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Workshop mod by Captn FreshIce

Exodus Core Arma Reforger Mod

Unlisted multiplayer test candidate for Exodus Core, a squad-versus-squad Arma Reforger scenario built on vanilla Arland with native-first deployment and repeated random redeployment.

F4D8FFB2A0D3955A
Exodus Core preview

Ranking

Popular#1573845.8
1Serversrunning this mod
0Observed players nowon servers reporting this mod
0Estimated player-hours (7d)7-day data
DeploymentTop 44%56.4ahead of 56% of tracked mods by servers running it
Activity30th29.9ahead of 30% of tracked mods by play on those servers
Popularity45.8deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 10 Oct0 low, 12 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct11123
11 Oct11124
12 Oct11024
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11024
17 Oct11124
18 Oct11024
19 Oct11124
20 Oct11124
21 Oct11124
22 Oct11124
23 Oct11124
24 Oct11024
25 Oct11124
26 Oct11024
27 Oct11124
28 Oct11124
29 Oct11124
30 Oct11124
31 Oct11124
1 Nov11124
2 Nov11124
3 Nov11124
4 Nov11124
5 Nov01024
6 Nov11024
7 Nov11024
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest2 peak, 10 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct12023
11 Oct02024
12 Oct00024
13 Oct01024
14 Oct00024
15 Oct00024
16 Oct01024
17 Oct00024
18 Oct00024
19 Oct01024
20 Oct00024
21 Oct00024
22 Oct00024
23 Oct00024
24 Oct00024
25 Oct00024
26 Oct00024
27 Oct00024
28 Oct00024
29 Oct00024
30 Oct00024
31 Oct00024
1 Nov00024
2 Nov00024
3 Nov00024
4 Nov00024
5 Nov00024
6 Nov00024
7 Nov00024
8 Nov00021
9 Nov0001

Calculated Nov 9, 2026, 12:46 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Unlisted multiplayer test candidate for Exodus Core, a squad-versus-squad Arma Reforger scenario built on vanilla Arland with native-first deployment and repeated random redeployment.

Official Workshop description

EXODUS CORE Exodus Core is a squad-versus-squad survival sandbox for Arma Reforger, set on Arland. Gather supplies, explore tiered loot areas, unlock keycard locations, build a squad base, and survive encounters with rival squads and zombies. Built around Reforger’s native systems, Exodus combines squad management, randomized deployment, scavenging, base building, vehicles, and Game Master tools. SQUADS & COMMUNICATION • Public and private squads supporting up to 12 players. • Unassigned, Alpha, Bravo, and Charlie fireteams. • Squad and fireteam chat and radio integration. • Squadmate map markers and name tags using squad/fireteam colors. • Local minimap, compass, Auto Run, tactical-map facing indicator, and private waypoints. SURVIVAL & LOOT • Random deployment across the scenario’s configured spawn points. • A forgiving civilian starter loadout with essential equipment. • Searchable containers with tiered loot and randomized rewards. • Keycard-access locations with progressively stronger equipment. • Build kits and tools available through the loot system. • Reduced gear-weight movement and stamina penalties. BUILDING & VEHICLES • Field building with fortifications and functional base facilities. • Squad command posts and squad-only radar deployment points. • Squad ownership and dismantling rules for player-built structures. • Vehicle salvaging to recover supplies. • Tiered vehicle pools and dedicated helicopter spawn markers. • Managed vehicle replacement and parked-vehicle retention rules. • Vehicles and player-built structures reset when the server restarts. WORLD & GAME MASTER • The Arland scenario with an offshore Oil Rig. • Zombie encounters powered by Project Outbreak and Creature Melee AI. • GM Event Director integration. • A GM-only Exodus Loot Arsenal with loot-tier labels. • An Exodus content filter in the Game Master entity browser. DEVELOPMENT STATUS Exodus Core remains under active development and multiplayer testing. Features, balance, and configurations may change between updates. Dedicated-server behavior, join-in-progress, reconnects, radio communications, controller/console presentation, performance, and long-session stability continue to receive testing. Please report issues with reproduction steps and relevant client or server logs when possible. Scenario: Exodus Core – Arland Author: Captn FreshIce REQUIRED MODS & CREDITS Exodus Core requires the Workshop dependencies listed with this addon. Thank you to the creators whose work supports the Exodus experience: • OnlyBans21 — Loot Stashes, Keycard Access, BodyBags, Entity Spawner, and Round Count & Stack. • Red Hammer Studios — RHS: Status Quo and RHS Content Packs 01 and 02, providing additional equipment, weapons, vehicles, and assets. RHS license and usage terms: https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula • Project Outbreak — Project Outbreak Zombies and Creature Melee AI, providing zombie content and the creature AI framework. Their original contributors and incorporated third-party assets are credited in the respective Workshop listings. • redleg123 / REDLEG — Redlegs OilRig. Exodus’s offshore rig composition is adapted from this work under the Arma Public License (APL), with placement and map presentation customized for Exodus. Original addon: https://reforger.armaplatform.com/workshop/692440D4D5F33F65 • Bohemia Interactive — Arma Reforger, Enfusion, the Arland terrain, and the underlying game assets and systems. Required addons are obtained separately through their official Workshop listings. Third-party content remains credited to its original creators and subject to its respective licenses and usage terms. Inclusion does not imply endorsement of Exodus Core.

Scenarios

1
Exodus - ArlandExodus Core · 64 players

Local acceptance scenario for the Exodus Core squad-versus-squad game mode.

{E0C0A07500000002}Missions/EXODUS_CORE_Arland.conf

Running on 1 server now

Servers running this mod

1

1 currently listed server reports Exodus Core in its mod list. Showing the one with the most players.

Versions

10
published · approved · 11.3 MiB
published · approved · 11.3 MiB
published · approved · 11.3 MiB
published · approved · 11.3 MiB
published · approved · 10.9 MiB
published · approved · 8.14 MiB
published · approved · 8.14 MiB
published · approved · 8.14 MiB
published · approved · 8.13 MiB
published · approved · 8.13 MiB
0.1.42Game 1.9.0.37 · 11.3 MiB · Nov 6, 2026
Dependencies: 12Scenarios: 1PublishedApproved
Updated loot and inventory integration for Reforger 1.9.
Fixed deployment through the sealed squad bay door.
Lowered the Welcome buttons and moved Continue closer to the right edge.
Updated button label handling for the shop, ATM, GM cash grant, and base rename dialogs.

config.json entry

{
  "modId": "F4D8FFB2A0D3955A",
  "name": "Exodus Core",
  "version": "0.1.42"
}

Use Exodus Core on your server

Add Exodus Core to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/F4D8FFB2A0D3955A
GET https://api.reforgermods.net/v2/mods/F4D8FFB2A0D3955A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.