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Workshop mod by Seebie90 I Nomad

AH-64 SOFLAM Integration Arma Reforger Mod

Laser designator integration for the WCS AH-64. Fires laser-guided Hellfires at targets marked by a SOFLAM. Requires SOFLAM Integration Core.

773183718FA5CD6E
AH-64 SOFLAM Integration preview

Ranking

Popular#155892.4Falling#33294.7
38Serversrunning this mod
33Observed players nowon servers reporting this mod
6.8kEstimated player-hours (7d)7-day data
DeploymentTop 5%94.6ahead of 95% of tracked mods by servers running it
ActivityTop 11%89.1ahead of 89% of tracked mods by play on those servers
Popularity92.4deployment and activity combined
How those 38 installs happen100% traced
  • Not identified as a dependency36
  • Required by another mod2
Last 30 days
Servers, last 30 days
38 latest52 peak, 1 Oct18 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1821189
20 Sept25251824
21 Sept26292524
22 Sept28302524
23 Sept33343024
24 Sept31343024
25 Sept32343024
26 Sept38383124
27 Sept41443324
28 Sept42433824
29 Sept45484024
30 Sept47504324
1 Oct49524824
2 Oct41514024
3 Oct39413624
4 Oct42443624
5 Oct38413724
6 Oct39403424
7 Oct39413624
8 Oct40413724
9 Oct41444024
10 Oct46464024
11 Oct46504524
12 Oct49494324
13 Oct45474224
14 Oct45474124
15 Oct45474124
16 Oct43474324
17 Oct42484124
18 Oct35413524
19 Oct38383515
Observed players, last 30 days
30 latest150 peak, 4 Oct0 low, 23 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept346489
20 Sept1759224
21 Sept3678124
22 Sept4292224
23 Sept5478024
24 Sept2979124
25 Sept5196124
26 Sept80104224
27 Sept26111624
28 Sept4076524
29 Sept3286424
30 Sept5496924
1 Oct52102724
2 Oct55106324
3 Oct1071281024
4 Oct581501424
5 Oct5399224
6 Oct3795424
7 Oct4393324
8 Oct2975524
9 Oct49112424
10 Oct4575624
11 Oct4198824
12 Oct4260424
13 Oct4357224
14 Oct5382724
15 Oct4682124
16 Oct61133224
17 Oct961391524
18 Oct701291124
19 Oct3073815

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Laser designator integration for the WCS AH-64. Fires laser-guided Hellfires at targets marked by a SOFLAM. Requires SOFLAM Integration Core.

Official Workshop description

Laser-guided weapons for the WCS AH-64D. A SOFLAM operator on the ground marks a target, the gunner fires, and the missile follows the mark. Showcase: https://youtu.be/J2AYNhJTFN8 START HERE - SUPPORT AND DOCUMENTATION https://seebie90gaming.com is the first place to go, before Discord. - Bug reports: always open a ticket. Tickets notify us directly; a report on Discord can easily be missed. - Questions: forum, Discord or ticket. Ticket answers come back in the ticket (no e-mail), so check back now and then. - Suggestions: please use the forum. - Documentation and guides: https://docs.seebie90gaming.com REQUIREMENTS - WCS_Armaments and WCS_AH-64D - SOFLAM Integration Core <- REQUIRED, please subscribe RVX Core is no longer used. It stopped compiling with current WCS Armaments, and in Reforger one failing mod takes the whole script module down. Everything we used from it now lives in our own Core. Do NOT run "WCS AH-64D Upgrade" or any other AH-64 upgrade mod. It breaks the turret down to 1-2 deg/s and throws an exception every frame, even with our mod unloaded. Everything such mods add is already part of this mod. HOW TO USE 1. Load laser-guided ammunition: AGM-114LDG for the Hellfire, AGM-65LDG for the Maverick. 2. Set the same four-digit laser code (each digit 1-8) on the aircraft and on the SOFLAM. IMPORTANT: leave the FIRST digit alone. The aircraft can change all four, but the SOFLAM only the last three. Change the first one in the cockpit and the codes can no longer be matched. 3. Select the guided missile as gunner. With a matching code and an active laser, the missile follows the mark. Without one it goes where the gunner's sight is pointing. Range is not limited: every character is streamed to all clients. SCREENS - Gunner radio screen: rounds per station, cannon ammo, current laser code, attack mode, and whether the seeker is locked onto your code (ACQ TADS / ACQ DESIG). Works across all four loadouts. - Missile camera: the Hellfire's own view in flight, with day / thermal toggle and brightness buttons. A second screen repeats the TADS picture with a reticle. The gunner's optic can be repaired at a repair station. RECENTLY FIXED - The attack mode that flies now follows the screen. HI could fly like DIR and LO like HI after cycling the mode with the rocket pod or cannon in hand. - Half of every Hellfire load fell off the rail (8 of 16). The upper row of each M299 pod sat too close to the pod body. All 16 now leave the rail. - Two causes of a missile crashing right after launch are fixed: the initial aim point is locked once instead of re-derived every frame. - Missiles keep a 20 m ground-safety margin over terrain until the final approach, so they no longer fly through hills or treetops. STATUS Work in progress, and honestly so: missiles fly and guide, but the hit pattern still needs work. CREDITS - WCS for WCS_Armaments and WCS_AH-64D - AhiraSeki for AKI_Core - RiverX_96 for RVX_Core - the groundwork this started from - Red Hammer Studios for the RHS mods SUPPORT Tickets first: https://seebie90gaming.com A good report has: - the map, and dedicated server or single player - the aircraft, the attack mode and the laser code you used - what you did right before it went wrong - the script.log lines starting with [GTG_ and any SCRIPT (E) line Laser guidance on your own aircraft: https://docs.seebie90gaming.com/soflam/integration.html Discord (not for bug reports): Arma Reforger Discord: Seebie90 GTG Discord: Seebie90 I Nomad - https://discord.gg/gtg-german-tactical-group

Servers running this mod

38

38 currently listed servers report AH-64 SOFLAM Integration in its mod list. Showing the 5 with the most players.

View all 38 servers

Versions

10
published · approved · 256 KiB
published · approved · 256 KiB
published · approved · 256 KiB
published · approved · 184 KiB
published · approved · 88.3 KiB
published · approved · 88.3 KiB
published · approved · 88.3 KiB
published · approved · 117 KiB
published · approved · 105 KiB
published · approved · 61 KiB
2.0.2Game 1.8.0.13 · 256 KiB · Oct 18, 2026
Dependencies: 4Scenarios: 0PublishedApproved
Updatet Discription

config.json entry

{
  "modId": "773183718FA5CD6E",
  "name": "AH-64 SOFLAM Integration",
  "version": "2.0.2"
}

Use AH-64 SOFLAM Integration on your server

Add AH-64 SOFLAM Integration to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/773183718FA5CD6E
GET https://api.reforgermods.net/v2/mods/773183718FA5CD6E/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.