published · approved · 49.1 MiB
Workshop mod by Seebie90 I Nomad
SOFLAM Integration Core Arma Reforger Mod
An AN/PEQ-1 SOFLAM you can carry, assemble on a tripod and operate as a gunner. Four-digit codes, ranging, vehicle tracking, NVG and thermal. Guided weapons from other mods home in on its targets.
6A48B52029EA0F9A
Ranking
Popular#80996.4Rising#179376.2
97Serversrunning this mod
132Observed players nowon servers reporting this mod
10kEstimated player-hours (7d)7-day data
DeploymentTop 2%98.3ahead of 98% of tracked mods by servers running it
ActivityTop 6%93.6ahead of 94% of tracked mods by play on those servers
Popularity96.4deployment and activity combined
How those 97 installs happen98% traced
- Not identified as a dependency16
- Required by another mod79
- Unknown2
Last 30 days
92 latest108 peak, 5 Nov62 low, 5 Nov
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 85 | 85 | 79 | 24 |
| 11 Oct | 82 | 86 | 79 | 24 |
| 12 Oct | 82 | 82 | 76 | 24 |
| 13 Oct | 78 | 82 | 73 | 24 |
| 14 Oct | 75 | 77 | 70 | 24 |
| 15 Oct | 77 | 80 | 70 | 24 |
| 16 Oct | 72 | 78 | 72 | 24 |
| 17 Oct | 73 | 78 | 71 | 24 |
| 18 Oct | 66 | 73 | 66 | 24 |
| 19 Oct | 78 | 79 | 65 | 24 |
| 20 Oct | 77 | 78 | 74 | 24 |
| 21 Oct | 75 | 80 | 70 | 24 |
| 22 Oct | 79 | 79 | 72 | 24 |
| 23 Oct | 77 | 82 | 74 | 24 |
| 24 Oct | 81 | 83 | 74 | 24 |
| 25 Oct | 77 | 83 | 72 | 24 |
| 26 Oct | 76 | 81 | 73 | 24 |
| 27 Oct | 82 | 84 | 77 | 24 |
| 28 Oct | 79 | 81 | 72 | 24 |
| 29 Oct | 75 | 77 | 71 | 24 |
| 30 Oct | 77 | 77 | 69 | 24 |
| 31 Oct | 76 | 80 | 72 | 24 |
| 1 Nov | 80 | 82 | 77 | 24 |
| 2 Nov | 81 | 83 | 74 | 24 |
| 3 Nov | 80 | 84 | 77 | 24 |
| 4 Nov | 93 | 96 | 76 | 24 |
| 5 Nov | 66 | 108 | 62 | 24 |
| 6 Nov | 74 | 77 | 67 | 24 |
| 7 Nov | 94 | 95 | 74 | 24 |
| 8 Nov | 92 | 97 | 79 | 21 |
149 latest233 peak, 25 Oct1 low, 3 Nov
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 104 | 162 | 22 | 24 |
| 11 Oct | 89 | 173 | 19 | 24 |
| 12 Oct | 60 | 117 | 8 | 24 |
| 13 Oct | 63 | 110 | 8 | 24 |
| 14 Oct | 74 | 154 | 13 | 24 |
| 15 Oct | 71 | 123 | 3 | 24 |
| 16 Oct | 83 | 183 | 6 | 24 |
| 17 Oct | 135 | 193 | 26 | 24 |
| 18 Oct | 102 | 207 | 20 | 24 |
| 19 Oct | 74 | 161 | 18 | 24 |
| 20 Oct | 64 | 149 | 16 | 24 |
| 21 Oct | 101 | 155 | 11 | 24 |
| 22 Oct | 73 | 135 | 15 | 24 |
| 23 Oct | 115 | 199 | 7 | 24 |
| 24 Oct | 137 | 177 | 14 | 24 |
| 25 Oct | 110 | 233 | 9 | 24 |
| 26 Oct | 103 | 122 | 3 | 24 |
| 27 Oct | 92 | 152 | 6 | 24 |
| 28 Oct | 107 | 158 | 10 | 24 |
| 29 Oct | 76 | 131 | 5 | 24 |
| 30 Oct | 104 | 169 | 9 | 24 |
| 31 Oct | 82 | 202 | 10 | 24 |
| 1 Nov | 79 | 153 | 11 | 24 |
| 2 Nov | 57 | 141 | 2 | 24 |
| 3 Nov | 50 | 131 | 1 | 24 |
| 4 Nov | 66 | 155 | 9 | 24 |
| 5 Nov | 30 | 145 | 1 | 24 |
| 6 Nov | 87 | 126 | 13 | 24 |
| 7 Nov | 132 | 185 | 20 | 24 |
| 8 Nov | 149 | 169 | 17 | 21 |
Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
An AN/PEQ-1 SOFLAM you can carry, assemble on a tripod and operate as a gunner. Four-digit codes, ranging, vehicle tracking, NVG and thermal. Guided weapons from other mods home in on its targets.
Official Workshop description
An AN/PEQ-1 SOFLAM laser designator you can carry, assemble on a tripod, operate as a gunner or control from a tablet. It publishes code-matched laser targets that guided weapons from other mods can home in on.
This is the CORE: designator, tripod, tablet and target registry. The aircraft side - seekers, cockpit laser codes, HUD markers - lives in the aircraft mods.
Showcase: https://youtu.be/J2AYNhJTFN8
START HERE - SUPPORT AND BUG REPORTS
Bug reports go to the Backblast Studios Discord. Please open a ticket there: the
ticket system is the fastest way to reach us, and a bug report in a normal
channel can easily be missed.
https://discord.gg/rd6yP5jSFa
Documentation, guides and example code: https://docs.seebie90gaming.com
STATUS
Actively developed and tested on a dedicated server, tablet included. The known
issues below are the real list, not a disclaimer.
NEW IN 3.1.1
- The drone picture shows far units, soldiers with their gear. The camera
starts on the drone's loiter point
- The tablet links only to a SOFLAM standing on a tripod
- Enemy groups are formed within 10 m of their centre (no more INF 18)
- Picture screens rebuild when the screen size changes; a Game Master closing
the editor no longer loses the drone
FEATURES
- Handheld, or assembled on the tripod and operated as a gunner
- Drop the folded tripod and "Assemble" builds it together with a SOFLAM from
your inventory. A ghost shows the result first. Packing it up gives both
parts back. No entrenching tool needed.
- Four-digit laser code, 1-8 per digit. The last three are set on the device;
the first one is fixed
- Designate, or range-only mode that measures without marking a target
- Track a vehicle: the mount follows it while the mark stays on the hull.
Works from the gunner seat, from the tablet, and while nobody is at the device
- Sight with azimuth, elevation, code, range, zoom and thermal readout
- Night vision and thermal, with gain, palette and temperature window
- Adjustable laser power; IR laser only visible to those who can see IR
- Tripod: telescopic legs and centre column, ball head. The mount rises, the
gunner stays on the ground. Works on slopes up to 35 degrees
- Designator, tripod and tablet in the US arsenal, vanilla entries untouched
- Code, state, power and target position replicate; late joiners sync
CONTROLS (rebindable under Settings > Controls > SOFLAM Integration)
T designate Y range only U track target
I vision mode J thermal palette RMB NVG/thermal
LSHIFT + wheel gain / thermal window H + wheel laser power
Num + / - or Alt + wheel zoom
REQUIREMENTS
Arma Reforger and GTG Thermal Framework 1.1.0 or newer (required, please
subscribe). This mod deliberately has no WCS Armaments dependency, so it runs
regardless of which WCS version your server is pinned to.
COMPATIBILITY
Do not run RVX_Core alongside this mod. Since WCS_Armaments 8.1.2 it no longer
compiles at all, and a compile error in any loaded mod takes down the entire
script module - nothing loads, for anyone. A bridge for Tactical Flava has been
evaluated and is planned.
KNOWN ISSUES
- Far vehicles in the drone picture are not drawn completely
- Placing the tripod straight from a quick slot is not possible. That belongs to
a different vanilla system and would be a rebuild, not a setting.
REPORTING PROBLEMS
Please open a ticket in the Backblast Studios Discord:
https://discord.gg/rd6yP5jSFa
A good report has:
- the map, and dedicated server or single player
- what you did right before it went wrong
- the lines from script.log that start with [GTG_SOFLAM] and any line with
SCRIPT (E)
Servers running this mod
9797 currently listed servers report SOFLAM Integration Core in its mod list. Showing the 5 with the most players.
- TFK-KD | Campaign | PVE | ModernOnline · Game Master - Merak Island53 / 128players
- 5th SFG official serverOnline · Eisenwald Germany12 / 72players
- 3rd Infantry Division - Operation Iraqi Freedom 2003Online · Takistan Gamemaster11 / 32players
- Joint Task Force - Reaper | Milsim Realism | Training Server | aw7TUpuS9WOnline · Camp Neptune Training Complex10 / 30players
- JSOC | Foxtrot Alpha - OperationsOnline · Frontline PVE - Al Hadra9 / 40players
Versions
93.1.1Game 1.9.0.37 · 49.1 MiB · Nov 8, 2026
Dependencies: 1Scenarios: 0PublishedApproved
3.1.1
==============================================================
2026-11-08 - UPDATE
==============================================================
NEW - FAR UNITS IN THE DRONE PICTURE
Soldiers in the picture of a drone are now shown even when they are far away
from the player with the tablet. While the picture is open, the server
streams the units in the camera's field of view to the operator (up to 80
objects) and lets go of them a few seconds after they leave the picture. The
tablet makes sure they show up complete: soldiers with their gear instead of
arms only.
- When a picture is opened for the first time, the camera looks at the loiter
point of the drone. After that it stays on the last point you used.
FIXED
- THE TABLET LINKS ONLY TO A SOFLAM ON A TRIPOD. A SOFLAM on the ground or in
your hand is no longer linked, neither by the LINK key nor by the "Link"
action. Devices in your pocket stay skipped.
- The tablet screen of a picture source is rebuilt when the screen size
changes (window, full screen, resolution). Before, the HUD kept the old
size.
- When the operator is a Game Master, closing the editor no longer removes the
drone from his game. The tablet showed NO FEED.
- Enemy groups in the picture: all units within 10 m of the centre of a group
form that group. Before, units were chained, so squads standing next to each
other merged into one marker such as INF 18.
KNOWN ISSUE
- Vehicles far from the operator are not drawn completely in the drone picture
(a truck without its cargo bed, an armoured vehicle without wheels).config.json entry
{
"modId": "6A48B52029EA0F9A",
"name": "SOFLAM Integration Core",
"version": "3.1.1"
}Use SOFLAM Integration Core on your server
Add SOFLAM Integration Core to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A48B52029EA0F9A
GET https://api.reforgermods.net/v2/mods/6A48B52029EA0F9A/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.