Conflict PvE on Anizay against an AI commander that fights a real supply war: it builds its own bases, trucks in its supplies, and sends convoys, patrols and counterattacks. PLAY YOUR WAY!
6AAC35357E17F1E5
Ranking
Popular#604978.4
4Serversrunning this mod
3Observed players nowon servers reporting this mod
458Estimated player-hours (7d)7-day data
DeploymentTop 19%81.5ahead of 81% of tracked mods by servers running it
ActivityTop 26%73.9ahead of 74% of tracked mods by play on those servers
Popularity78.4deployment and activity combined
How those 4 installs happen50% traced
Not identified as a dependency2
Unknown2
Last 30 days
Servers, last 30 days
5 latest10 peak, 5 Nov0 low, 28 Oct
1260
25 Oct1 Nov9 Nov
Servers reporting the mod in each hourly observation. Covers 14 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
Servers, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
25 Oct
1
1
1
4
26 Oct
1
2
1
24
27 Oct
1
3
1
24
28 Oct
1
3
0
24
29 Oct
3
4
1
24
30 Oct
5
5
3
24
31 Oct
3
5
3
24
1 Nov
4
4
2
24
2 Nov
5
5
3
24
3 Nov
8
8
4
24
4 Nov
8
9
5
24
5 Nov
9
10
7
24
6 Nov
4
8
4
24
7 Nov
4
5
3
24
8 Nov
4
5
4
21
9 Nov
5
5
5
1
Observed players, last 30 days
3 latest11 peak, 3 Nov0 low, 25 Oct
1260
25 Oct1 Nov9 Nov
Sampled player counts on servers reporting the mod; not unique players. Covers 14 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
Observed players, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
25 Oct
0
1
0
4
26 Oct
0
1
0
24
27 Oct
0
2
0
24
28 Oct
0
2
0
24
29 Oct
0
1
0
24
30 Oct
2
2
0
24
31 Oct
0
8
0
24
1 Nov
3
3
0
24
2 Nov
2
10
0
24
3 Nov
0
11
0
24
4 Nov
7
8
0
24
5 Nov
5
9
1
24
6 Nov
7
7
0
24
7 Nov
2
6
0
24
8 Nov
3
8
0
21
9 Nov
3
3
3
1
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Conflict PvE on Anizay against an AI commander that fights a real supply war: it builds its own bases, trucks in its supplies, and sends convoys, patrols and counterattacks. PLAY YOUR WAY!
Official Workshop description
ATTRITION PVE: Conflict against an AI commander (EVENTUALLY ALL MAPS!)
US players fight an FIA run entirely by an AI commander. The FIA plays the same Conflict game you do, with the same supplies, trucks and bases. Nothing is scripted, and nothing comes for free.
THE ENEMY BUILDS ITS OWN WAR
- No fixed enemy bases. The commander picks towns, drives a truck out, and its work party digs the command tent in with shovels, using real Conflict construction.
- Bases grow defences: wall rings, gates, depots and barracks. New tents stay within radio range of the rest of the FIA line.
- Every game is different: the HQs, the front, the enemy's bases and supply points, the caches, the time and the weather.
EVERY SUPPLY HAS TO BE DRIVEN THERE
- The FIA has no magic income. Its supplies come from supply points around the map and are hauled in by truck.
- On a quiet road a lone truck makes the run. Where there's danger, it gets escorts, and after repeated ambushes an APC. Routes steer around places where convoys were hit before.
- Kill the truck and the supplies are gone. Starve a base, and its troops and vehicles dry up.
IT FIGHTS BACK
- Raid a supply point or a base and a quick reaction force rolls out. Waves keep coming while you stay, and paratroopers can drop from AH-6M Little Birds.
- Ambushed convoys halt, dismount, pop smoke, fight, remount and drive on. Supply trucks try to push through.
- Armed UAZ patrols roam the roads. The driver turns the vehicle so the gunner can bring the gun to bear.
- Reinforcements and counterattacks pick up spare troops at bases on the way.
THE AI DRIVES PROPERLY
- All FIA vehicles drive with a purpose-built driving AI, not the vanilla one. It plans road routes, takes turns on one-lane stretches, gives way, turns round, makes hill starts and keeps convoys together.
PLAY IT YOUR WAY
- Hunt supply lines, scout convoys and call in air support, raid depots, or sit in a bush with an RPG.
- Intercepted radio traffic warns you of enemy departures, e.g. "Intercepted: a supply convoy leaving Riqay Airfield, heading for Maku, grid 68 55".
- Far from players the war runs off-screen. It spawns in as you approach, so what you find is what was really there. A Game Master camera counts as a player too.
DETAILS
- Scenario: "Anizay: Attrition" (Conflict PvE, up to 40 players)
- Players are US; the FIA is AI only and can't be picked in the deploy menu.
- Requires: Anizay, DarcChopper AH6M Miniguns.
- Work in progress. Feedback and bug reports are welcome.
Scenarios
3
Dynamic Attrition PVEConflict PvE · 40 players
RTS Giga Commander AI Conflict PvE | different every game: the HQs, the front, the enemy's command posts and supply depots, the caches, the time and the weather. An AI commander runs the FIA: it puts up command tents in the towns, hauls supplies from its depots and fights for every road.
RTS Giga Commander AI Conflict PvE on Everon, different every game: the HQs, the front, the enemy's command posts and supply depots, the caches, the time and the weather. An AI commander runs the FIA: it puts up command tents in the towns, hauls supplies from its depots and fights for every road.
RTS Giga Commander AI Conflict PvE on Kolguyev, different every game: the HQs, the front, the enemy's command posts and supply depots, the caches, the time and the weather. An AI commander runs the FIA: it puts up command tents in the towns, hauls supplies from its depots and fights for every road.