published · approved · 173 KiB
Workshop mod by r34p3r
REAPER_ImprovedAI Arma Reforger Mod
REAPER Improved AI is a small, standalone AI enhancement for Arma Reforger. It improves combat reactions, movement, cover usage, building defense, grenade handling and group coordination....
6A5D2DE1B3F96D7F
Ranking
Popular#67897.0Rising#256965.9
156Serversrunning this mod
117Observed players nowon servers reporting this mod
11.5kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.9ahead of 99% of tracked mods by servers running it
ActivityTop 6%94.2ahead of 94% of tracked mods by play on those servers
Popularity97.0deployment and activity combined
How those 156 installs happen96% traced
- Not identified as a dependency71
- Required by another mod78
- Unknown7
Last 30 days
159 latest229 peak, 18 Oct111 low, 6 Nov
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 203 | 203 | 189 | 24 |
| 11 Oct | 198 | 207 | 188 | 24 |
| 12 Oct | 198 | 199 | 190 | 24 |
| 13 Oct | 189 | 203 | 184 | 24 |
| 14 Oct | 185 | 195 | 181 | 24 |
| 15 Oct | 190 | 200 | 182 | 24 |
| 16 Oct | 201 | 209 | 188 | 24 |
| 17 Oct | 220 | 226 | 192 | 24 |
| 18 Oct | 224 | 229 | 214 | 24 |
| 19 Oct | 222 | 229 | 218 | 24 |
| 20 Oct | 214 | 224 | 211 | 24 |
| 21 Oct | 217 | 221 | 210 | 24 |
| 22 Oct | 216 | 220 | 203 | 24 |
| 23 Oct | 212 | 216 | 206 | 24 |
| 24 Oct | 201 | 212 | 198 | 24 |
| 25 Oct | 187 | 199 | 181 | 24 |
| 26 Oct | 174 | 184 | 164 | 24 |
| 27 Oct | 163 | 172 | 156 | 24 |
| 28 Oct | 160 | 165 | 155 | 24 |
| 29 Oct | 151 | 163 | 138 | 24 |
| 30 Oct | 147 | 153 | 142 | 24 |
| 31 Oct | 166 | 169 | 145 | 24 |
| 1 Nov | 166 | 173 | 154 | 24 |
| 2 Nov | 167 | 174 | 161 | 24 |
| 3 Nov | 170 | 176 | 164 | 24 |
| 4 Nov | 167 | 173 | 164 | 24 |
| 5 Nov | 114 | 168 | 114 | 24 |
| 6 Nov | 144 | 147 | 111 | 24 |
| 7 Nov | 147 | 151 | 140 | 24 |
| 8 Nov | 159 | 159 | 125 | 21 |
140 latest249 peak, 18 Oct4 low, 5 Nov
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 154 | 208 | 53 | 24 |
| 11 Oct | 130 | 228 | 48 | 24 |
| 12 Oct | 126 | 185 | 39 | 24 |
| 13 Oct | 138 | 176 | 39 | 24 |
| 14 Oct | 119 | 207 | 33 | 24 |
| 15 Oct | 119 | 178 | 34 | 24 |
| 16 Oct | 131 | 215 | 41 | 24 |
| 17 Oct | 179 | 212 | 46 | 24 |
| 18 Oct | 144 | 249 | 44 | 24 |
| 19 Oct | 104 | 180 | 40 | 24 |
| 20 Oct | 106 | 204 | 30 | 24 |
| 21 Oct | 120 | 198 | 31 | 24 |
| 22 Oct | 87 | 162 | 35 | 24 |
| 23 Oct | 127 | 157 | 35 | 24 |
| 24 Oct | 128 | 148 | 55 | 24 |
| 25 Oct | 123 | 152 | 64 | 24 |
| 26 Oct | 83 | 117 | 23 | 24 |
| 27 Oct | 74 | 104 | 12 | 24 |
| 28 Oct | 99 | 99 | 6 | 24 |
| 29 Oct | 86 | 134 | 17 | 24 |
| 30 Oct | 103 | 140 | 23 | 24 |
| 31 Oct | 108 | 156 | 27 | 24 |
| 1 Nov | 118 | 150 | 26 | 24 |
| 2 Nov | 101 | 151 | 26 | 24 |
| 3 Nov | 77 | 126 | 27 | 24 |
| 4 Nov | 86 | 120 | 14 | 24 |
| 5 Nov | 46 | 87 | 4 | 24 |
| 6 Nov | 154 | 154 | 30 | 24 |
| 7 Nov | 182 | 201 | 45 | 24 |
| 8 Nov | 140 | 164 | 31 | 21 |
Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
REAPER Improved AI is a small, standalone AI enhancement for Arma Reforger. It improves combat reactions, movement, cover usage, building defense, grenade handling and group coordination....
Official Workshop description
Key Features
- Improved reactions to incoming and distant gunfire
- Exposed soldiers actively search for nearby lateral cover
- Coordinated fire-and-movement tactics with separate moving and covering elements
- Support weapons remain in covering positions longer
- Increased use of enterable buildings and authored interior combat positions
- Controlled distribution between interior and exterior cover to prevent entire groups from crowding into one building
- Combat cover positions are released after 150 seconds so units do not camp one location indefinitely
- A minimum spacing between occupied cover positions reduces unit stacking
- Improved Defend behavior using observation, gate and cover positions
- Upright combat movement instead of constantly moving while crouched
- More intelligent frag grenade usage against covered targets and clustered enemies
- Group-wide grenade coordination and cooldowns
- Empty soldiers search nearby casualties for compatible, non-empty magazines
- Ammunition recovery is limited to three magazines per visit and restores the matching firearm
- Defensive smoke usage after casualties or leader loss
- Smoke grenades are avoided inside occupied buildings
- Temporary morale effects after casualties, heavy pressure or leader incapacitation
- Reduced fire rate while a group is shaken, followed by gradual recovery
- Improved medic coordination with fewer duplicate treatment attempts
- Non-critical treatment may be delayed under extreme threat
- Distant sound investigations are limited to one fireteam instead of attracting the entire group
- AI can close ordinary doors after passing through them
- Door closing respects nearby followers, vehicles and blocked doorways
- Stuck soldiers can toggle a nearby door to clear their path
- Player-issued commands receive maximum priority and override autonomous cover relocation
- Improved vehicle and helicopter boarding behavior
- Fixes a Vanilla AI boarding activity lifecycle issue
Performance
The mod is designed to remain lightweight:
- No global update loop
- No continuous world scanning
- No per-frame entity searches
- Uses existing Vanilla AI events, cover queries, smart actions and behavior systems
- Corpse inventory searches run only after a real ammunition failure
Compatibility
- Standalone mod with no dependency
- Compatible with Vanilla AI groups and player-commanded AI groups
- Does not globally increase AI vision range or weapon engagement distance
- Buildings require valid navmesh, cover positions or authored smart actions
- Other mods overriding the same Vanilla AI methods may affect compatibility depending on load order
Changelog - First public release:
- Added autonomous ammunition recovery from dead units within 20 meters
- AI only selects corpses carrying compatible magazines with ammunition remaining
- Limited each recovery visit to three magazines so one soldier does not empty an entire casualty
- Restores the matching rifle, machine gun, sniper rifle or handgun after pickup
- Prevents repeated corpse searches while the pickup behavior is already active
- Added a 150-second maximum hold time for every combat cover position, indoors and outdoors
- Improved separation between occupied cover positions to reduce unit stacking
- Added stuck-door recovery for AI blocked by nearby doors
- Kept combat movement at run speed and upright stance
- Added lateral cover movement and staggered moving/covering elements under fire.
- Expanded Defend behavior across authored combat posts and improved threat-aware door handling.
- Added tactical frag selection, defensive smoke and temporary casualty/leader-loss morale effects.
- Improved medic task coordination and treatment decisions under threat.
- Kept formation relaxation situational and preserved all Vanilla vehicle safety checks.
- Increased use of reachable interior building cover during combat without adding a world scan.
- Limited distant sound investigations to one fireteam so the whole group no longer abandons its task.
- Improved long-range reaction to sustained gunfire and exposed combat repositioning.
- Improved access to nearby authored cover for defending groups.
- Added coordinated grenade timing and delayed AI door closing.
- Fixed the Vanilla group vehicle-boarding activity lifecycle error.
Servers running this mod
159159 currently listed servers report REAPER_ImprovedAI in its mod list. Showing the 5 with the most players.
- [PL][S1][PvE] Oddział Specjalny Army(O.S.A)[Polska] - discord.gg/osaplOnline · [OSA] Everon PvE12 / 40players
- GRGOnline · Mud_Eden_Gamemaster (Mud)9 / 40players
- Crisis on Everon|Game Master|1989|Vanilla +++Online · #AR-Editor_Mission_GM_Eden_Name6 / 64players
- DAGREOnline · GameMaster Anizay6 / 20players
- Jax0ns Ukraine war PvE chilsimOnline · Bakhmut City GM6 / 128players
Versions
41.0.3Game 1.8.0.13 · 173 KiB · Oct 31, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Override script issue with Reforger 1.8config.json entry
{
"modId": "6A5D2DE1B3F96D7F",
"name": "REAPER_ImprovedAI",
"version": "1.0.3"
}Use REAPER_ImprovedAI on your server
Add REAPER_ImprovedAI to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A5D2DE1B3F96D7F
GET https://api.reforgermods.net/v2/mods/6A5D2DE1B3F96D7F/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.