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GMS - Air Operations - DEV Arma Reforger Mod

AI-flown air operations: rotary AND fixed-wing flight models, squadron tasking, flight planner, and combat AI for door guns and attack helicopters. DEV branch — expect bugs.

69EEAA01F4A11003
GMS - Air Operations - DEV preview

Ranking

Popular#693471.6Rising#280947.3
4Serversrunning this mod
2Observed players nowon servers reporting this mod
343Estimated player-hours (7d)7-day data
DeploymentTop 24%75.8ahead of 76% of tracked mods by servers running it
ActivityTop 35%65.4ahead of 65% of tracked mods by play on those servers
Popularity71.6deployment and activity combined
How those 4 installs happen100% traced
  • Not identified as a dependency3
  • Required by another mod1
Last 30 days
Servers, last 30 days
5 latest15 peak, 20 Sept3 low, 17 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1314129
20 Sept12151124
21 Sept13141124
22 Sept11131024
23 Sept12131024
24 Sept12121124
25 Sept12141024
26 Sept812824
27 Sept99724
28 Sept1111924
29 Sept12131124
30 Sept11111124
1 Oct13131124
2 Oct913824
3 Oct910824
4 Oct1011724
5 Oct710724
6 Oct57524
7 Oct55424
8 Oct89524
9 Oct58524
10 Oct55424
11 Oct66524
12 Oct66624
13 Oct67524
14 Oct77624
15 Oct88624
16 Oct57524
17 Oct45324
18 Oct55424
19 Oct56415
Observed players, last 30 days
0 latest29 peak, 29 Sept0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept11219
20 Sept413024
21 Sept17024
22 Sept311024
23 Sept66024
24 Sept916024
25 Sept719024
26 Sept419024
27 Sept55124
28 Sept1010024
29 Sept429024
30 Sept1515024
1 Oct821024
2 Oct618024
3 Oct1216024
4 Oct116024
5 Oct03024
6 Oct016024
7 Oct03024
8 Oct05024
9 Oct55024
10 Oct412024
11 Oct05024
12 Oct03024
13 Oct311024
14 Oct66024
15 Oct17024
16 Oct511024
17 Oct57024
18 Oct1111024
19 Oct08015

Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

AI-flown air operations: rotary AND fixed-wing flight models, squadron tasking, flight planner, and combat AI for door guns and attack helicopters. DEV branch — expect bugs.

Official Workshop description

GREY MAN'S AIR OPERATIONS AI-flown air operations for Arma Reforger: server-authoritative flight models for rotary and fixed-wing aircraft, squadron tasking, a full-screen flight planner, and combat AI for door guns and attack helicopters. Built for milsim units that want AI aircrew executing real air-mission doctrine. DEVELOPER'S NOTE — Developmental branch under active work: bugs can be expected, features and roadmap may change. FLIGHT MODEL - Server-authoritative rotary flight: takeoff, routes, hovers, and landings with approach profiles, banked turns, per-leg altitude control, and hover-only rope stations for FRIES. - Damage handling: tail-rotor and all-engines emergencies fly controlled emergency landings; a downed airframe refuses further commands. - Hover self-defense: a hovering gunship rotates to unmask its weapons. - Fixed-wing: the C-130J flies its own model — route flying plus the full HALO/paradrop profile (run-in, station keeping, jump dispatch at tasked altitude). SQUADRON TASKING - Multi-ship dispatch: assault waves onto LZ pools, loiter wheels with formation slots, pickup staging, HALO drops, recovery/RTB. - Exfil ladder: request > transit > signal authentication (smoke, flare, IR strobe, IR lasso — wrong signal types are ignored) > landing > ALL PAX IN lift release. IR strobe/lasso require GRS Night Vision; smoke and flare work standalone. - Escort doctrine: the escort launches first, sweeps the LZ from a clearing overwatch, calls ALL CLEAR on known contacts before the lift bird is released in, covers the pickup from an overhead loiter, and is always last out of the AO. - Armor standoff: attack escorts fight from firing hovers at missile standoff, close to gun standoff when winchester or against infantry, and never engage from inside their own safe minimum. COMBAT AI - Gun director (all crewed turrets): hostility, line-of-sight, and friendly-corridor checks with motion prediction; engine BallisticTable fire solutions (real drop and time-of-flight per round); per-mount drop calibration; burst discipline; range gating; anti-fixation target rotation. - Hellfire control: anti-armor engagements for attack birds — armed vehicles first, destroyed hulks ignored, launches only from a settled hover with the nose on target. Ships with a built-in missile plus a native-weapon seam that compat addons fill to fire a platform's own missiles. FLIGHT PLANNER Full-screen planner with ROUTE / ACFT / SQDN / SITES / OPS tabs: route plans with hold gates, aircraft parking and callsigns, squadron rosters and formations, typed site points (LZ, PZ, XZ, SOP, HP, IP, DZ) with radio names, and op phase programs advanced by prowords. Sites sync to the server for radio-driven tasking ("push to LZ XRAY"). INTEGRATION No comms or C2 dependency. Flight radio traffic goes through GMS_FlightRadioBus (plain log output if nothing subscribes); site pushes, prowords, exfil and recall tasking are exposed as server APIs for integration addons to drive. AIRCRAFT CATALOG UH-1H and Mi-8MT (vanilla); MH-60 SOAR / DAP / HH-60G / HH-60W and CH-47F (MH-60 Tweaks); MH-6J Little Bird; UH-135; AH-64D 4xAGM (WCS, via the WCS Attack Compat addon); C-130J (fixed-wing HALO/paradrop). Every manned turret is fought by the AI gun director — door guns and cannon alike, versus infantry and hostile-occupied vehicles. Fast rope runs on FRIES-equipped airframes; attack/standoff doctrine activates on cannon-armed birds. Adding an airframe is a wrapper prefab plus a catalog row. RECOMMENDED MODS - MH-6J Little Bird and UH-135 — extend the flyable fleet (their catalog rows spawn nothing without them). - Grey Man's Parachute Framework — the freefall and canopy system HALO jumpers use. - SOF Infiltration Methods 2.0 (by Wrottz) — infil equipment that pairs naturally with HALO jumps. - Grey Man's Air Ops — WCS Attack Compat + WCS AH-64D — AI attack aviation with native Hellfires and the M230. - GRS Night Vision (pending public release) — required for the IR strobe and IR lasso exfil signals. PLANNED FEATURES JTAC-directed Close Air Support (IP holds and CAS stations already ship in the tasking wire), fixed-wing DZ pushes, an ISR view in the planner, and ops timeline polish. DEPENDENCIES C-130J Super Hercules, BFS F.R.I.E.S Reforged, MH-60 Tweaks. The AH-64D entry additionally requires the WCS Attack Compat addon; without it that row spawns nothing and everything else works unchanged. LICENSE & CREDITS APL-SA — modify and build compatibility patches freely, credit Grey Man, keep derivatives under APL-SA. Credits: Grey Man (design and development); Awenzj (MH-60 Tweaks); PandaMods (C-130J); WhoaItsLouie / Black Forge Studios (FRIES); Tonic (MH-6J); yxath13928 (UH-135); Worst Case Scenario (WCS AH-64D); Wrottz (SOF Infiltration Methods 2.0); Bohemia Interactive (Arma Reforger and Enfusion). The personal work of Grey Man, proud member of the Grey Reign Systems development team — shout out to Grey Reign Systems.

Servers running this mod

4

4 currently listed servers report GMS - Air Operations - DEV in its mod list. Showing the 4 with the most players.

Versions

9
published · approved · 834 KiB
published · approved · 834 KiB
published · approved · 855 KiB
published · approved · 830 KiB
published · approved · 830 KiB
published · approved · 830 KiB
published · approved · 830 KiB
published · approved · 830 KiB
published · approved · 830 KiB
0.0.34Game 1.8.0.13 · 834 KiB · Sep 18, 2026
Dependencies: 12Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69EEAA01F4A11003",
  "name": "GMS - Air Operations - DEV",
  "version": "0.0.34"
}

Use GMS - Air Operations - DEV on your server

Add GMS - Air Operations - DEV to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69EEAA01F4A11003
GET https://api.reforgermods.net/v2/mods/69EEAA01F4A11003/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.