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Workshop mod by EyManuel08

ZIM Door Compat Arma Reforger Mod

Server-side door fix for Reforger 1.8: human AI respects WiseGuy locks and PO barricades, opens doors proactively and recovers jammed doors. Works with Breach, REAPER and CRX.

DB043CC2F66B2C6A
ZIM Door Compat preview

Ranking

Popular#1317954.5Falling#533610.8
1Serversrunning this mod
0Observed players nowon servers reporting this mod
34Estimated player-hours (7d)7-day data
DeploymentTop 44%56.5ahead of 56% of tracked mods by servers running it
ActivityTop 48%51.5ahead of 52% of tracked mods by play on those servers
Popularity54.5deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest2 peak, 2 Nov0 low, 25 Oct

Servers reporting the mod in each hourly observation. Covers 14 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
25 Oct1109
26 Oct11024
27 Oct11024
28 Oct11024
29 Oct11024
30 Oct11024
31 Oct11024
1 Nov11024
2 Nov22124
3 Nov22124
4 Nov22024
5 Nov02024
6 Nov11024
7 Nov11124
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest2 peak, 27 Oct0 low, 25 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 14 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
25 Oct1109
26 Oct01024
27 Oct12024
28 Oct01024
29 Oct00024
30 Oct01024
31 Oct01024
1 Nov11024
2 Nov11024
3 Nov11024
4 Nov01024
5 Nov01024
6 Nov01024
7 Nov11024
8 Nov01021
9 Nov0001

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Server-side door fix for Reforger 1.8: human AI respects WiseGuy locks and PO barricades, opens doors proactively and recovers jammed doors. Works with Breach, REAPER and CRX.

Official Workshop description

[EN] ZIM_DoorCompat is a server-side compat patch for Arma Reforger 1.8. It makes WiseGuy door locks, Project Outbreak Breach (barricades / zombie door breaching), REAPER and CRX work together. Player actions (barricade, lock, pick lock, open/close) are not touched; zombies and groups with a Z member keep the Breach path unchanged. Features: - Locked / barricaded doors: human AI fails cleanly and replans instead of opening them telekinetically or getting stuck. - Fallback for doors without the "OpenGate" smart action (common in prop mods): human AI opens them via the vanilla door action, so WiseGuy / Breach / REAPER hooks still run. Never for locked or barricaded doors, never for zombies. - REAPER stuck-door recovery guard: locked or barricaded doors are skipped. - Proactive door opener (the navmesh has no door navlinks): one budgeted central tick checks moving human AI and opens closed, unlocked, unbarricaded doors in their path; the detect radius grows with speed (up to 6 m), doors swing away from the agent. Open doors are never toggled. Optional auto-close (off by default). - Jam recovery: at a jammed or half open leaf the agent steps back 1.5 m, waits and re-opens; double doors are handled as a pair, the second try uses the other direction. After 2 failed tries the door is locked for that agent for 120 s so his pathing takes a detour. - Public static API for other mods (optional, no dependency): ZIM_DoorProactiveOpener.IsAgentBackingOff(agent) / IsBackingOff(agent), IsAgentJamLocked(agent). - Flow log for diagnostics (DebugPrints=true, rate limited per door): NAVLINK, OPENDOOR, REAPERSTUCK, MOVEFAIL, PROACTIVE, UNJAM / BACKOFF / JAMLOCK. Settings: $profile:ZIM_DoorCompat/settings.json, created with defaults on first start, one line per variable. ConfigVersion 8; older files are migrated automatically (missing keys added, your values kept), files with a higher version are never rewritten. Load order: load it after WiseGuy, CRX, REAPER and all Project Outbreak mods. Not included on purpose: mixed groups with a Z member stay on the Breach zombie path; no Door_Base.et override (it would only create duplicate actions). [DE] ZIM_DoorCompat ist ein serverseitiger Kompatibilitäts-Patch für Arma Reforger 1.8. Er bringt WiseGuy-Türschlösser, Project Outbreak Breach (Barrikaden / Zombie-Türaufbruch), REAPER und CRX zusammen. Spieleraktionen (Barrikade, Abschließen, Schloss knacken, Öffnen/Schließen) bleiben unberührt; Zombies und Gruppen mit einem Z-Mitglied behalten den Breach-Pfad unverändert. Funktionen: - Abgeschlossene / verbarrikadierte Türen: menschliche KI scheitert sauber und plant neu, statt sie telekinetisch zu öffnen oder hängen zu bleiben. - Fallback für Türen ohne die Smart Action "OpenGate" (häufig bei Prop-Mods): menschliche KI öffnet sie über die Vanilla-Türaktion, damit WiseGuy- / Breach- / REAPER-Hooks weiter laufen. Nie bei abgeschlossenen oder verbarrikadierten Türen, nie für Zombies. - Schutz für REAPERs Stuck-Door-Recovery: abgeschlossene oder verbarrikadierte Türen werden übersprungen. - Proaktiver Türöffner (das Navmesh hat keine Tür-Navlinks): ein zentraler, budgetierter Tick prüft laufende menschliche KI und öffnet geschlossene, nicht abgeschlossene, nicht verbarrikadierte Türen auf ihrem Weg; der Erkennungsradius wächst mit der Geschwindigkeit (bis 6 m), Türen öffnen vom Agenten weg. Offene Türen werden nie umgeschaltet. Optionales Auto-Close (standardmäßig aus). - Klemmende Türen: an einem klemmenden oder halb offenen Flügel tritt der Agent 1,5 m zurück, wartet und öffnet neu; Doppeltüren werden als Paar behandelt, der zweite Versuch in die andere Richtung. Nach 2 Fehlversuchen ist die Tür für diesen Agenten 120 s gesperrt, damit seine Wegfindung einen Umweg nimmt. - Öffentliche statische API für andere Mods (optional, keine Abhängigkeit): ZIM_DoorProactiveOpener.IsAgentBackingOff(agent) / IsBackingOff(agent), IsAgentJamLocked(agent). - Ablauf-Log zur Diagnose (DebugPrints=true, pro Tür begrenzt): NAVLINK, OPENDOOR, REAPERSTUCK, MOVEFAIL, PROACTIVE, UNJAM / BACKOFF / JAMLOCK. Einstellungen: $profile:ZIM_DoorCompat/settings.json, beim ersten Start mit Standardwerten erzeugt, eine Zeile pro Variable. ConfigVersion 8; ältere Dateien werden automatisch migriert (fehlende Keys ergänzt, deine Werte bleiben), Dateien mit höherer Version werden nie überschrieben. Ladereihenfolge: nach WiseGuy, CRX, REAPER und allen Project-Outbreak-Mods laden. Bewusst nicht enthalten: gemischte Gruppen mit Z-Mitglied bleiben auf dem Breach-Zombie-Pfad; kein Override von Door_Base.et (würde nur doppelte Aktionen erzeugen).

Servers running this mod

1

1 currently listed server reports ZIM Door Compat in its mod list. Showing the one with the most players.

Versions

9
published · approved · 25.2 KiB
published · approved · 25.2 KiB
published · approved · 24.1 KiB
published · approved · 23.1 KiB
published · approved · 20.9 KiB
published · approved · 19.9 KiB
published · approved · 19.1 KiB
published · approved · 12.4 KiB
published · approved · 6.24 KiB
1.0.8Game 1.8.0.13 · 25.2 KiB · Nov 4, 2026
Dependencies: 5Scenarios: 0PublishedApproved
ZIM_DoorCompat 1.0.8
EN: Less log spam: proactive SKIP / idle-skip lines are off by default.
DE: Weniger Log-Spam: proaktive SKIP-/Idle-Skip-Zeilen standardmäßig aus.

config.json entry

{
  "modId": "DB043CC2F66B2C6A",
  "name": "ZIM Door Compat",
  "version": "1.0.8"
}

Use ZIM Door Compat on your server

Add ZIM Door Compat to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/DB043CC2F66B2C6A
GET https://api.reforgermods.net/v2/mods/DB043CC2F66B2C6A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.