published · approved · 211 MiB
Workshop mod by Vagrante
Grey Mans Chute Framework Arma Reforger Mod
Grey Man's Parachute Framework
69EEAA01F4A11001
Ranking
Popular#15199.3Rising#72886.7
650Serversrunning this mod
327Observed players nowon servers reporting this mod
101.1kEstimated player-hours (7d)7-day data
DeploymentTop 1%99.6ahead of every other tracked mod by servers running it
ActivityTop 1%98.9ahead of 99% of tracked mods by play on those servers
Popularity99.3deployment and activity combined
How those 650 installs happen100% traced
- Not identified as a dependency32
- Required by another mod618
Last 30 days
647 latest667 peak, 18 Oct415 low, 19 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 437 | 447 | 415 | 11 |
| 20 Sept | 447 | 451 | 416 | 24 |
| 21 Sept | 427 | 444 | 416 | 24 |
| 22 Sept | 436 | 450 | 418 | 24 |
| 23 Sept | 443 | 451 | 420 | 24 |
| 24 Sept | 455 | 455 | 438 | 24 |
| 25 Sept | 474 | 480 | 454 | 24 |
| 26 Sept | 472 | 479 | 457 | 24 |
| 27 Sept | 468 | 484 | 454 | 24 |
| 28 Sept | 476 | 481 | 455 | 24 |
| 29 Sept | 484 | 487 | 471 | 24 |
| 30 Sept | 504 | 504 | 482 | 24 |
| 1 Oct | 509 | 514 | 490 | 24 |
| 2 Oct | 478 | 511 | 457 | 24 |
| 3 Oct | 510 | 512 | 473 | 24 |
| 4 Oct | 568 | 568 | 500 | 24 |
| 5 Oct | 538 | 563 | 528 | 24 |
| 6 Oct | 564 | 564 | 537 | 24 |
| 7 Oct | 575 | 578 | 551 | 24 |
| 8 Oct | 594 | 594 | 572 | 24 |
| 9 Oct | 611 | 611 | 581 | 24 |
| 10 Oct | 634 | 638 | 605 | 24 |
| 11 Oct | 643 | 651 | 630 | 24 |
| 12 Oct | 636 | 653 | 628 | 24 |
| 13 Oct | 627 | 645 | 627 | 24 |
| 14 Oct | 623 | 631 | 623 | 24 |
| 15 Oct | 631 | 634 | 595 | 24 |
| 16 Oct | 625 | 641 | 620 | 24 |
| 17 Oct | 650 | 661 | 624 | 24 |
| 18 Oct | 654 | 667 | 644 | 24 |
| 19 Oct | 647 | 656 | 642 | 13 |
273 latest1,580 peak, 4 Oct99 low, 2 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 771 | 943 | 302 | 11 |
| 20 Sept | 684 | 949 | 189 | 24 |
| 21 Sept | 515 | 699 | 135 | 24 |
| 22 Sept | 705 | 798 | 156 | 24 |
| 23 Sept | 736 | 824 | 176 | 24 |
| 24 Sept | 758 | 888 | 131 | 24 |
| 25 Sept | 708 | 867 | 208 | 24 |
| 26 Sept | 900 | 1,007 | 185 | 24 |
| 27 Sept | 871 | 1,068 | 191 | 24 |
| 28 Sept | 718 | 889 | 110 | 24 |
| 29 Sept | 666 | 831 | 105 | 24 |
| 30 Sept | 687 | 826 | 111 | 24 |
| 1 Oct | 657 | 861 | 126 | 24 |
| 2 Oct | 947 | 1,024 | 99 | 24 |
| 3 Oct | 1,269 | 1,352 | 354 | 24 |
| 4 Oct | 1,343 | 1,580 | 433 | 24 |
| 5 Oct | 823 | 1,182 | 177 | 24 |
| 6 Oct | 711 | 899 | 123 | 24 |
| 7 Oct | 685 | 935 | 150 | 24 |
| 8 Oct | 668 | 884 | 154 | 24 |
| 9 Oct | 950 | 1,063 | 212 | 24 |
| 10 Oct | 1,149 | 1,197 | 292 | 24 |
| 11 Oct | 1,055 | 1,353 | 276 | 24 |
| 12 Oct | 868 | 1,184 | 169 | 24 |
| 13 Oct | 714 | 1,064 | 152 | 24 |
| 14 Oct | 833 | 995 | 171 | 24 |
| 15 Oct | 713 | 957 | 146 | 24 |
| 16 Oct | 728 | 965 | 159 | 24 |
| 17 Oct | 1,116 | 1,277 | 271 | 24 |
| 18 Oct | 1,028 | 1,234 | 246 | 24 |
| 19 Oct | 273 | 984 | 159 | 13 |
Calculated Oct 19, 2026, 12:50 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Grey Man's Parachute Framework
Official Workshop description
Grey Man's Parachute Framework
Scripted HALO freefall and steerable parachute flight for characters, with its own camera, HUD, audio, and post-process effects. Standalone — no dependencies.
Freefall
Auto-engages when a character falls (minimum entry height, fall-speed trigger) — jump from any aircraft and the skydive begins.
Momentum-based body flight: pitch, turn, and roll with a directional animation set, an auto-level assist toggle, and attitude-driven wind audio.
First-person camera locked to the head bone with integrated freelook, flight HUD with horizon line and pitch/bank readout, vignette and chromatic-aberration / depth-of-field post effects.
Canopy flight
Ripcord deployment from a rig item — a staged opening: pull, drogue, bag lift, line stretch, and bloom play out as one choreographed sequence, with the flight model, audio, and character animation keyed to the same beats.
Steerable canopy: forward drive, sink rate, and turn authority with analog brakes, a rate-based flare, stall behavior, glide trim, and a line-twist penalty after deploying from a spin.
Landing outcomes graded by impact speed: clean landing, injury, and fatal thresholds — flare timing decides which one you get.
Four canopy colorways (default, black, olive, tan).
Multiplayer
Flight state and direction replicate so every client sees the same skydive, with proxy motion smoothing so falling jumpers look clean on other screens.
Controls (rebinds of existing actions — no new keybinds)
Freefall
Key
Action
W / S
Pitch — W dives nose-down (into a track), S flattens/noses up. Holding either latches the fast animation for that direction; hands-off, fast anims key off true body pitch past ±35° in both vertical directions — head-down = fast down, head-up = fast up
A / D
Turn — winds turn rate up/down, holds where you leave it
Q / E
Roll
X
Auto-level / stabilize toggle
Space
Ripcord / deploy
Under canopy
Key
Action
W / S
Pitch attitude slider — nose-down dives for speed, nose-up bleeds it; holds where set
A / D
Steering toggles — analog turn with banked, carving momentum
X (hold)
Brake toggles down — analog stroke, full in ≈ 1.2 s. The flare is the maneuver: a fast deep stroke with speed in hand arrests the sink hard and bleeds forward speed on a curve — time it for touchdown
Z (hold)
Brake toggles back up — analog release
Q
Dump all slack (~0.3 s) — instant full flight; cancels glide trim
E
Glide trim toggle — eases to the maximum-distance configuration: ~20% brakes with a touch of nose-down so speed stays on while the sink flattens; canceled by any brake input
Brake envelope
Sink drops steadily the deeper you stroke, bottoming out at ~80% — the slowest descent the wing has. It's a real technique for burning altitude gently, but it's on a fuse: hold it and the buffet shake warns you, and after ~8 s at 80% (down to ~2.4 s with the toggles pinned at 100%) the wing stalls — a violent nose-high wallow with the bottom dropping out. Recovery: toggles up past ~55%, then ride out the surge dive. Past ~85% stroke the wing mushes before the break. Hot landings cost health; a timed full flare lands soft.
Contents
A modded base character carrying the freefall component so every character can jump, plus the multi-part canopy assembly and its animation set. This is the jump layer used by Grey Man's Air Operations' HALO drops. A wearable parachute rig item is coming in a future update.
CUSTOM ANIMATIONS ARE IN!!!
License and credits
Licensed under the Arma Public License Share Alike (APL-SA) — see LICENSE.txt.
Credits:
Grey Man — design and development.
GRS Shadow - Model Rigging of the T-10 bag.
Bohemia Interactive — Arma Reforger and the Enfusion engine.
This is the personal work and creation of Grey Man, proud member of the Grey Reign Systems development team — shout out to Grey Reign Systems.
Screenshots courtesy of User_5424 of 3rd INF
Servers running this mod
653653 currently listed servers report Grey Mans Chute Framework in its mod list. Showing the 5 with the most players.
- [FR] NEXTGEN FRANCE | Conflict PVP #1 | discord.gg/nextgenfranceOnline · Everon/Novka/Merak/Chernarus99 / 128players
- JSOTF | PvE REALISM | Public Operation Server 1 | gg/ jsotf HOSTED BY KOVAOnline · GM Atios23 / 100players
- 【JP】MSJP|ミリシムライト|PvE CO-OP|初心者歓迎!Twitter|@MSJP_ReforgerOnline · MSJP-PVE422 / 48players
- [FR] TFS | Task Force Sentinel | https://discord.gg/taskforcesentinelOnline · New Everon Game Master18 / 70players
- [FR | PVE] GOAF - Groupe d'Opérations de l'Armée Française | Semi-Milsim RP | discord.gg/goafOnline · Kunar16 / 64players
Versions
100.2.8Game 1.8.0.13 · 211 MiB · Oct 2, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "69EEAA01F4A11001",
"name": "Grey Mans Chute Framework",
"version": "0.2.8"
}Use Grey Mans Chute Framework on your server
Add Grey Mans Chute Framework to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69EEAA01F4A11001
GET https://api.reforgermods.net/v2/mods/69EEAA01F4A11001/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.