Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{7D69C49ABD9B2C68}Missions/ProceduralCombatME_Anizay.confProcedural Combat in the Middle East.
685EF25A9BFF5824
Servers reporting the mod in each hourly observation. Last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1 | 1 | 1 | 6 |
| 20 Sept | 1 | 2 | 1 | 24 |
| 21 Sept | 1 | 2 | 1 | 24 |
| 22 Sept | 1 | 2 | 1 | 24 |
| 23 Sept | 1 | 1 | 1 | 24 |
| 24 Sept | 1 | 1 | 1 | 24 |
| 25 Sept | 1 | 3 | 1 | 24 |
| 26 Sept | 1 | 2 | 1 | 24 |
| 27 Sept | 1 | 2 | 1 | 24 |
| 28 Sept | 1 | 2 | 1 | 24 |
| 29 Sept | 1 | 1 | 0 | 24 |
| 30 Sept | 1 | 2 | 1 | 24 |
| 1 Oct | 1 | 1 | 0 | 24 |
| 2 Oct | 1 | 2 | 1 | 24 |
| 3 Oct | 1 | 2 | 1 | 24 |
| 4 Oct | 1 | 3 | 1 | 24 |
| 5 Oct | 2 | 2 | 1 | 24 |
| 6 Oct | 1 | 2 | 1 | 24 |
| 7 Oct | 1 | 3 | 1 | 24 |
| 8 Oct | 2 | 5 | 1 | 24 |
| 9 Oct | 2 | 5 | 2 | 24 |
| 10 Oct | 3 | 5 | 2 | 24 |
| 11 Oct | 2 | 5 | 2 | 24 |
| 12 Oct | 2 | 3 | 2 | 24 |
| 13 Oct | 2 | 3 | 2 | 24 |
| 14 Oct | 2 | 3 | 2 | 24 |
| 15 Oct | 3 | 3 | 2 | 24 |
| 16 Oct | 5 | 6 | 3 | 24 |
| 17 Oct | 3 | 5 | 3 | 24 |
| 18 Oct | 3 | 5 | 3 | 24 |
| 19 Oct | 3 | 3 | 3 | 18 |
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 0 | 0 | 0 | 6 |
| 20 Sept | 0 | 1 | 0 | 24 |
| 21 Sept | 0 | 2 | 0 | 24 |
| 22 Sept | 0 | 1 | 0 | 24 |
| 23 Sept | 0 | 0 | 0 | 24 |
| 24 Sept | 0 | 0 | 0 | 24 |
| 25 Sept | 0 | 3 | 0 | 24 |
| 26 Sept | 0 | 1 | 0 | 24 |
| 27 Sept | 0 | 1 | 0 | 24 |
| 28 Sept | 0 | 1 | 0 | 24 |
| 29 Sept | 0 | 0 | 0 | 24 |
| 30 Sept | 0 | 2 | 0 | 24 |
| 1 Oct | 0 | 0 | 0 | 24 |
| 2 Oct | 0 | 1 | 0 | 24 |
| 3 Oct | 0 | 1 | 0 | 24 |
| 4 Oct | 0 | 3 | 0 | 24 |
| 5 Oct | 1 | 1 | 0 | 24 |
| 6 Oct | 0 | 1 | 0 | 24 |
| 7 Oct | 0 | 2 | 0 | 24 |
| 8 Oct | 0 | 4 | 0 | 24 |
| 9 Oct | 0 | 3 | 0 | 24 |
| 10 Oct | 1 | 3 | 0 | 24 |
| 11 Oct | 0 | 3 | 0 | 24 |
| 12 Oct | 0 | 1 | 0 | 24 |
| 13 Oct | 0 | 2 | 0 | 24 |
| 14 Oct | 0 | 1 | 0 | 24 |
| 15 Oct | 0 | 2 | 0 | 24 |
| 16 Oct | 1 | 4 | 0 | 24 |
| 17 Oct | 0 | 6 | 0 | 24 |
| 18 Oct | 0 | 2 | 0 | 24 |
| 19 Oct | 0 | 1 | 0 | 18 |
Calculated Oct 19, 2026, 5:20 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Procedural Combat in the Middle East.
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{7D69C49ABD9B2C68}Missions/ProceduralCombatME_Anizay.confProcedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{7D69C49ABD9B2C67}Missions/ProceduralCombatME_Kunar.confProcedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{7D69C49ABD9B2C69}Missions/ProceduralCombatME_Takistan.conf3 currently listed servers report Procedural Combat Middle East in its mod list. Showing the 3 with the most players.
- Fixed AFRF reinforcement helicopters loading the wrong infantry group.
- Fixed taxi helicopters failing to find a landing on Kunar. They now use a set of hand placed pads. The same pads are in the base mod, so vanilla Kunar gets them too.
- Reduced cases where infantry spawn inside cliffs, rocks, and boulders.{
"modId": "685EF25A9BFF5824",
"name": "Procedural Combat Middle East",
"version": "1.20.0"
}Add Procedural Combat Middle East to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/685EF25A9BFF5824
GET https://api.reforgermods.net/v2/mods/685EF25A9BFF5824/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.