct01024
21 Oct00024
22 Oct11024
23 Oct01024
24 Oct04024
25 Oct00024
26 Oct01024
27 Oct02024
28 Oct03024
29 Oct33024
30 Oct44024
31 Oct03024
1 Nov01024
2 Nov01024
3 Nov11024
4 Nov03024
5 Nov00024
6 Nov23024
7 Nov02024
8 Nov03021

Calculated Nov 8, 2026, 11:02 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A Zombie Apocalypse PvE Project Outbreakscenario on the Glenwood terrain.

Official Workshop description

The undead have fully taken over Glenwood, a small American town. It's your job to retake it for the living. WHAT THIS IS - A PvE scenario on the Glenwood terrain, with the town dressed for the outbreak. - The infected are always there. They do not wait for a Game Master to place them. - Bases and radio relays across the map to take and hold, and a fixed main base to start from. - You fight the infected. WHO MADE THE PARTS The outbreak mode is KdK Outbreak Zombie PVE by KdK CaptHero: its director, spawners, objectives and Game Master panel are what runs here. The dressed town is Dead Glenwood by Windy768, on the Glenwood terrain by vap3r, with Placeables for GM by Heine.CRV. The base layout follows MODERN PVE | GLENWOOD by guennyyy. Thank you to all of them; this scenario only arranges their work under APL.

Scenarios

1
Project Outbreak Deadwood#AR-Campaign_GamemodeName · 64 players

Glenwood has fallen. The dead hold the town, the hospital, the school, and the mines. Take the ground back from the main operating base, and expect them to come for it.

{0B4FB11C20120002}Missions/Outbreak_Glenwood.conf

Running on 8 servers now

Versions

3
published · approved · 3.06 MiB
published · approved · 3.02 MiB
published · approved · 1.61 MiB
0.1.2Game 1.8.0.13 · 3.06 MiB · Oct 1, 2026
Dependencies: 69Scenarios: 1PublishedApproved
Taking a district stops its local infected reinforcements; roaming infected can still enter. Graves stop preparing new waves when an attack ends. Nearby infected remain, while abandoned groups clear after everyone leaves. The compact campaign map keeps bases and relays, with field orders in the journal. Joining screens show US Army Remnants. Enemy score icons and flags use the black-and-red Outbreak banner. Infection and Ambience opening overlays default to off. Selected barriers have openings while surrounding fence runs remain. Tunnels have been updated, but zombie movement and spawning underground are still under testing and are not yet reliable.

config.json entry

{
  "modId": "0B4FB11C20129700",
  "name": "Project Outbreak Deadwood",
  "version": "0.1.2"
}

Use Project Outbreak Deadwood on your server

Add Project Outbreak Deadwood to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/0B4FB11C20129700
GET https://api.reforgermods.net/v2/mods/0B4FB11C20129700/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.