published · approved · 649 KiB
Workshop mod by Erdfuchs
FF - Persistent Checkpoints Arma Reforger Mod
Makes Freedom Fighters checkpoints more stable, believable and persistent. All credit goes to Johnny Kerner for his amazing Freedom Fighters mod!
6A468387A16CD851
Ranking
Popular#114894.2Falling#20696.7
157Serversrunning this mod
60Observed players nowon servers reporting this mod
5.5kEstimated player-hours (7d)7-day data
DeploymentTop 2%98.3ahead of 98% of tracked mods by servers running it
ActivityTop 12%87.9ahead of 88% of tracked mods by play on those servers
Popularity94.2deployment and activity combined
How those 157 installs happen100% traced
- Not identified as a dependency18
- Required by another mod139
Last 30 days
152 latest155 peak, 11 Oct82 low, 20 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 89 | 96 | 89 | 5 |
| 20 Sept | 98 | 104 | 82 | 24 |
| 21 Sept | 101 | 103 | 89 | 24 |
| 22 Sept | 109 | 116 | 91 | 24 |
| 23 Sept | 117 | 128 | 97 | 24 |
| 24 Sept | 121 | 125 | 107 | 24 |
| 25 Sept | 124 | 125 | 114 | 24 |
| 26 Sept | 120 | 129 | 118 | 24 |
| 27 Sept | 134 | 138 | 110 | 24 |
| 28 Sept | 138 | 152 | 123 | 24 |
| 29 Sept | 141 | 149 | 130 | 24 |
| 30 Sept | 132 | 143 | 132 | 24 |
| 1 Oct | 136 | 145 | 129 | 24 |
| 2 Oct | 137 | 146 | 131 | 24 |
| 3 Oct | 132 | 143 | 130 | 24 |
| 4 Oct | 134 | 141 | 121 | 24 |
| 5 Oct | 140 | 146 | 131 | 24 |
| 6 Oct | 138 | 140 | 128 | 24 |
| 7 Oct | 143 | 146 | 136 | 24 |
| 8 Oct | 146 | 153 | 137 | 24 |
| 9 Oct | 143 | 150 | 138 | 24 |
| 10 Oct | 142 | 147 | 138 | 24 |
| 11 Oct | 144 | 155 | 140 | 24 |
| 12 Oct | 143 | 155 | 136 | 24 |
| 13 Oct | 140 | 147 | 137 | 24 |
| 14 Oct | 142 | 150 | 138 | 24 |
| 15 Oct | 143 | 147 | 134 | 24 |
| 16 Oct | 141 | 150 | 133 | 24 |
| 17 Oct | 145 | 152 | 141 | 24 |
| 18 Oct | 149 | 155 | 135 | 24 |
| 19 Oct | 152 | 152 | 144 | 19 |
47 latest92 peak, 11 Oct2 low, 1 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 47 | 57 | 46 | 5 |
| 20 Sept | 35 | 77 | 11 | 24 |
| 21 Sept | 39 | 52 | 4 | 24 |
| 22 Sept | 29 | 52 | 10 | 24 |
| 23 Sept | 34 | 74 | 14 | 24 |
| 24 Sept | 38 | 57 | 8 | 24 |
| 25 Sept | 44 | 56 | 8 | 24 |
| 26 Sept | 37 | 70 | 21 | 24 |
| 27 Sept | 53 | 86 | 18 | 24 |
| 28 Sept | 41 | 79 | 8 | 24 |
| 29 Sept | 40 | 82 | 5 | 24 |
| 30 Sept | 25 | 69 | 10 | 24 |
| 1 Oct | 29 | 53 | 2 | 24 |
| 2 Oct | 38 | 64 | 6 | 24 |
| 3 Oct | 51 | 74 | 19 | 24 |
| 4 Oct | 28 | 91 | 19 | 24 |
| 5 Oct | 28 | 44 | 7 | 24 |
| 6 Oct | 26 | 47 | 9 | 24 |
| 7 Oct | 20 | 55 | 7 | 24 |
| 8 Oct | 25 | 66 | 6 | 24 |
| 9 Oct | 52 | 76 | 8 | 24 |
| 10 Oct | 41 | 56 | 24 | 24 |
| 11 Oct | 42 | 92 | 16 | 24 |
| 12 Oct | 48 | 80 | 15 | 24 |
| 13 Oct | 45 | 59 | 9 | 24 |
| 14 Oct | 22 | 57 | 12 | 24 |
| 15 Oct | 44 | 46 | 13 | 24 |
| 16 Oct | 49 | 60 | 14 | 24 |
| 17 Oct | 46 | 72 | 14 | 24 |
| 18 Oct | 36 | 67 | 14 | 24 |
| 19 Oct | 47 | 47 | 6 | 19 |
Calculated Oct 19, 2026, 6:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Makes Freedom Fighters checkpoints more stable, believable and persistent. All credit goes to Johnny Kerner for his amazing Freedom Fighters mod!
Official Workshop description
FF – Persistent Checkpoints fixes and expands the checkpoint system of Freedom Fighters. Active roadblocks remain in place longer and remember both their controlling faction and exact surviving garrison—even after streaming out or restarting the server.
- Active checkpoints remain deployed for at least 120 minutes before their status is reconsidered.
- Checkpoint density still depends on the front line and hinterland, using adjusted probabilities to preserve Freedom Fighters’ intended balance.
- Checkpoint status, controlling faction and surviving garrison members persist across streaming and server restarts.
- If part of a checkpoint garrison is killed, only the actual survivors return when the checkpoint is streamed in again.
- Checkpoints do not automatically change faction when a nearby settlement changes hands. The old garrison must first be defeated or the checkpoint must later be dismantled through the normal decision cycle.
- FIA checkpoints may materialize once no player is within 150 metres, replacing Freedom Fighters’ much larger 800-metre exclusion distance.
- Physical AI can still be streamed out when nobody is nearby, keeping the system economical for the server.
The addon does not introduce new checkpoint locations. It improves the reliability, persistence and continuity of the existing Freedom Fighters checkpoints.
You can use this mod without the mod FreedomFighters_Reoccupation, if you only want to include features of FF - Persistent Checkpoints.
Servers running this mod
158158 currently listed servers report FF - Persistent Checkpoints in its mod list. Showing the 5 with the most players.
- [KDOH]FreedomOnline · Freedom Fighters - Everon5 / 64players
- LAPTOPRADOSŁAW Capture & Hold – BetoniarniaOnline · Freedom Fighters - Everon4 / 10players
- MCW freedomOnline · MCW - FF Chernarus4 / 10players
- RODNI4OK 20 МИНУТOnline · Freedom Fighters - Kolguyev4 / 10players
- >INTERNATIONAL SALAD< Freedom FightersOnline · Freedom Fighters - Anizay3 / 10players
Versions
51.0.4Game 1.8.0.13 · 649 KiB · Sep 9, 2026
Dependencies: 3Scenarios: 0PublishedApproved
Fully cleared occupation checkpoints already awaiting teardown can disappear beyond 200 m after the existing safety grace. Other checkpoint rules are unchanged.config.json entry
{
"modId": "6A468387A16CD851",
"name": "FF - Persistent Checkpoints",
"version": "1.0.4"
}Use FF - Persistent Checkpoints on your server
Add FF - Persistent Checkpoints to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A468387A16CD851
GET https://api.reforgermods.net/v2/mods/6A468387A16CD851/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.