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Workshop mod by StormyStorm-00

Deadwood Plus DEV Arma Reforger Mod

Development build of the 28-objective zombie campaign. Adds objective voices and a 100 m securing zone with progress display.

9EA38448D14F409A
Deadwood Plus DEV preview

Ranking

Popular#1355253.6
1Serversrunning this mod
0Observed players nowon servers reporting this mod
25Estimated player-hours (7d)7-day data
DeploymentTop 43%56.6ahead of 57% of tracked mods by servers running it
Activity49th49.0ahead of 49% of tracked mods by play on those servers
Popularity53.6deployment and activity combined
How those 1 installs happen100% traced
  • Required by another mod1
Last 30 days
Servers, last 30 days
1 latest1 peak, 20 Oct0 low, 22 Oct

Servers reporting the mod in each hourly observation. Covers 20 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
20 Oct11115
21 Oct11124
22 Oct11024
23 Oct01024
24 Oct11024
25 Oct11024
26 Oct11024
27 Oct11024
28 Oct11024
29 Oct11024
30 Oct01024
31 Oct11024
1 Nov11124
2 Nov11124
3 Nov11124
4 Nov11124
5 Nov11124
6 Nov11024
7 Nov11124
8 Nov11021
Observed players, last 30 days
0 latest2 peak, 24 Oct0 low, 20 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 20 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
20 Oct01015
21 Oct01024
22 Oct00024
23 Oct01024
24 Oct02024
25 Oct01024
26 Oct11024
27 Oct00024
28 Oct00024
29 Oct00024
30 Oct00024
31 Oct02024
1 Nov01024
2 Nov01024
3 Nov02024
4 Nov02024
5 Nov02024
6 Nov02024
7 Nov00024
8 Nov00021

Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Development build of the 28-objective zombie campaign. Adds objective voices and a 100 m securing zone with progress display.

Official Workshop description

A 28-objective zombie campaign. Capture bases, destroy graves and defend the area; secure relays to progress. Bandits remain secondary. Load instead of release Deadwood Plus. Grave Signal is optional. DEV 0.1.42 repairs East Military navigation, plotter placement, campaign connectivity, gate handling and final-alarm sequencing. West Military and Radar-Station navigation remain unresolved; live testing pending.

Scenarios

1
Project Outbreak Deadwood#AR-Campaign_GamemodeName · 64 players

Glenwood has fallen. The dead hold the town, the hospital, the school, and the mines. Take the ground back from the main operating base, and expect them to come for it.

{0B4FB11C20120002}Missions/Outbreak_Glenwood.conf

Running on 8 servers now

Servers running this mod

1

1 currently listed server reports Deadwood Plus DEV in its mod list. Showing the one with the most players.

Versions

10
published · approved · 12.2 MiB
published · approved · 12.2 MiB
published · approved · 8.66 MiB
published · approved · 8.66 MiB
published · approved · 8.66 MiB
published · approved · 8.66 MiB
published · approved · 133 KiB
published · approved · 133 KiB
published · approved · 126 KiB
published · approved · 118 KiB
0.1.43Game 1.9.0.37 · 12.2 MiB · Nov 8, 2026
Dependencies: 14Scenarios: 1PublishedApproved
Adds the connecting mine mission with two underground graves and four-zombie batches. Improves mine placement and route searching. DEV testing: full mission completion and save/reload still require validation.

config.json entry

{
  "modId": "9EA38448D14F409A",
  "name": "Deadwood Plus DEV",
  "version": "0.1.43"
}

Use Deadwood Plus DEV on your server

Add Deadwood Plus DEV to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/9EA38448D14F409A
GET https://api.reforgermods.net/v2/mods/9EA38448D14F409A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.