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Workshop mod by Hushmodee

Procedural Combat Middle East Arma Reforger Mod

Procedural Combat in the Middle East.

685EF25A9BFF5824
Procedural Combat Middle East preview

Ranking

Popular#896363.4Falling#411734.8
3Serversrunning this mod
0Observed players nowon servers reporting this mod
91Estimated player-hours (7d)7-day data
DeploymentTop 29%71.1ahead of 71% of tracked mods by servers running it
ActivityTop 48%51.8ahead of 52% of tracked mods by play on those servers
Popularity63.4deployment and activity combined
How those 3 installs happen67% traced
  • Required by another mod2
  • Unknown1
Last 30 days
Servers, last 30 days
3 latest6 peak, 16 Oct0 low, 29 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1116
20 Sept12124
21 Sept12124
22 Sept12124
23 Sept11124
24 Sept11124
25 Sept13124
26 Sept12124
27 Sept12124
28 Sept12124
29 Sept11024
30 Sept12124
1 Oct11024
2 Oct12124
3 Oct12124
4 Oct13124
5 Oct22124
6 Oct12124
7 Oct13124
8 Oct25124
9 Oct25224
10 Oct35224
11 Oct25224
12 Oct23224
13 Oct23224
14 Oct23224
15 Oct33224
16 Oct56324
17 Oct35324
18 Oct35324
19 Oct33318
Observed players, last 30 days
0 latest6 peak, 17 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept0006
20 Sept01024
21 Sept02024
22 Sept01024
23 Sept00024
24 Sept00024
25 Sept03024
26 Sept01024
27 Sept01024
28 Sept01024
29 Sept00024
30 Sept02024
1 Oct00024
2 Oct01024
3 Oct01024
4 Oct03024
5 Oct11024
6 Oct01024
7 Oct02024
8 Oct04024
9 Oct03024
10 Oct13024
11 Oct03024
12 Oct01024
13 Oct02024
14 Oct01024
15 Oct02024
16 Oct14024
17 Oct06024
18 Oct02024
19 Oct01018

Calculated Oct 19, 2026, 5:20 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Procedural Combat in the Middle East.

Official Workshop description

Partake in dynamic AI vs AI skirmishes across Anizay, Kunar Province and Takistan. This scenario randomly generates combat zones where you can join the fight as either an attacker or a defender. Every session can be different. The mission controller selects a random location on the map, determines the battle size (Small, Medium, or Large), and manages the logistics for both factions. A faction wins once they have neutralized 90% of the enemy's total manpower. Note: This is my first mod, so expect bugs. If anything strange occurs try restarting the scenario. I’m actively working on the logic to make the AI smarter and the spawns more reliable. Also, I have designed this mod around singleplayer. I have made attempts to support multiplayer but I have no way of testing. Suggested Mods: Brutal Voices (good for immersion)

Scenarios

3
Procedural Combat - Anizay (ME)#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{7D69C49ABD9B2C68}Missions/ProceduralCombatME_Anizay.conf
Procedural Combat - Kunar Province (ME)#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{7D69C49ABD9B2C67}Missions/ProceduralCombatME_Kunar.conf
Procedural Combat - Takistan (ME)#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{7D69C49ABD9B2C69}Missions/ProceduralCombatME_Takistan.conf

Servers running this mod

3

3 currently listed servers report Procedural Combat Middle East in its mod list. Showing the 3 with the most players.

Versions

10
published · approved · 300 KiB
published · approved · 299 KiB
published · approved · 291 KiB
published · approved · 290 KiB
published · approved · 290 KiB
published · approved · 290 KiB
published · approved · 290 KiB
published · approved · 299 KiB
published · approved · 299 KiB
published · approved · 299 KiB
1.20.0Game 1.8.0.13 · 300 KiB · Oct 1, 2026
Dependencies: 31Scenarios: 3PublishedApproved
- Fixed AFRF reinforcement helicopters loading the wrong infantry group.
- Fixed taxi helicopters failing to find a landing on Kunar. They now use a set of hand placed pads. The same pads are in the base mod, so vanilla Kunar gets them too.
- Reduced cases where infantry spawn inside cliffs, rocks, and boulders.

config.json entry

{
  "modId": "685EF25A9BFF5824",
  "name": "Procedural Combat Middle East",
  "version": "1.20.0"
}

Use Procedural Combat Middle East on your server

Add Procedural Combat Middle East to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/685EF25A9BFF5824
GET https://api.reforgermods.net/v2/mods/685EF25A9BFF5824/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.