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Workshop mod by Seebie90 I Nomad

GTG Thermal Framework Arma Reforger Mod

Thermal imaging for optics and screens: 4 palettes, 10 windows, time-of-day heat simulation, night vision. A base for mods.

6A48B5AFEAF2488C
GTG Thermal Framework preview

Ranking

Rising#2100.0
78Serversrunning this mod
64Observed players nowon servers reporting this mod
1.3kEstimated player-hours (partial)Partial 7-day data (14% coverage)
DeploymentTop 2%98.0ahead of 98% of tracked mods by servers running it
ActivityTop 19%81.3ahead of 81% of tracked mods by play on those servers (partial 7-day data)
Popularity91.3deployment and activity combined (partial 7-day data)
How those 78 installs happen100% traced
  • Not identified as a dependency6
  • Required by another mod72
Last 30 days
Servers, last 30 days
71 latest71 peak, 21:06 UTC1 low, 19:06 UTC

Servers reporting the mod in each hourly observation. Covers 28 hours of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
7 Nov242415
8 Nov71713221
Observed players, last 30 days
67 latest126 peak, 20:04 UTC0 low, 19:06 UTC

Sampled player counts on servers reporting the mod; not unique players. Covers 28 hours of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
7 Nov393905
8 Nov671261321

Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Thermal imaging for optics and screens: 4 palettes, 10 windows, time-of-day heat simulation, night vision. A base for mods.

Official Workshop description

A thermal imaging toolkit for optics, sights and screens: ready-made thermal materials, four colour palettes, ten temperature windows tuned for soldiers and vehicles, and a heat simulation that follows the in-game time of day. Night vision with adjustable gain and an infrared gate comes with it. It has no weapons, items or vehicles of its own. It is a foundation that other mods build on, and the GTG SOFLAM Integration Core needs it. As a player you only subscribe to it when another mod asks for it. It needs nothing but the base game. WHAT YOU GET - Four palettes: White Hot and Black Hot (pure greyscale), Ironbow and Rainbow - Ten temperature windows per palette, from a wide overview up to a hot-spot window for engines and exhausts - A heat simulation that follows the world's clock: ground and trees cool down at night and warm up in the sun - An infantry window that picks itself by time of day - Night vision on the vanilla 1.9 materials, with adjustable gain - An infrared gate: an IR light, such as a laser designator, is only visible to whoever looks through night vision, decided per viewer - One shared vision state per player, so a handheld optic, a mounted sight and a remote screen stay in step - Fire, burning wrecks and explosions glow white hot, with a warm halo of glow and hot smoke around them - Computed on each player's machine, no network traffic THE TEMPERATURE WINDOWS Each window shows one slice of the range, so the thing you look for gets the full contrast. The scale reads true to skin: a person shows about 37 degrees. The ten windows, in degrees: 7-67 (WIDE) | 7-37 | 17-47 | 27-57 | 37-67 | 47-67 | 47-77 (VEH) | 57-87 | 67-97 | 77-107 - WIDE is the overview, VEH the vehicle window for hood, engine bay and exhaust. The upper windows are for hot spots - INF marks the infantry window that fits the current time of day - Every display keeps its own window INFANTRY WINDOW AND TIME OF DAY At night and in the morning, until 4.5 hours after sunrise, and again from half an hour after sunset, the infantry window is the cold-ground window 17-47. During the day it is 27-57, because sunlit ground and clothing heat up. It follows the clock until you pick a window by hand. On it the background is dimmed and anything hot lights up: white or black on the grey palettes, orange to yellow on Ironbow and Rainbow. HOW THE WORLD LOOKS - Soldiers: skin stays at a constant warmth, clothing follows the sun. At night mostly heads and hands show, at midday the whole figure - Vehicles: a cold vehicle blends into the ground at night, a running engine glows, the exhaust is the hottest part FOR MODDERS - Base game only. It compiles and loads on its own - Add GTG_SOFLAM_VisionModeComponent to your optic prefab and choose the allowed modes. Action names and materials are attributes. The GTG_SOFLAM_ class prefix stays so existing prefabs remain compatible - Input actions are not included, because only one mod can override the game's input configuration. Define them in your own configuration, or enter your own names on the component - The laser power keys are an empty hook (GTG_AdjustLaserPower) for a modded class - Mod ID for your dependencies: 6A48B5AFEAF2488C - Documentation with example code: https://docs.seebie90gaming.com KNOWN LIMITS - Vehicles are cooler than real ones: hood and exhaust show up, but not at real temperatures - On a hot clear day soldiers and sunlit ground can come close in brightness. Another window or palette helps - There is no outline or edge effect: the game's thermal effect has no setting for it - Hot-reload in the Workbench can duplicate a key listener. Restart it if a key fires twice SUPPORT AND BUG REPORTS Bug reports go through the ticket system on the Backblast Studios Discord: https://discord.gg/rd6yP5jSFa Please include the lines starting with [GTG_SOFLAM] from your script.log and what you did right before it went wrong.

Servers running this mod

78

78 currently listed servers report GTG Thermal Framework in its mod list. Showing the 5 with the most players.

View all 78 servers

Versions

2
published · approved · 96.7 KiB
published · approved · 74.6 KiB
1.1.0Game 1.9.0.37 · 96.7 KiB · Nov 8, 2026
Dependencies: 0Scenarios: 0PublishedApproved
1.1.0

==============================================================
  2026-11-08 - FIRE IN THERMAL
==============================================================

NEW

- FIRE AND EXPLOSIONS ARE HOT IN THERMAL. The game's own fire, burning wrecks,
  explosion fireballs, sparks and flares now show white hot in every thermal
  view. Before, they had no heat of their own and barely showed at all.

- THE SURROUNDINGS OF A FIRE WARM UP. A soft glow around the flames and the
  hot smoke plumes (including campfire smoke) show up warm, clearly cooler than
  the flames themselves, so a burning vehicle reads as a hot spot with a warm
  halo instead of a lone bright blob.

- FOR MODDERS: GTG_SOFLAM_VisionModeComponent has two new methods,
  GetGainValue() and GetGainFraction(), so a display can show the current night
  vision gain. Nothing changes for existing prefabs.

NOTE

- The fire change replaces 45 of the game's particle materials (same paths, so
  every fire and explosion uses them). It applies to all thermal views, not just
  ones made with this framework. Another mod that replaces the same materials
  may win or lose, depending on load order.
- Muzzle flashes are not changed.
- The GTG SOFLAM Integration Core 3.1.0 needs this version or newer.

config.json entry

{
  "modId": "6A48B5AFEAF2488C",
  "name": "GTG Thermal Framework",
  "version": "1.1.0"
}

Use GTG Thermal Framework on your server

Add GTG Thermal Framework to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A48B5AFEAF2488C
GET https://api.reforgermods.net/v2/mods/6A48B5AFEAF2488C/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.