Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{1F2E3D4C5B6A7980}Missions/ProceduralCombatRHS_Arland.confThe RHS version of Procedural Combat.
68776D13266976ED
Servers reporting the mod in each hourly observation. Last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 4 | 4 | 3 | 6 |
| 20 Sept | 3 | 4 | 3 | 24 |
| 21 Sept | 3 | 4 | 3 | 24 |
| 22 Sept | 3 | 5 | 3 | 24 |
| 23 Sept | 3 | 4 | 3 | 24 |
| 24 Sept | 3 | 4 | 3 | 24 |
| 25 Sept | 2 | 4 | 2 | 24 |
| 26 Sept | 3 | 3 | 2 | 24 |
| 27 Sept | 2 | 4 | 2 | 24 |
| 28 Sept | 2 | 2 | 2 | 24 |
| 29 Sept | 2 | 3 | 1 | 24 |
| 30 Sept | 2 | 3 | 2 | 24 |
| 1 Oct | 2 | 3 | 1 | 24 |
| 2 Oct | 3 | 3 | 2 | 24 |
| 3 Oct | 2 | 3 | 2 | 24 |
| 4 Oct | 2 | 3 | 2 | 24 |
| 5 Oct | 3 | 3 | 2 | 24 |
| 6 Oct | 2 | 3 | 2 | 24 |
| 7 Oct | 3 | 3 | 2 | 24 |
| 8 Oct | 3 | 4 | 1 | 24 |
| 9 Oct | 2 | 3 | 2 | 24 |
| 10 Oct | 2 | 4 | 2 | 24 |
| 11 Oct | 2 | 3 | 2 | 24 |
| 12 Oct | 2 | 3 | 2 | 24 |
| 13 Oct | 2 | 2 | 2 | 24 |
| 14 Oct | 2 | 4 | 2 | 24 |
| 15 Oct | 2 | 4 | 2 | 24 |
| 16 Oct | 3 | 3 | 2 | 24 |
| 17 Oct | 3 | 3 | 2 | 24 |
| 18 Oct | 2 | 3 | 2 | 24 |
| 19 Oct | 2 | 2 | 2 | 18 |
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1 | 1 | 0 | 6 |
| 20 Sept | 0 | 2 | 0 | 24 |
| 21 Sept | 0 | 1 | 0 | 24 |
| 22 Sept | 0 | 3 | 0 | 24 |
| 23 Sept | 0 | 1 | 0 | 24 |
| 24 Sept | 0 | 1 | 0 | 24 |
| 25 Sept | 0 | 2 | 0 | 24 |
| 26 Sept | 1 | 1 | 0 | 24 |
| 27 Sept | 0 | 3 | 0 | 24 |
| 28 Sept | 0 | 0 | 0 | 24 |
| 29 Sept | 0 | 1 | 0 | 24 |
| 30 Sept | 0 | 1 | 0 | 24 |
| 1 Oct | 0 | 1 | 0 | 24 |
| 2 Oct | 1 | 1 | 0 | 24 |
| 3 Oct | 0 | 1 | 0 | 24 |
| 4 Oct | 0 | 1 | 0 | 24 |
| 5 Oct | 1 | 1 | 0 | 24 |
| 6 Oct | 0 | 1 | 0 | 24 |
| 7 Oct | 1 | 1 | 0 | 24 |
| 8 Oct | 1 | 3 | 0 | 24 |
| 9 Oct | 0 | 1 | 0 | 24 |
| 10 Oct | 0 | 2 | 0 | 24 |
| 11 Oct | 0 | 1 | 0 | 24 |
| 12 Oct | 0 | 1 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 0 | 4 | 0 | 24 |
| 15 Oct | 0 | 2 | 0 | 24 |
| 16 Oct | 2 | 2 | 0 | 24 |
| 17 Oct | 1 | 1 | 0 | 24 |
| 18 Oct | 0 | 1 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 18 |
Calculated Oct 19, 2026, 5:20 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
The RHS version of Procedural Combat.
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{1F2E3D4C5B6A7980}Missions/ProceduralCombatRHS_Arland.confProcedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{9A8B7C6D5E4F3210}Missions/ProceduralCombatRHS_Cain.confProcedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{F8E7D6C5B4A39281}Missions/ProceduralCombatRHS_Eden.conf2 currently listed servers report Procedural Combat RHS in its mod list. Showing the 2 with the most players.
- Added arsenal loadout saves. Save and equip up to 5 kits at the arsenal crate.{
"modId": "68776D13266976ED",
"name": "Procedural Combat RHS",
"version": "1.6.1"
}Add Procedural Combat RHS to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68776D13266976ED
GET https://api.reforgermods.net/v2/mods/68776D13266976ED/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.