Skip to content
reforgermods.net
Workshop mod by Erdfuchs

FF - Garrisons Arma Reforger Mod

First, thank you to Johnny Kerner for creating Freedom Fighters. This addon builds on his game mode and its existing recruitment, construction and battle systems.

6A5D3AF6A9BA627C
FF - Garrisons preview

Ranking

Popular#112894.7Falling#24195.8
120Serversrunning this mod
45Observed players nowon servers reporting this mod
4.5kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.6ahead of 99% of tracked mods by servers running it
ActivityTop 11%88.9ahead of 89% of tracked mods by play on those servers
Popularity94.7deployment and activity combined
How those 120 installs happen100% traced
  • Not identified as a dependency10
  • Required by another mod110
Last 30 days
Servers, last 30 days
118 latest167 peak, 4 Nov108 low, 6 Nov

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct13514013124
11 Oct13914913324
12 Oct13714713024
13 Oct13214213024
14 Oct13714613324
15 Oct13914212924
16 Oct13714612924
17 Oct14014713624
18 Oct14414913024
19 Oct14415313924
20 Oct13614713324
21 Oct13214212724
22 Oct13614512424
23 Oct14514513124
24 Oct13914613324
25 Oct13814713324
26 Oct13714112224
27 Oct14214612724
28 Oct14014913024
29 Oct14614613424
30 Oct14814813324
31 Oct15916414024
1 Nov16016514724
2 Nov15616314824
3 Nov15716115024
4 Nov15716715224
5 Nov13515512824
6 Nov12313210824
7 Nov13113111024
8 Nov11812210921
Observed players, last 30 days
44 latest91 peak, 11 Oct2 low, 21 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct35562424
11 Oct36911624
12 Oct45751424
13 Oct3461924
14 Oct22591224
15 Oct48481324
16 Oct46571324
17 Oct45691424
18 Oct38671124
19 Oct3362624
20 Oct1467724
21 Oct1963224
22 Oct1555324
23 Oct5057724
24 Oct4269524
25 Oct3985724
26 Oct4379724
27 Oct3954224
28 Oct3856324
29 Oct3856424
30 Oct3744224
31 Oct6682824
1 Nov35881124
2 Nov38531024
3 Nov39491224
4 Nov32651124
5 Nov2444924
6 Nov3853924
7 Nov47531224
8 Nov44691321

Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

First, thank you to Johnny Kerner for creating Freedom Fighters. This addon builds on his game mode and its existing recruitment, construction and battle systems.

Official Workshop description

Features - Build persistent defensive positions: Place up to four FIA defense flags per base or factory, costing 500 supplies each. Positions follow the facility’s actual layout—not simply a radius around its center—and can extend up to 15 metres beyond its boundaries. - Assign your recruits: Each defensive position supports up to four soldiers, allowing a maximum of 16 assigned defenders per facility. - Reorganize as needed: Take defenders back into your squad free of charge, move them to another defensive position and assign them again as the threat changes. Recruits can also travel with you to another base or factory and join its garrison. - Keep your squad slots available: Assigned defenders do not count towards your personal subordinate limit. The normal Freedom Fighters limit applies again when you recruit them back into your squad. - Check your garrison on the map: The Freedom Fighters map panel displays the current number of assigned defenders and available capacity—for example, 4/16. Living defenders remain counted while streamed out. - Recruit outside the tent: Recruitment tents offer two candidates at a time outside, avoiding the difficulties AI soldiers often have leaving the tent. Hiring a candidate supplies another; normal recruitment costs and squad limits remain in place. Recruitment tents are also available at factories. - Persistent defenders: Living defenders and their equipment survive server restarts. Fallen soldiers are not automatically replaced; players must recruit and assign replacements. Defenders activate when players, enemies or an active battle require their presence, allowing facilities to be defended without keeping every garrison permanently simulated. This is a Freedom Fighters addon. Reoccupation is not required but fully compatible. FF - Garrisons is intended as a temporary solution until Freedom Fighters provides its own equivalent functionality.

Servers running this mod

118

118 currently listed servers report FF - Garrisons in its mod list. Showing the 5 with the most players.

View all 118 servers

Versions

10
published · approved · 3.16 MiB
published · approved · 3.16 MiB
published · approved · 3.16 MiB
published · approved · 3.16 MiB
published · approved · 3.16 MiB
published · approved · 3.16 MiB
published · approved · 3.16 MiB
published · approved · 3.16 MiB
published · approved · 3.16 MiB
published · approved · 3.15 MiB
1.2.6Game 1.8.0.13 · 3.16 MiB · Sep 26, 2026
Dependencies: 3Scenarios: 0PublishedApproved
FF - Garrisons 1.2.6

- Add the native equipment box to the construction menu at factories for 150 money and no supplies.
- Keep the Field Armory exclusive to bases; factories retain recruitment and the vehicle ramp.
- Preserve existing garrison, recruitment and capture rules, resource identities and campaign save data.

Update the server and all clients together. No campaign reset is required.

config.json entry

{
  "modId": "6A5D3AF6A9BA627C",
  "name": "FF - Garrisons",
  "version": "1.2.6"
}

Use FF - Garrisons on your server

Add FF - Garrisons to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A5D3AF6A9BA627C
GET https://api.reforgermods.net/v2/mods/6A5D3AF6A9BA627C/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.