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Workshop mod by Hushmodee

Procedural Combat Arma Reforger Mod

Procedural AI warfare on Everon, Arland, and Kolguyev. Sandbox skirmishes with deep setup options, plus a singleplayer Campaign with call-ins, perks, and squad command.

67352E1E1F06E599
Procedural Combat preview

Ranking

Popular#410582.1Falling#90285.8
17Serversrunning this mod
1Observed players nowon servers reporting this mod
557Estimated player-hours (7d)7-day data
DeploymentTop 10%90.3ahead of 90% of tracked mods by servers running it
ActivityTop 30%69.7ahead of 70% of tracked mods by play on those servers
Popularity82.1deployment and activity combined
How those 17 installs happen100% traced
  • Not identified as a dependency2
  • Required by another mod15
Last 30 days
Servers, last 30 days
15 latest25 peak, 19 Sept9 low, 13 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2525178
20 Sept17241724
21 Sept17211524
22 Sept18201624
23 Sept17191424
24 Sept14161324
25 Sept13171224
26 Sept16191124
27 Sept14201024
28 Sept12141024
29 Sept12141024
30 Sept15181124
1 Oct15171224
2 Oct15181324
3 Oct14171324
4 Oct17181024
5 Oct14191124
6 Oct12151124
7 Oct16181124
8 Oct12201224
9 Oct14161024
10 Oct14181124
11 Oct14171124
12 Oct11151024
13 Oct914924
14 Oct1213924
15 Oct19191124
16 Oct18201524
17 Oct24241624
18 Oct15221524
19 Oct15191516
Observed players, last 30 days
0 latest21 peak, 27 Sept0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept5618
20 Sept18024
21 Sept16024
22 Sept25024
23 Sept25024
24 Sept24024
25 Sept27024
26 Sept718024
27 Sept621024
28 Sept27024
29 Sept19024
30 Sept38024
1 Oct27024
2 Oct47024
3 Oct29124
4 Oct510024
5 Oct38124
6 Oct26024
7 Oct59024
8 Oct212024
9 Oct48024
10 Oct713124
11 Oct614124
12 Oct15024
13 Oct08024
14 Oct48024
15 Oct610024
16 Oct68124
17 Oct1012124
18 Oct211024
19 Oct010016

Calculated Oct 19, 2026, 3:58 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Procedural AI warfare on Everon, Arland, and Kolguyev. Sandbox skirmishes with deep setup options, plus a singleplayer Campaign with call-ins, perks, and squad command.

Official Workshop description

Fight dynamic AI vs AI battles across Everon, Arland, and Kolguyev. Every session generates a new combat zone. Join as attacker or defender and fight alongside your faction as the battle unfolds. Sandbox Skirmishes Drop into one-off battles with full control over the setup: - Battle modes: Attack, Defend, Endless Incursion, Strongpoint Control and Sector Assault - Battle sizes from Very Small to Very Large - Per-side factions, AI skill, vehicle density, and doctrine - Weather, time of day, difficulty, and force balance - Optional AI and player support call-ins, side objectives, and defensive assets A faction wins by breaking the enemy’s manpower (or by taking all sectors in Sector Assault). No two fights play the same. Game Modes - Defend/Attack: One side holds the area while the other assaults it. - Attack/Attack: Both sides push toward each other from opposite ends of the battlefield. - Endless Incursion: A large attack-and-defend fight whose contested zone shifts across the map as the match goes on. - Strongpoint Control: Both sides race to take and hold several points around a chosen area. Held points fund replacements. - Sector Assault: Attackers push through linked sectors toward the defender's FOB. Campaign Mode (Singleplayer): Link battles into a sector war across the map. Capture ground, manage morale and momentum, and spend Requisition Points between fights on field upgrades and support stock. Features include: - Campaign lengths from short conflicts to long wars - Staging briefings, saves, and operational lives - Perks such as Field Armory, Buddy Team, Transport Vehicle, Reserve Life, and Field Promotion - Optional third-faction rivals, sabotage, and desperation events when a side is on the ropes Support & Command Call in mortars, strafing runs, combat helicopters, reinforcements, and recon. Retask nearby friendly infantry and vehicles from the map. Lead a squad with stance commands, dismount-keep-gunner, and gunner boarding or recruit a fireteam from Squad Leader loadouts. Factions & Expansion Play as US, Soviet (including variants), and FIA. Companion mods add extra maps, vehicles, and factions when you want to expand the fight. Note: Designed and balanced primarily for singleplayer. Multiplayer Sandbox support is included, but Campaign is singleplayer-focused. Having issues? Reach out on Discord. ARMA -> enf_showcases -> Procedural Combat https://discord.com/channels/105462288051380224/1455825058986594423

Scenarios

3
Procedural Combat - Arland#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{7D69C49ABD9B239E}Missions/ProceduralCombat_Arland.conf

Running on 1 server now

Procedural Combat - Kolguyev#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{673D8A05197B13E6}Missions/ProceduralCombat_Cain.conf

Running on 2 servers now

Procedural Combat - Everon#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{C41D6575F3DAA075}Missions/ProceduralCombat_Eden.conf

Running on 3 servers now

Servers running this mod

17

17 currently listed servers report Procedural Combat in its mod list. Showing the 5 with the most players.

View all 17 servers

Versions

10
published · approved · 14.2 MiB
published · approved · 14.2 MiB
published · approved · 14.2 MiB
published · approved · 14.2 MiB
published · approved · 14.2 MiB
published · approved · 14.2 MiB
published · approved · 14.2 MiB
published · approved · 14.1 MiB
published · approved · 14.1 MiB
published · approved · 14.1 MiB
1.80.1Game 1.8.0.13 · 14.2 MiB · Oct 7, 2026
Dependencies: 0Scenarios: 3PublishedApproved
- Fixed a spawn loop that kept creating AI when a modded character never joined its squad
- Dedicated-server clients now use the server's arsenal loadouts, including when playing alone

config.json entry

{
  "modId": "67352E1E1F06E599",
  "name": "Procedural Combat",
  "version": "1.80.1"
}

Use Procedural Combat on your server

Add Procedural Combat to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/67352E1E1F06E599
GET https://api.reforgermods.net/v2/mods/67352E1E1F06E599/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.