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Workshop mod by Erdfuchs

FF - Persistent Checkpoints Arma Reforger Mod

Makes Freedom Fighters checkpoints more stable, believable and persistent. All credit goes to Johnny Kerner for his amazing Freedom Fighters mod!

6A468387A16CD851
FF - Persistent Checkpoints preview

Ranking

Popular#114894.2Falling#20696.7
157Serversrunning this mod
60Observed players nowon servers reporting this mod
5.5kEstimated player-hours (7d)7-day data
DeploymentTop 2%98.3ahead of 98% of tracked mods by servers running it
ActivityTop 12%87.9ahead of 88% of tracked mods by play on those servers
Popularity94.2deployment and activity combined
How those 157 installs happen100% traced
  • Not identified as a dependency18
  • Required by another mod139
Last 30 days
Servers, last 30 days
152 latest155 peak, 11 Oct82 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept8996895
20 Sept981048224
21 Sept1011038924
22 Sept1091169124
23 Sept1171289724
24 Sept12112510724
25 Sept12412511424
26 Sept12012911824
27 Sept13413811024
28 Sept13815212324
29 Sept14114913024
30 Sept13214313224
1 Oct13614512924
2 Oct13714613124
3 Oct13214313024
4 Oct13414112124
5 Oct14014613124
6 Oct13814012824
7 Oct14314613624
8 Oct14615313724
9 Oct14315013824
10 Oct14214713824
11 Oct14415514024
12 Oct14315513624
13 Oct14014713724
14 Oct14215013824
15 Oct14314713424
16 Oct14115013324
17 Oct14515214124
18 Oct14915513524
19 Oct15215214419
Observed players, last 30 days
47 latest92 peak, 11 Oct2 low, 1 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept4757465
20 Sept35771124
21 Sept3952424
22 Sept29521024
23 Sept34741424
24 Sept3857824
25 Sept4456824
26 Sept37702124
27 Sept53861824
28 Sept4179824
29 Sept4082524
30 Sept25691024
1 Oct2953224
2 Oct3864624
3 Oct51741924
4 Oct28911924
5 Oct2844724
6 Oct2647924
7 Oct2055724
8 Oct2566624
9 Oct5276824
10 Oct41562424
11 Oct42921624
12 Oct48801524
13 Oct4559924
14 Oct22571224
15 Oct44461324
16 Oct49601424
17 Oct46721424
18 Oct36671424
19 Oct4747619

Calculated Oct 19, 2026, 6:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Makes Freedom Fighters checkpoints more stable, believable and persistent. All credit goes to Johnny Kerner for his amazing Freedom Fighters mod!

Official Workshop description

FF – Persistent Checkpoints fixes and expands the checkpoint system of Freedom Fighters. Active roadblocks remain in place longer and remember both their controlling faction and exact surviving garrison—even after streaming out or restarting the server. - Active checkpoints remain deployed for at least 120 minutes before their status is reconsidered. - Checkpoint density still depends on the front line and hinterland, using adjusted probabilities to preserve Freedom Fighters’ intended balance. - Checkpoint status, controlling faction and surviving garrison members persist across streaming and server restarts. - If part of a checkpoint garrison is killed, only the actual survivors return when the checkpoint is streamed in again. - Checkpoints do not automatically change faction when a nearby settlement changes hands. The old garrison must first be defeated or the checkpoint must later be dismantled through the normal decision cycle. - FIA checkpoints may materialize once no player is within 150 metres, replacing Freedom Fighters’ much larger 800-metre exclusion distance. - Physical AI can still be streamed out when nobody is nearby, keeping the system economical for the server. The addon does not introduce new checkpoint locations. It improves the reliability, persistence and continuity of the existing Freedom Fighters checkpoints. You can use this mod without the mod FreedomFighters_Reoccupation, if you only want to include features of FF - Persistent Checkpoints.

Servers running this mod

158

158 currently listed servers report FF - Persistent Checkpoints in its mod list. Showing the 5 with the most players.

View all 158 servers

Versions

5
published · approved · 649 KiB
published · approved · 648 KiB
published · approved · 648 KiB
published · approved · 648 KiB
published · approved · 648 KiB
1.0.4Game 1.8.0.13 · 649 KiB · Sep 9, 2026
Dependencies: 3Scenarios: 0PublishedApproved
Fully cleared occupation checkpoints already awaiting teardown can disappear beyond 200 m after the existing safety grace. Other checkpoint rules are unchanged.

config.json entry

{
  "modId": "6A468387A16CD851",
  "name": "FF - Persistent Checkpoints",
  "version": "1.0.4"
}

Use FF - Persistent Checkpoints on your server

Add FF - Persistent Checkpoints to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A468387A16CD851
GET https://api.reforgermods.net/v2/mods/6A468387A16CD851/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.