published · approved · 64.4 KiB
Workshop mod by Driftusy
COC Heli Limiter Arma Reforger Mod
Stops vehicle spam in Conflict and keeps the server smooth: fair vehicle slots per side, anti-spam, zombie caps and a spawn bubble, free arsenal, FPS guard. Built for Project Outbreak: Deadwood.
2B199983CD631365
Ranking
Rising#299957.9
2Serversrunning this mod
5Observed players nowon servers reporting this mod
640Estimated player-hours (partial)Partial 7-day data (20% coverage)
Deployment35th34.9ahead of 35% of tracked mods by servers running it
Activity36th36.2ahead of 36% of tracked mods by play on those servers (partial 7-day data)
Popularity35.1deployment and activity combined (partial 7-day data)
How those 2 installs happen100% traced
- Not identified as a dependency2
Last 30 days
2 latest2 peak, 09:01 UTC0 low, 22:08 UTC
Servers reporting the mod in each hourly observation. Covers 33 hours of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 8 Nov | 1 | 1 | 0 | 7 |
| 9 Nov | 2 | 2 | 1 | 24 |
| 10 Nov | 2 | 2 | 1 | 3 |
5 latest57 peak, 21:06 UTC0 low, 22:08 UTC
Sampled player counts on servers reporting the mod; not unique players. Covers 33 hours of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 8 Nov | 6 | 57 | 0 | 7 |
| 9 Nov | 19 | 41 | 0 | 24 |
| 10 Nov | 5 | 14 | 5 | 3 |
Calculated Nov 10, 2026, 2:21 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Stops vehicle spam in Conflict and keeps the server smooth: fair vehicle slots per side, anti-spam, zombie caps and a spawn bubble, free arsenal, FPS guard. Built for Project Outbreak: Deadwood.
Official Workshop description
COC VEHICLE LIMITER - by Driftusy (Casual Ops Central)
Stops vehicle spam in Conflict and keeps the server smooth with no admin babysitting: fair helicopter, armor and light-vehicle slots per side that grow with the players, parked vehicles get used before new ones spawn, admins change every number live in game, dead zombies are cleared in seconds and the server cleans up when its FPS drops. Built for Project Outbreak: Deadwood with the WCS Apache, Little Birds, Abrams, Bradley and JLTV.
WHAT PLAYERS SEE
- Every limited vehicle at the depot shows its count: [CAS 1/2 | AIR 3/5 | APACHE 1/1], [TANK 1/2 | ARMOR 2/4], [CAR 3/6 | LIGHT 7/14].
- A pop-up confirms a request or says why it was refused: limit reached, slot rebuilding (with time), an empty vehicle parked nearby, request cooldown, too many vehicles out.
SLOTS PER SIDE (defaults, all adjustable)
- AIR: transport 2 (+1 per 8 players, max 4), CAS 1 (+1 per 10, max 2), max 5, one AH-64D at a time.
- ARMOR: tanks 1 (+1 per 12, max 2), IFVs 2 (+1 per 10, max 3), max 4.
- LIGHT: cars 4 (+1 per 3, max 10), gun-trucks 2 (+1 per 4, max 5), trucks 3 (+1 per 4, max 7), max 18.
- Whole side: max 24 limited vehicles. The Conflict mobile HQ is left to Conflict.
ANTI-SPAM / ANTI-GRIEF
- Use what is parked: an equal empty, drivable vehicle of your side within 150 m of the depot blocks a new request.
- Per player: 1 helicopter, 1 armored, 2 light vehicles at a time.
- Request cooldowns 2:00 air, 3:00 armor, 0:45 light. Loss cooldowns 5:00 air/armor, 1:30 light, doubling on repeat losses.
- Spawned and never used for 8 min, or left empty for 6:20, the vehicle despawns and frees its slot (warning first). Whoever drives a vehicle becomes its owner.
- Abandoned vehicles and immobile wrecks are removed; refunds free the slot at once. Saved-session vehicles are counted; rejoining resets nothing.
- Vehicle ranks stay enforced even with No Rank Requirements loaded - the depot checks the player's real rank.
RESPAWNING IS FREE
- No XP loss, no extra deploy time and no scoreboard penalty for dying or respawning. Team kills keep their penalties.
GEAR AND MEDICAL
- Free arsenal: arsenal boxes use no supplies - every item is free and nothing can be sold back for supplies. Vehicles keep their prices.
- US base boxes: the small HQ boxes on US bases (Medical, Equipment, Ammunition) hand out the full US item list - every vanilla and modded weapon, magazine, attachment, gear and medical item, Project Outbreak's infection medicine included. Other sides keep their own lists.
- The V-1 infection vial cannot be used on other players and is in no arsenal. Others can give you at most 2 doses of one drug per 10 minutes. Infection is off by default (#vl infection on).
PERFORMANCE
- Zombie cap: max 10 live zombies per player within 150 m (8 when the server struggles); extras are removed and nearby spawners wait. Mass graves of a base keep at most 40 zombies together and build up slowly.
- Zombies are cleared 2 s after death (bodies still in use keep Project Outbreak's timing).
- FPS guard: under 20 FPS no new zombies spawn, and bodies, dropped gear, wrecks, far zombies and empty vehicles nobody is near are cleared step by step. Never touches anything a player is in.
- Spawn bubble: no zombie appears within 75 m of a living player; grave / hive waves wait while a player is within 50 m.
- MOB zone: no zombies within 200 m of a main base - none spawn there and any that get in are removed within 2 s (#vl set mobZombieFreeMeters, 0 = off).
SERVER ADMINS (#vl, in game or RCON)
- #vl (status), #vl fps, #vl tank 1 4, #vl light 15, #vl all 24, #vl on|off air|armor|light|reuse, #vl cooldown air 300, #vl model APACHE 1, #vl zombiecap 10, #vl graves 40, #vl arsenal free|paid, #vl set <setting> <value>, #vl keys, #vl reload, #vl clean.
- Changes apply at once and are saved to <server profile>/profile/COC_HeliLimiter/settings.json (your values are kept on update). Log tag [COC_HL].
US VEHICLES (WCS): AH-64D Apache, AH-6M / MH-6M Little Birds, M1A1 / M1A2 Abrams, M2A2 / M2A3 Bradley, JLTV (unarmed, CROWS, 30 mm, Javelin), with supply costs and ranks per vehicle.
Requires (downloaded automatically): WCS_AH-64D, WCS_AH-6M, WCS_M1A1, WCS_M2A2, WCS_JLTV, Project Outbreak Zombies, Project Outbreak Infection, Project Outbreak Deadwood Lite.
Discord: discord.gg/driftusy
Servers running this mod
22 currently listed servers report COC Heli Limiter in its mod list. Showing the 2 with the most players.
- [COC] Project Outbreak Zombies × Tripod Invasion PvE | discord.gg/driftusy, hosted by HSC.ggOnline · Project Outbreak Deadwood4 / 128players
- Casual Ops Central Pre-Event Download ServerOnline · [TESTING]0 / 5players
Versions
61.0.5Game 1.9.0.37 · 64.4 KiB · Nov 9, 2026
Dependencies: 15Scenarios: 0PublishedApproved
1.0.5 - fixes servers crashing on start
- Fixed: with the 9 Nov updates of Project Outbreak (Zombies 2.4.21, Deadwood Lite 0.1.20, Creature Melee AI 1.8.24), servers with a large mod list and 1.0.4 crashed right after compiling scripts. 1.0.5 is much lighter.
- Free arsenal now works the way the game switches supplies off: arsenal boxes use no supplies, every item is free and nothing can be sold back for supplies (#vl arsenal free|paid as before).
- Removed the extra code that added the infection medicine to the US item list - Project Outbreak already puts it there, so the US base boxes still offer it.
- Everything else as in 1.0.4: full US base boxes, zombie-free MOB zone, vehicle ranks with No Rank Requirements loaded.config.json entry
{
"modId": "2B199983CD631365",
"name": "COC Heli Limiter",
"version": "1.0.5"
}Use COC Heli Limiter on your server
Add COC Heli Limiter to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/2B199983CD631365
GET https://api.reforgermods.net/v2/mods/2B199983CD631365/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.