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Workshop mod by N1C11

USASOC DCO AI EDIT Arma Reforger Mod

USASOC DCO AI EDIT

6A911A0731B0204F
USASOC DCO AI EDIT preview

Ranking

Popular#398782.5Falling#2699.6
12Serversrunning this mod
0Observed players nowon servers reporting this mod
942Estimated player-hours (7d)7-day data
DeploymentTop 12%87.7ahead of 88% of tracked mods by servers running it
ActivityTop 25%74.5ahead of 75% of tracked mods by play on those servers
Popularity82.5deployment and activity combined
How those 12 installs happen100% traced
  • Not identified as a dependency12
Last 30 days
Servers, last 30 days
11 latest22 peak, 12 Oct1 low, 9 Oct

Servers reporting the mod in each hourly observation. Covers 10 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct99118
10 Oct1515824
11 Oct16181424
12 Oct15221524
13 Oct16161424
14 Oct14181324
15 Oct13161124
16 Oct16171324
17 Oct16171524
18 Oct14171424
19 Oct11151115
Observed players, last 30 days
0 latest37 peak, 11 Oct0 low, 9 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 10 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct46018
10 Oct915024
11 Oct1637224
12 Oct430024
13 Oct1111024
14 Oct1313024
15 Oct726024
16 Oct619024
17 Oct612024
18 Oct922024
19 Oct020015

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

USASOC DCO AI EDIT

Official Workshop description

USASOC DCO AI EDIT (WORK IN PROGRESS) Doctrine-based AI for Arma Reforger, built on top of DCO AI. Made for the USASOC milsim unit first, but usable by any milsim group. This mod is a work in progress. Expect rough edges, and expect behavior to change between updates. Feedback and bug reports are welcome on the USASOC Modding Discord. -------------------------------------------------- REQUIRES -------------------------------------------------- - DCOAI - MFDCOAI - Optional: Tactical Animations Overhaul (enables insurgent blind fire) -------------------------------------------------- US / USASOC BATTLE DRILLS -------------------------------------------------- US and USASOC squads fight using US Army battle drills (FM 7-8): - React to contact: the squad gets on line across the threat, every man in his own lane - Mad minute: a short burst of heavy fire to win fire superiority - Gets off the X after enemy explosions - Bounds to better cover when it finds some - L-shaped flank: base of fire holds while a maneuver element swings to the enemy's flank and assaults, with lift fire - Assaults straight in when a flank isn't possible - Breaks contact when outgunned, with the machine guns covering the first bound - Building clearing: stack beside the door, pie the door, first pair takes the first room (corner fed / center fed), fall back if the clear is called off -------------------------------------------------- OPFOR FIGHTING STYLE (Game Master setting) -------------------------------------------------- Found in Scenario Properties, DCO Global Skill tab. Sets how every non-US faction fights: - DCO Stock: unchanged DCO behavior - Military Force: currently uses the US drills (its own doctrine is coming) - Insurgent Force: hit and run, breaks contact after a short fight or a casualty or two, comes back from another direction, only assaults when heavily superior, holds buildings instead of clearing them, may scatter if the leader dies, and pinned men blind fire (with TAO) -------------------------------------------------- FOR ALL FACTIONS -------------------------------------------------- - Fire discipline: riflemen use aimed single shots at range instead of dumping ammo. Machine gunners still suppress. - No shooting at walls: AI hold fire on an enemy they can't see who is behind a solid wall inside a building - Free move: on a new waypoint, AI move straight to it instead of running back behind the squad leader first -------------------------------------------------- WORK IN PROGRESS / PLANNED -------------------------------------------------- - Military Force's own doctrine - Building clearing past the first room and at interior doors - Support team suppressing doors and windows during a clear - AI fighting from windows and doorways instead of facing walls - Per-squad Fighting Style setting -------------------------------------------------- CREDITS -------------------------------------------------- This mod would not exist without the work of others. Huge thanks to: - Richz for DCO AI, the foundation everything here is built on - Bale for Tactical Animations Overhaul, whose blind fire the insurgents use All credit for the original systems goes to them. This mod only builds on top.

Servers running this mod

12

12 currently listed servers report USASOC DCO AI EDIT in its mod list. Showing the 5 with the most players.

View all 12 servers

Versions

5
published · approved · 52.2 KiB
published · approved · 51.7 KiB
published · approved · 51.7 KiB
published · approved · 51.7 KiB
published · approved · 51.7 KiB
1.0.4Game 1.8.0.13 · 52.2 KiB · Oct 12, 2026
Dependencies: 2Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A911A0731B0204F",
  "name": "USASOC DCO AI EDIT",
  "version": "1.0.4"
}

Use USASOC DCO AI EDIT on your server

Add USASOC DCO AI EDIT to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A911A0731B0204F
GET https://api.reforgermods.net/v2/mods/6A911A0731B0204F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.