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Workshop mod by Hushmodee

Procedural Combat - WW2 Arma Reforger Mod

Procedural Combat set in World War 2.

6A04E5E7320FF1FC
Procedural Combat - WW2 preview

Ranking

Falling#537814.6
1Serversrunning this mod
0Observed players nowon servers reporting this mod
21Estimated player-hours (partial)Partial 7-day data (63% coverage)
Deployment46th45.6ahead of 46% of tracked mods by servers running it
Activity40th39.7ahead of 40% of tracked mods by play on those servers (partial 7-day data)
Popularity43.2deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest4 peak, 20 Sept0 low, 23 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3328
20 Sept34324
21 Sept23224
22 Sept12124
23 Sept11024
24 Sept12124
25 Sept12124
26 Sept11124
27 Sept12124
28 Sept12124
29 Sept11124
30 Sept11124
1 Oct11124
2 Oct12124
3 Oct11124
4 Oct12124
5 Oct12124
6 Oct11124
7 Oct11124
8 Oct11124
9 Oct22124
10 Oct02024
11 Oct01024
12 Oct01024
13 Oct01024
14 Oct01024
15 Oct11024
16 Oct12124
17 Oct12124
18 Oct12124
19 Oct11116
Observed players, last 30 days
0 latest12 peak, 26 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept0108
20 Sept02024
21 Sept01024
22 Sept01024
23 Sept00024
24 Sept01024
25 Sept02024
26 Sept112024
27 Sept07024
28 Sept01024
29 Sept01024
30 Sept01024
1 Oct00024
2 Oct01024
3 Oct00024
4 Oct01024
5 Oct01024
6 Oct01024
7 Oct01024
8 Oct00024
9 Oct11024
10 Oct01024
11 Oct02024
12 Oct01024
13 Oct02024
14 Oct01024
15 Oct02024
16 Oct01024
17 Oct01024
18 Oct01024
19 Oct00016

Calculated Oct 19, 2026, 3:58 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Procedural Combat set in World War 2.

Official Workshop description

Fight dynamic AI vs AI battles across Normandy, Arland WW2, Everon, and Kolguyev. Every session generates a new combat zone. Join as attacker or defender and fight alongside your faction as the battle unfolds. Sandbox Skirmishes Drop into one-off battles with full control over the setup: - Battle modes: Attack, Defend, and Sector Assault - Battle sizes from Very Small to Very Large - Per-side factions, AI skill, vehicle density, and doctrine - Weather, time of day, difficulty, and force balance - Optional AI and player support call-ins, side objectives, and defensive assets A faction wins by breaking the enemy’s manpower (or by taking all sectors in Sector Assault). No two fights play the same. Campaign Mode (Singleplayer): Link battles into a sector war across the map. Capture ground, manage morale and momentum, and spend Requisition Points between fights on field upgrades and support stock. Features include: - Campaign lengths from short conflicts to long wars - Staging briefings, saves, and operational lives - Perks such as Field Armory, Buddy Team, Transport Vehicle, Reserve Life, and Field Promotion - Desperation events when a side is on the ropes Support & Command Call in mortars, strafing runs, bombing runs, reinforcements, and recon. Retask nearby friendly infantry and vehicles from the map. Lead a squad with stance commands, dismount-keep-gunner, and gunner boarding or recruit a fireteam from Squad Leader loadouts. Factions & Expansion Play as US Army, US Paratroopers, Wehrmacht, or Fallschirmjäger. Note: This is a standalone mod that is not supported with the vanilla version of Procedural Combat. Designed and balanced primarily for singleplayer. Multiplayer Sandbox support is included, but Campaign is singleplayer-focused. Having issues? Reach out on Discord. ARMA -> enf_showcases -> Procedural Combat https://discord.com/channels/105462288051380224/1455825058986594423

Scenarios

4
Procedural Combat WW2 - Arland WW2#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{640C4153F8AA44FB}Missions/ProceduralCombatWW2_Arland.conf
Procedural Combat WW2 - Kolguyev#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{1E9B47D0A6C38F82}Missions/ProceduralCombatWW2_Cain.conf
Procedural Combat WW2 - Everon#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{8C2F9A14E7B05D63}Missions/ProceduralCombatWW2_Eden.conf
Procedural Combat WW2 - Normandy#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{A3F7C2918E4B6D05}Missions/ProceduralCombatWW2_Normandy.conf

Running on 1 server now

Servers running this mod

1

1 currently listed server reports Procedural Combat - WW2 in its mod list. Showing the one with the most players.

Versions

10
published · approved · 482 KiB
published · approved · 466 KiB
published · approved · 466 KiB
published · approved · 482 KiB
published · approved · 482 KiB
published · approved · 458 KiB
published · approved · 455 KiB
published · approved · 455 KiB
published · approved · 450 KiB
published · approved · 441 KiB
1.0.9Game 1.8.0.10 · 482 KiB · Aug 20, 2026
Dependencies: 39Scenarios: 4PublishedApproved
- Fixed issues with Fallschirmjäger AI groups
- Fixed Fallschirmjäger name not showing correctly in campaign
- Replaced US campaign jeep hat with helmet for player loadout (couldn't be removed)

config.json entry

{
  "modId": "6A04E5E7320FF1FC",
  "name": "Procedural Combat - WW2",
  "version": "1.0.9"
}

Use Procedural Combat - WW2 on your server

Add Procedural Combat - WW2 to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A04E5E7320FF1FC
GET https://api.reforgermods.net/v2/mods/6A04E5E7320FF1FC/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.