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Workshop mod by Project Outbreak

Creature Melee AI Arma Reforger Mod

Shared creature AI for Arma Reforger: hostile targeting, pursuit, melee, carry support and reusable animations. Includes authoring templates and optional Game Master examples.

4FD4A1BD550793F4
Creature Melee AI preview

Ranking

Popular#27098.7Falling#59390.5
333Serversrunning this mod
123Observed players nowon servers reporting this mod
58.4kEstimated player-hours (7d)7-day data
DeploymentTop 1%99.2ahead of 99% of tracked mods by servers running it
ActivityTop 2%98.0ahead of 98% of tracked mods by play on those servers
Popularity98.7deployment and activity combined
How those 333 installs happen100% traced
  • Not identified as a dependency6
  • Required by another mod327
Last 30 days
Servers, last 30 days
333 latest344 peak, 19 Oct144 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept15015515011
20 Sept16917414424
21 Sept17317616424
22 Sept16216715524
23 Sept17417515124
24 Sept16717315824
25 Sept17117416624
26 Sept17717716624
27 Sept17718517024
28 Sept19719817324
29 Sept19120418924
30 Sept19720118924
1 Oct20821119324
2 Oct20420919324
3 Oct21621618824
4 Oct23023720824
5 Oct22923522324
6 Oct23724121124
7 Oct22824122724
8 Oct24224822924
9 Oct26026424024
10 Oct28128526124
11 Oct27728626924
12 Oct28728927024
13 Oct29330427924
14 Oct29830428724
15 Oct30631027624
16 Oct30532030324
17 Oct32832930124
18 Oct34334332824
19 Oct33334433312
Observed players, last 30 days
121 latest743 peak, 10 Oct28 low, 24 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept20925912711
20 Sept1842276924
21 Sept1472274624
22 Sept1501855524
23 Sept1791965724
24 Sept1521892824
25 Sept1952265324
26 Sept24327410224
27 Sept2543308924
28 Sept2112608624
29 Sept2713357624
30 Sept2573199224
1 Oct2532908424
2 Oct31035010324
3 Oct3664179924
4 Oct50857116724
5 Oct28261210324
6 Oct2743157224
7 Oct2773399324
8 Oct28733310224
9 Oct4244249524
10 Oct74374315424
11 Oct55465817724
12 Oct54557513524
13 Oct4536099524
14 Oct5415419624
15 Oct4466079924
16 Oct55255210524
17 Oct65067116724
18 Oct51873220124
19 Oct12158312112

Calculated Oct 19, 2026, 11:58 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Shared creature AI for Arma Reforger: hostile targeting, pursuit, melee, carry support and reusable animations. Includes authoring templates and optional Game Master examples.

Official Workshop description

Creature Melee AI (CMAI) is a reusable creature-AI framework for Arma Reforger. A Character-compatible entity can acquire an eligible hostile Character, pursue it continuously through native navigation, and request an attack through a replaceable attack contract. AUTHORING Create a creature from one inherited prefab and one inherited settings file. CMAI owns the common targeting, pursuit, scheduler, damage-request, cleanup, and replication infrastructure while a project can replace the creature presentation and attack behavior. INTEGRATION Public settings, APIs, and capability hooks support independent creature projects. Optional Slow, Hunter, and Fast examples are supplied for sandbox testing. Their Game Master cards use the non-playable Melee AI faction and remain disabled unless a maintainer deliberately enables the single integration switch. SCOPE CMAI depends only on the Arma Reforger Base Game. Project Outbreak is not required. CMAI does not provide a spawner, wave manager, population director, or scenario lifecycle; those remain responsibilities of the consuming project. CREDITS Retargeted zombie locomotion, attacks, feeding and reactions: Zombie_Pack, purchased under the Fab Standard License (https://www.fab.com/eula). Throw/carry animations: RamsterZ Free Anims Volume 1: https://www.fab.com/listings/9319491d-0e91-422c-9b67-ad4bf6c01a02. These compiled animations are embedded game content; their source assets are not included. Melee animation: Melee Combat Extended by Sanxisan (Anton Firsenko / TonyFierce). Five compiled two-handed clips retain the Arma Public License: https://reforger.armaplatform.com/workshop/6595113A3678CF5D-MeleeCombatExtended and https://www.bohemia.net/community/licenses/arma-public-license. One-handed animation resources (MIT license): https://github.com/TonyFierce/Melee-Combat-Extended-Resources. Complete component notices are included. Giant stomp animation: Giant Pack V01 by MandB Animation, retargeted and fitted for Reforger by Project Outbreak. Fab Standard License: https://www.fab.com/listings/6c958505-2e10-4600-b85c-668cd158d25d. Animation retargeting, native graph integration and authored adaptations are by Project Outbreak. Crawling Ghoul Anims by RamsterZ: https://www.fab.com/listings/9e96b3f7-30ca-4221-a2eb-2bd46146b286. Climbing animation from Free Animation Library by voxel vision: https://www.fab.com/listings/481ef75b-892b-424f-a213-f1cc058c9c19. Spear throw from Cool Throwing Combat Animations by Bacengdu: https://www.fab.com/listings/fffbea69-14ff-499d-b85a-131171c1d6f8. These compiled derivatives retain the Fab Standard License; editable sources are excluded. Workshop licence: Arma Public License (APL). Incorporated assets retain their original licences and credits; this listing does not grant additional rights to those assets. See the included notices for component terms. Shared dual-strike animation: original Epic Games character motion acquired under the Fab Standard License, retargeted and fitted for CMAI. Source: https://www.fab.com/listings/8c4bac2c-f7f7-4632-a644-47f4e104f5d8. Compiled game content only; editable sources and standalone redistribution are excluded. Werewolf claw animations: Werewolf by Lilpupinduy, Fab Standard License: https://www.fab.com/listings/e6d3f2fc-f64d-418b-b41d-1f8808be3f21. Bigfoot boxing animations created with Tripo3D under a paid license. These compiled animations are embedded game content; editable sources are excluded.

Servers running this mod

336

336 currently listed servers report Creature Melee AI in its mod list. Showing the 5 with the most players.

View all 336 servers

Versions

10
published · approved · 9.6 MiB
published · approved · 9.6 MiB
published · approved · 9.6 MiB
published · approved · 9.43 MiB
published · approved · 9.42 MiB
published · approved · 8.73 MiB
published · approved · 1.75 MiB
published · approved · 1.69 MiB
published · approved · 1.36 MiB
published · approved · 1.14 MiB
1.8.6Game 1.8.0.13 · 9.6 MiB · Oct 18, 2026
Dependencies: 0Scenarios: 0PublishedApproved
1.8.6
Adds an internal carry admission path used by creature add-ons that have already proved physical contact with the body they struck, such as the Eyekin bird's dive grab. Creature and player behaviour through the existing pickup search is unchanged.

config.json entry

{
  "modId": "4FD4A1BD550793F4",
  "name": "Creature Melee AI",
  "version": "1.8.6"
}

Use Creature Melee AI on your server

Add Creature Melee AI to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/4FD4A1BD550793F4
GET https://api.reforgermods.net/v2/mods/4FD4A1BD550793F4/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.