Glenwood has fallen. The dead hold the town, the hospital, the school, and the mines. Take the ground back from the main operating base, and expect them to come for it.
{0B4FB11C20120002}Missions/Outbreak_Glenwood.confA lighter Project Outbreak Deadwood: the same self-running PvE zombie scenario on the Glenwood terrain, with only Project Outbreak and the map as dependencies.
0B4FB11C20129701
Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 8 Oct | 3 | 4 | 1 | 20 |
| 9 Oct | 4 | 4 | 3 | 24 |
| 10 Oct | 5 | 5 | 2 | 24 |
| 11 Oct | 3 | 7 | 2 | 24 |
| 12 Oct | 4 | 5 | 3 | 24 |
| 13 Oct | 4 | 5 | 3 | 24 |
| 14 Oct | 4 | 7 | 2 | 24 |
| 15 Oct | 3 | 4 | 3 | 24 |
| 16 Oct | 3 | 4 | 2 | 24 |
| 17 Oct | 4 | 6 | 3 | 24 |
| 18 Oct | 3 | 4 | 2 | 24 |
| 19 Oct | 3 | 4 | 3 | 12 |
Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 8 Oct | 0 | 2 | 0 | 20 |
| 9 Oct | 4 | 6 | 0 | 24 |
| 10 Oct | 7 | 7 | 0 | 24 |
| 11 Oct | 3 | 10 | 1 | 24 |
| 12 Oct | 0 | 12 | 0 | 24 |
| 13 Oct | 2 | 3 | 0 | 24 |
| 14 Oct | 5 | 6 | 0 | 24 |
| 15 Oct | 0 | 10 | 0 | 24 |
| 16 Oct | 1 | 10 | 0 | 24 |
| 17 Oct | 3 | 9 | 0 | 24 |
| 18 Oct | 1 | 5 | 0 | 24 |
| 19 Oct | 1 | 4 | 0 | 12 |
Calculated Oct 19, 2026, 11:58 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
A lighter Project Outbreak Deadwood: the same self-running PvE zombie scenario on the Glenwood terrain, with only Project Outbreak and the map as dependencies.
Glenwood has fallen. The dead hold the town, the hospital, the school, and the mines. Take the ground back from the main operating base, and expect them to come for it.
{0B4FB11C20120002}Missions/Outbreak_Glenwood.conf3 currently listed servers report Project Outbreak Deadwood Lite in its mod list. Showing the 3 with the most players.
Active mass graves can now spawn the Abomination on servers that load Special Zombies and Creatures. Each grave has a 1% chance per minute, with at most one Abomination alive across the valley. It follows the existing lure, population limit and idle cleanup rules. The creature addon remains optional; Lite's required dependencies and other infected spawn chances are unchanged.{
"modId": "0B4FB11C20129701",
"name": "Project Outbreak Deadwood Lite",
"version": "0.1.5"
}Add Project Outbreak Deadwood Lite to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/0B4FB11C20129701
GET https://api.reforgermods.net/v2/mods/0B4FB11C20129701/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.