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Conflict PvE - Kunar Province Arma Reforger Mod

Co-op PvE Conflict on Kunar Province: take 27 Russian-held points from Bargam against an enemy that fights back.

99CF50A0AC924AD7
Conflict PvE - Kunar Province preview

Ranking

Popular#950066.4
2Serversrunning this mod
0Observed players nowon servers reporting this mod
85Estimated player-hours (7d)7-day data
DeploymentTop 29%71.3ahead of 71% of tracked mods by servers running it
ActivityTop 41%59.0ahead of 59% of tracked mods by play on those servers
Popularity66.4deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest8 peak, 27 Oct0 low, 22 Oct

Servers reporting the mod in each hourly observation. Covers 18 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
22 Oct01013
23 Oct11024
24 Oct25124
25 Oct56324
26 Oct77424
27 Oct68524
28 Oct57424
29 Oct56424
30 Oct47324
31 Oct45424
1 Nov47424
2 Nov45424
3 Nov35324
4 Nov34324
5 Nov23224
6 Nov22224
7 Nov23224
8 Nov23221
9 Nov2222
Observed players, last 30 days
0 latest7 peak, 1 Nov0 low, 22 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 18 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
22 Oct01013
23 Oct04024
24 Oct03024
25 Oct01024
26 Oct34024
27 Oct34024
28 Oct12024
29 Oct23024
30 Oct23024
31 Oct25024
1 Nov07024
2 Nov14024
3 Nov13024
4 Nov14024
5 Nov03024
6 Nov00024
7 Nov02024
8 Nov01021
9 Nov0002

Calculated Nov 9, 2026, 1:07 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Co-op PvE Conflict on Kunar Province: take 27 Russian-held points from Bargam against an enemy that fights back.

Official Workshop description

A co-op PvE Conflict scenario on KIOK's Kunar Province, built on Gramps' ConflictPVERemixedVanilla2.0 framework and modelled on the 82nd Airborne and 7th Cavalry PvE servers. Everyone plays US (shown as NATO with WCS) with RHS gear from the arsenal. Nobody plays the enemy. THE MISSION - Spawn at MOB Bargam Airfield and take 27 Russian-held control points: Seljuks Castle, COP Korengal, Nangalam, COP Phoenix, OP Restrepo, COP Viper, FOB Blessing, FOB Thunderbolt, FireBase Vegas, OP Eagle's Nest, Old Soviet Sokolovka OP and more. - Hold all 27 for 5 minutes to win. - Open map, no Linear mode: attack the points in any order. - The enemy HQ is hidden off-map. THE ENEMY FIGHTS BACK - Every point is garrisoned by RHS MSV (VKPO) squads and has its own counter-attack force. - Reinforcements arrive while you capture a point. A counter-offensive hits it a few minutes after you take it. The enemy also keeps attacking the points you hold, and retakes any you leave. - It scales with the ground it holds: the more points it keeps, the better its body armour and kit, and the likelier a capture attempt draws mortar fire or an AH-6 Little Bird. - It also scales with the number of players, from 1 to 32. BUILDING AND SUPPLIES - MOB Bargam starts with 3000 supplies: enough to build a radio antenna, a supply depot and an armory straight away. All three can be built from Private rank. - Living Quarters and AI recruiting work as in vanilla. - A base's supplies come from the enemies killed there: kills while you take a point set what it starts with, and kills while you defend it add more. - Advanced medical supplies (saline, epinephrine, medical kit) come only from the Field Hospital. OTHER CHANGES - Bullets fired by players lose damage with range: full up to 100 m, 60% from 400 m. AI shots are not affected. - Capturing a point alone: when only a couple of defenders are left, they get a marker overhead while you are close. - Normal XP rate. FOR SERVER OWNERS - Mod ID: 99CF50A0AC924AD7 (its dependencies download with it). - Scenario ID: {F502397D68F3D1AC}Missions/Conflict_PvE_Kunar.conf - Progress is saved on every capture and every 10 minutes when persistence is on in your config (autoSaveInterval 10, loadSessionSave true). - Do not load it together with Conflict PvE - Chernarus (RHS): both define the same script classes. REQUIRES ConflictPVERemixedVanilla2.0, RHS: Status Quo, Kunar Province, WCS_Core, WCS_AH-6M, WCS_Arsenal, ACE Core. CREDITS Kunar Province map by KIOK (Arma Public License). Base layout adapted from "KunarProvince - ConflictRemake" by Artek_. PvE framework ConflictPVERemixedVanilla2.0 by Gramps. RHS: Status Quo by Red Hammer Studios. Setup modelled on the 82nd Airborne and 7th Cavalry PvE scenarios.

Scenarios

1
Conflict PvE - Kunar Province (RHS)Conflict PvE · 64 players

Co-op Conflict PvE on Kunar Province. US forces push out from Bargam Airfield and take 27 Russian-held FOBs, COPs, OPs and villages. Every base is garrisoned by RHS MSV troops, reinforced while you capture it and counter-attacked after, and the enemy keeps attacking the points you hold.

{F502397D68F3D1AC}Missions/Conflict_PvE_Kunar.conf

Running on 1 server now

Servers running this mod

2

2 currently listed servers report Conflict PvE - Kunar Province in its mod list. Showing the 2 with the most players.

Versions

2
published · approved · 103 KiB
published · approved · 97.6 KiB
1.0.1Game 1.8.0.13 · 103 KiB · Oct 24, 2026
Dependencies: 27Scenarios: 1PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "99CF50A0AC924AD7",
  "name": "Conflict PvE - Kunar Province",
  "version": "1.0.1"
}

Use Conflict PvE - Kunar Province on your server

Add Conflict PvE - Kunar Province to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/99CF50A0AC924AD7
GET https://api.reforgermods.net/v2/mods/99CF50A0AC924AD7/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.