published · approved · 256 KiB
Workshop mod by Seebie90 I Nomad
AH-64 SOFLAM Integration Arma Reforger Mod
Laser designator integration for the WCS AH-64. Fires laser-guided Hellfires at targets marked by a SOFLAM. Requires SOFLAM Integration Core.
773183718FA5CD6E
Ranking
Popular#155892.4Falling#33294.7
38Serversrunning this mod
33Observed players nowon servers reporting this mod
6.8kEstimated player-hours (7d)7-day data
DeploymentTop 5%94.6ahead of 95% of tracked mods by servers running it
ActivityTop 11%89.1ahead of 89% of tracked mods by play on those servers
Popularity92.4deployment and activity combined
How those 38 installs happen100% traced
- Not identified as a dependency36
- Required by another mod2
Last 30 days
38 latest52 peak, 1 Oct18 low, 19 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 18 | 21 | 18 | 9 |
| 20 Sept | 25 | 25 | 18 | 24 |
| 21 Sept | 26 | 29 | 25 | 24 |
| 22 Sept | 28 | 30 | 25 | 24 |
| 23 Sept | 33 | 34 | 30 | 24 |
| 24 Sept | 31 | 34 | 30 | 24 |
| 25 Sept | 32 | 34 | 30 | 24 |
| 26 Sept | 38 | 38 | 31 | 24 |
| 27 Sept | 41 | 44 | 33 | 24 |
| 28 Sept | 42 | 43 | 38 | 24 |
| 29 Sept | 45 | 48 | 40 | 24 |
| 30 Sept | 47 | 50 | 43 | 24 |
| 1 Oct | 49 | 52 | 48 | 24 |
| 2 Oct | 41 | 51 | 40 | 24 |
| 3 Oct | 39 | 41 | 36 | 24 |
| 4 Oct | 42 | 44 | 36 | 24 |
| 5 Oct | 38 | 41 | 37 | 24 |
| 6 Oct | 39 | 40 | 34 | 24 |
| 7 Oct | 39 | 41 | 36 | 24 |
| 8 Oct | 40 | 41 | 37 | 24 |
| 9 Oct | 41 | 44 | 40 | 24 |
| 10 Oct | 46 | 46 | 40 | 24 |
| 11 Oct | 46 | 50 | 45 | 24 |
| 12 Oct | 49 | 49 | 43 | 24 |
| 13 Oct | 45 | 47 | 42 | 24 |
| 14 Oct | 45 | 47 | 41 | 24 |
| 15 Oct | 45 | 47 | 41 | 24 |
| 16 Oct | 43 | 47 | 43 | 24 |
| 17 Oct | 42 | 48 | 41 | 24 |
| 18 Oct | 35 | 41 | 35 | 24 |
| 19 Oct | 38 | 38 | 35 | 15 |
30 latest150 peak, 4 Oct0 low, 23 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 34 | 64 | 8 | 9 |
| 20 Sept | 17 | 59 | 2 | 24 |
| 21 Sept | 36 | 78 | 1 | 24 |
| 22 Sept | 42 | 92 | 2 | 24 |
| 23 Sept | 54 | 78 | 0 | 24 |
| 24 Sept | 29 | 79 | 1 | 24 |
| 25 Sept | 51 | 96 | 1 | 24 |
| 26 Sept | 80 | 104 | 2 | 24 |
| 27 Sept | 26 | 111 | 6 | 24 |
| 28 Sept | 40 | 76 | 5 | 24 |
| 29 Sept | 32 | 86 | 4 | 24 |
| 30 Sept | 54 | 96 | 9 | 24 |
| 1 Oct | 52 | 102 | 7 | 24 |
| 2 Oct | 55 | 106 | 3 | 24 |
| 3 Oct | 107 | 128 | 10 | 24 |
| 4 Oct | 58 | 150 | 14 | 24 |
| 5 Oct | 53 | 99 | 2 | 24 |
| 6 Oct | 37 | 95 | 4 | 24 |
| 7 Oct | 43 | 93 | 3 | 24 |
| 8 Oct | 29 | 75 | 5 | 24 |
| 9 Oct | 49 | 112 | 4 | 24 |
| 10 Oct | 45 | 75 | 6 | 24 |
| 11 Oct | 41 | 98 | 8 | 24 |
| 12 Oct | 42 | 60 | 4 | 24 |
| 13 Oct | 43 | 57 | 2 | 24 |
| 14 Oct | 53 | 82 | 7 | 24 |
| 15 Oct | 46 | 82 | 1 | 24 |
| 16 Oct | 61 | 133 | 2 | 24 |
| 17 Oct | 96 | 139 | 15 | 24 |
| 18 Oct | 70 | 129 | 11 | 24 |
| 19 Oct | 30 | 73 | 8 | 15 |
Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Laser designator integration for the WCS AH-64. Fires laser-guided Hellfires at targets marked by a SOFLAM. Requires SOFLAM Integration Core.
Official Workshop description
Laser-guided weapons for the WCS AH-64D. A SOFLAM operator on the ground marks
a target, the gunner fires, and the missile follows the mark.
Showcase: https://youtu.be/J2AYNhJTFN8
START HERE - SUPPORT AND DOCUMENTATION
https://seebie90gaming.com is the first place to go, before Discord.
- Bug reports: always open a ticket. Tickets notify us directly; a report on
Discord can easily be missed.
- Questions: forum, Discord or ticket. Ticket answers come back in the ticket
(no e-mail), so check back now and then.
- Suggestions: please use the forum.
- Documentation and guides: https://docs.seebie90gaming.com
REQUIREMENTS
- WCS_Armaments and WCS_AH-64D
- SOFLAM Integration Core <- REQUIRED, please subscribe
RVX Core is no longer used. It stopped compiling with current WCS Armaments,
and in Reforger one failing mod takes the whole script module down. Everything
we used from it now lives in our own Core.
Do NOT run "WCS AH-64D Upgrade" or any other AH-64 upgrade mod. It breaks the
turret down to 1-2 deg/s and throws an exception every frame, even with our
mod unloaded. Everything such mods add is already part of this mod.
HOW TO USE
1. Load laser-guided ammunition: AGM-114LDG for the Hellfire, AGM-65LDG for the
Maverick.
2. Set the same four-digit laser code (each digit 1-8) on the aircraft and on
the SOFLAM.
IMPORTANT: leave the FIRST digit alone. The aircraft can change all four,
but the SOFLAM only the last three. Change the first one in the cockpit and
the codes can no longer be matched.
3. Select the guided missile as gunner. With a matching code and an active
laser, the missile follows the mark. Without one it goes where the gunner's
sight is pointing.
Range is not limited: every character is streamed to all clients.
SCREENS
- Gunner radio screen: rounds per station, cannon ammo, current laser code,
attack mode, and whether the seeker is locked onto your code (ACQ TADS /
ACQ DESIG). Works across all four loadouts.
- Missile camera: the Hellfire's own view in flight, with day / thermal toggle
and brightness buttons. A second screen repeats the TADS picture with a
reticle. The gunner's optic can be repaired at a repair station.
RECENTLY FIXED
- The attack mode that flies now follows the screen. HI could fly like DIR and
LO like HI after cycling the mode with the rocket pod or cannon in hand.
- Half of every Hellfire load fell off the rail (8 of 16). The upper row of
each M299 pod sat too close to the pod body. All 16 now leave the rail.
- Two causes of a missile crashing right after launch are fixed: the initial
aim point is locked once instead of re-derived every frame.
- Missiles keep a 20 m ground-safety margin over terrain until the final
approach, so they no longer fly through hills or treetops.
STATUS
Work in progress, and honestly so: missiles fly and guide, but the hit pattern
still needs work.
CREDITS
- WCS for WCS_Armaments and WCS_AH-64D
- AhiraSeki for AKI_Core
- RiverX_96 for RVX_Core - the groundwork this started from
- Red Hammer Studios for the RHS mods
SUPPORT
Tickets first: https://seebie90gaming.com
A good report has:
- the map, and dedicated server or single player
- the aircraft, the attack mode and the laser code you used
- what you did right before it went wrong
- the script.log lines starting with [GTG_ and any SCRIPT (E) line
Laser guidance on your own aircraft:
https://docs.seebie90gaming.com/soflam/integration.html
Discord (not for bug reports):
Arma Reforger Discord: Seebie90
GTG Discord: Seebie90 I Nomad - https://discord.gg/gtg-german-tactical-group
Servers running this mod
3838 currently listed servers report AH-64 SOFLAM Integration in its mod list. Showing the 5 with the most players.
- #1 [GTG] [GERMAN] [PvE] [CHILLSIM] [NATO RSF vs. BRICS] DC: gtg-arma.deOnline · GTG PVE25 / 64players
- BOEL ESPAÑA - Academia Militar - Misiones PVEOnline · BOEL_ZONADECOMBATE4 / 42players
- T.s.S OperationsOnline · #AR-Editor_Mission_GM_Eden_Name2 / 20players
- Joint Task Force - Reaper | Milsim Realism | Private Operations | aw7TUpuS9WOnline · Camp Neptune Training Complex1 / 30players
- JSOC | Foxtrot Alpha - OperationsOnline · FAP - Kunar Conflict PvE1 / 40players
Versions
102.0.2Game 1.8.0.13 · 256 KiB · Oct 18, 2026
Dependencies: 4Scenarios: 0PublishedApproved
Updatet Discriptionconfig.json entry
{
"modId": "773183718FA5CD6E",
"name": "AH-64 SOFLAM Integration",
"version": "2.0.2"
}Use AH-64 SOFLAM Integration on your server
Add AH-64 SOFLAM Integration to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/773183718FA5CD6E
GET https://api.reforgermods.net/v2/mods/773183718FA5CD6E/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.