{64B2F8D8059EE270}Missions/FreedomFighters/Everon.confMCW FF Enemy Attacks Arma Reforger Mod
Private fork of FF Reoccupation, adapted as MCW FF Enemy Attacks with RHML performance fixes, broader Freedom Fighters map compatibility, and Civilian Ownership dependency removed.
C4F72DC8A26A4CF9
Ranking
Last 30 days
Servers reporting the mod in each hourly observation. Covers 15 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 4 Oct | 0 | 1 | 0 | 3 |
| 5 Oct | 0 | 1 | 0 | 24 |
| 6 Oct | 0 | 1 | 0 | 24 |
| 7 Oct | 0 | 1 | 0 | 24 |
| 8 Oct | 0 | 1 | 0 | 24 |
| 9 Oct | 0 | 2 | 0 | 24 |
| 10 Oct | 0 | 1 | 0 | 24 |
| 11 Oct | 0 | 1 | 0 | 24 |
| 12 Oct | 0 | 1 | 0 | 24 |
| 13 Oct | 0 | 1 | 0 | 24 |
| 14 Oct | 0 | 1 | 0 | 24 |
| 15 Oct | 0 | 1 | 0 | 24 |
| 16 Oct | 0 | 1 | 0 | 24 |
| 17 Oct | 0 | 1 | 0 | 24 |
| 18 Oct | 0 | 1 | 0 | 24 |
| 19 Oct | 1 | 1 | 0 | 21 |
Sampled player counts on servers reporting the mod; not unique players. Covers 15 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 4 Oct | 0 | 1 | 0 | 3 |
| 5 Oct | 0 | 6 | 0 | 24 |
| 6 Oct | 0 | 6 | 0 | 24 |
| 7 Oct | 0 | 7 | 0 | 24 |
| 8 Oct | 0 | 6 | 0 | 24 |
| 9 Oct | 0 | 6 | 0 | 24 |
| 10 Oct | 0 | 2 | 0 | 24 |
| 11 Oct | 0 | 6 | 0 | 24 |
| 12 Oct | 0 | 5 | 0 | 24 |
| 13 Oct | 0 | 8 | 0 | 24 |
| 14 Oct | 0 | 4 | 0 | 24 |
| 15 Oct | 0 | 5 | 0 | 24 |
| 16 Oct | 0 | 5 | 0 | 24 |
| 17 Oct | 0 | 6 | 0 | 24 |
| 18 Oct | 0 | 4 | 0 | 24 |
| 19 Oct | 3 | 4 | 0 | 21 |
Calculated Oct 19, 2026, 8:18 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Private fork of FF Reoccupation, adapted as MCW FF Enemy Attacks with RHML performance fixes, broader Freedom Fighters map compatibility, and Civilian Ownership dependency removed.
Official Workshop description
Scenarios
1Versions
4Added support for narrow roads from 2 m wide, including compatible tracks in the Freedom Fighters road network. Roads between 2–3 m use a minimal two-guard checkpoint.
Removed the 200 m spacing rule that closed checkpoints near wider roads. Separate native border crossings now remain registered.
Added a bounded roadside search for suitable guard positions, up to 60 m along the road, while preserving the original FF boundary and crossing coordinates.
Improved terrain placement: small guard and sign positions accept smooth slopes, while large structures retain stricter ground requirements.
Expanded sign placement options and corrected narrow-road stop lines, connected branches, and vehicle approach tracking.
Corrected stale baked road heights while retaining checks for actual elevated bridge decks.
Removed broad settlement-circle exclusions from native border checkpoint siting and fixed zero-radius town markers incorrectly blocking placement.
Updated save validation and loading to support narrow roads and their actual stop widths.
Fixed existing checkpoint updates when guard positions change without moving the crossing. Surviving personnel and cooldowns are preserved.
Added clearer logs for rejected checkpoint sites and successful placement offsets.
Updated the planning revision so previously rejected crossings are reconsidered automatically.config.json entry
{
"modId": "C4F72DC8A26A4CF9",
"name": "MCW FF Enemy Attacks",
"version": "1.0.3"
}Use MCW FF Enemy Attacks on your server
Add MCW FF Enemy Attacks to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/C4F72DC8A26A4CF9
GET https://api.reforgermods.net/v2/mods/C4F72DC8A26A4CF9/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.