Glenwood has fallen. The dead hold the town, the hospital, the school, and the mines. Take the ground back from the main operating base, and expect them to come for it.
{0B4FB11C20120002}Missions/Outbreak_Glenwood.confDevelopment build of the 28-objective zombie campaign. Adds objective voices and a 100 m securing zone with progress display.
9EA38448D14F409A
Servers reporting the mod in each hourly observation. Covers 20 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 20 Oct | 1 | 1 | 1 | 15 |
| 21 Oct | 1 | 1 | 1 | 24 |
| 22 Oct | 1 | 1 | 0 | 24 |
| 23 Oct | 0 | 1 | 0 | 24 |
| 24 Oct | 1 | 1 | 0 | 24 |
| 25 Oct | 1 | 1 | 0 | 24 |
| 26 Oct | 1 | 1 | 0 | 24 |
| 27 Oct | 1 | 1 | 0 | 24 |
| 28 Oct | 1 | 1 | 0 | 24 |
| 29 Oct | 1 | 1 | 0 | 24 |
| 30 Oct | 0 | 1 | 0 | 24 |
| 31 Oct | 1 | 1 | 0 | 24 |
| 1 Nov | 1 | 1 | 1 | 24 |
| 2 Nov | 1 | 1 | 1 | 24 |
| 3 Nov | 1 | 1 | 1 | 24 |
| 4 Nov | 1 | 1 | 1 | 24 |
| 5 Nov | 1 | 1 | 1 | 24 |
| 6 Nov | 1 | 1 | 0 | 24 |
| 7 Nov | 1 | 1 | 1 | 24 |
| 8 Nov | 1 | 1 | 0 | 21 |
Sampled player counts on servers reporting the mod; not unique players. Covers 20 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 20 Oct | 0 | 1 | 0 | 15 |
| 21 Oct | 0 | 1 | 0 | 24 |
| 22 Oct | 0 | 0 | 0 | 24 |
| 23 Oct | 0 | 1 | 0 | 24 |
| 24 Oct | 0 | 2 | 0 | 24 |
| 25 Oct | 0 | 1 | 0 | 24 |
| 26 Oct | 1 | 1 | 0 | 24 |
| 27 Oct | 0 | 0 | 0 | 24 |
| 28 Oct | 0 | 0 | 0 | 24 |
| 29 Oct | 0 | 0 | 0 | 24 |
| 30 Oct | 0 | 0 | 0 | 24 |
| 31 Oct | 0 | 2 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 2 | 0 | 24 |
| 4 Nov | 0 | 2 | 0 | 24 |
| 5 Nov | 0 | 2 | 0 | 24 |
| 6 Nov | 0 | 2 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Development build of the 28-objective zombie campaign. Adds objective voices and a 100 m securing zone with progress display.
Glenwood has fallen. The dead hold the town, the hospital, the school, and the mines. Take the ground back from the main operating base, and expect them to come for it.
{0B4FB11C20120002}Missions/Outbreak_Glenwood.conf1 currently listed server reports Deadwood Plus DEV in its mod list. Showing the one with the most players.
Adds the connecting mine mission with two underground graves and four-zombie batches. Improves mine placement and route searching. DEV testing: full mission completion and save/reload still require validation.{
"modId": "9EA38448D14F409A",
"name": "Deadwood Plus DEV",
"version": "0.1.43"
}Add Deadwood Plus DEV to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/9EA38448D14F409A
GET https://api.reforgermods.net/v2/mods/9EA38448D14F409A/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.