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Workshop mod by Erdfuchs

FreedomFighters_Reoccupation Arma Reforger Mod

This mod adds a counterattack-system, intelligence-system, and optional Martial-Law-Mode to Freedom Fighters (all credits to Johnny Kerner!).

69A47272BCF14AD5
FreedomFighters_Reoccupation preview

Ranking

Popular#120193.9Falling#29095.4
157Serversrunning this mod
28Observed players nowon servers reporting this mod
5kEstimated player-hours (7d)7-day data
DeploymentTop 2%98.4ahead of 98% of tracked mods by servers running it
ActivityTop 13%87.2ahead of 87% of tracked mods by play on those servers
Popularity93.9deployment and activity combined
How those 157 installs happen98% traced
  • Not identified as a dependency59
  • Required by another mod95
  • Unknown3
Last 30 days
Servers, last 30 days
157 latest180 peak, 23 Sept140 low, 22 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1571671576
20 Sept16116814824
21 Sept15416114724
22 Sept16016914024
23 Sept16818014924
24 Sept16417215624
25 Sept16516715624
26 Sept16017015924
27 Sept16617214824
28 Sept16617815524
29 Sept17017915724
30 Sept16017316024
1 Oct16217115724
2 Oct16117015524
3 Oct15816815424
4 Oct15816614724
5 Oct16316815524
6 Oct15716314924
7 Oct15816015224
8 Oct16617215624
9 Oct16317015724
10 Oct15916515524
11 Oct16117215824
12 Oct16017015224
13 Oct15416215324
14 Oct15916515424
15 Oct15916215024
16 Oct15716615024
17 Oct15916615424
18 Oct16316715024
19 Oct15716415618
Observed players, last 30 days
28 latest101 peak, 20 Sept2 low, 21 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept5073506
20 Sept421011324
21 Sept3961224
22 Sept3066924
23 Sept32831424
24 Sept3864924
25 Sept4659824
26 Sept38692124
27 Sept52881624
28 Sept3772624
29 Sept3981424
30 Sept2567824
1 Oct2653324
2 Oct3965624
3 Oct52751824
4 Oct27951924
5 Oct2642624
6 Oct2340924
7 Oct1741524
8 Oct2457524
9 Oct4967824
10 Oct29541924
11 Oct34881624
12 Oct39731224
13 Oct34571024
14 Oct22541124
15 Oct46461324
16 Oct46551224
17 Oct43641424
18 Oct3364924
19 Oct2829618

Calculated Oct 19, 2026, 5:10 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

This mod adds a counterattack-system, intelligence-system, and optional Martial-Law-Mode to Freedom Fighters (all credits to Johnny Kerner!).

Official Workshop description

================================================================================ FREEDOM FIGHTERS – REOCCUPATION ================================================================================ Reoccupation expands the Freedom Fighters campaign by introducing a dynamic counteroffensive system. Captured bases, factories and settlements are no longer permanently safe. The occupying forces regroup over time and launch coordinated counterattacks to reclaim strategic positions. Every base and factory maintains its own independent attack timer, creating a living battlefield where previously secured territory can become contested again. Reconnaissance, preparation and logisticsare now just as important as offensive operations. ================================================================================ FEATURES ================================================================================ • Dynamic counterattacks against captured bases and factories • Independent and persistent attack timers for strategic locations of FIA that are based on the front line and the proximity to enemy facilities • Occupying forces can successfully recapture territory • Enemy garrisons are rebuilt after successful recaptures • Multi-stage warning system before attacks • Dynamic artillery support during assaults • Smoke barrages to conceal enemy advances • Patrols are dispatched from enemy bases to penetrate deep into FIA-controlled territory. They may be carrying important intelligence. • Death squads are trying to intimidate settlements controlled by the FIA to lower support. • Reconnaissance units scout Resistance facilities before counterattacks. • Atmospheric intelligence reports, field reports, after action reports and casualty reports. • Persistent campaign support • RHML-Mode Bearbeiten RHML adds persistent borders that adapt to territorial control, featuring minefields, guarded crossings, watchtowers and patrol camps, alongside vehicle inspections, curfews and enforced border-crossing restrictions. ================================================================================ INTELLIGENCE NETWORK ================================================================================ Capturing radio towers establishes an intelligence network that provides intelligence reports on enemy threats expected within the next four hours. 1 Radio Tower Enables intelligence reports every 120 minutes based on intercepted enemy communications. 25% Radio Tower Coverage Reports distinguish between attacks targeting bases and factories. 40% Radio Tower Coverage Reports include a rough estimate of how soon an attack is expected. 55% Radio Tower Coverage Improved network efficiency reduces the reporting interval to 60 minutes. 70% Radio Tower Coverage Near-complete network coverage reduces the reporting interval to 30 minutes, providing much more timely intelligence. 85% Radio Tower Coverage Complete network Coverage. Operational alerts can provide important geographic data about an impending attack. ================================================================================ OPERATIONAL ALERTS ================================================================================ Approximately 5-10 minutes before a counterattack, you'll receive an Operational Alert warning that an attack is imminent. Enemy forces often launch preliminary artillery strikes before attacks to range in on the target, giving attentive players an opportunity to identify and reinforce the threatened position before the main assault begins. ================================================================================ HOW CAN I PREPARE FOR COUNTERATTACKS? ================================================================================ Use periods of peace to strengthen your defenses. • Build and maintain adequate fortifications at every base. • Keep your bases supplied so FIA-operatives (players) can effectively support the defense. • Construct and protect recruitment tents to reinforce threatened positions. • Consider establishing additional camps near remote bases to reduce response times. • Supply the FIA headquarters and hideouts with supplies to receive support from FIA fighters during battles. ================================================================================ COMPATIBILITY ================================================================================ • Requires Freedom Fighters (All credits to Johnny Kerner!) • Fully compatible with persistent campaigns • Existing Freedom Fighters savegames are supported ================================================================================

Scenarios

1

Servers running this mod

161

161 currently listed servers report FreedomFighters_Reoccupation in its mod list. Showing the 5 with the most players.

View all 161 servers

Versions

10
published · approved · 219 MiB
published · approved · 219 MiB
published · approved · 219 MiB
published · approved · 219 MiB
published · approved · 219 MiB
published · approved · 219 MiB
published · approved · 219 MiB
published · approved · 219 MiB
published · approved · 219 MiB
published · approved · 219 MiB
6.4.9Game 1.8.0.13 · 219 MiB · Oct 3, 2026
Dependencies: 7Scenarios: 1PublishedApproved
- Fixed movement and camera controls remaining locked after bus, ferry and vehicle fast travel.
- Added distance-based travel times, adjustable in Reoccupation settings from 1–10 seconds per kilometre, with a default of 5 seconds.

config.json entry

{
  "modId": "69A47272BCF14AD5",
  "name": "FreedomFighters_Reoccupation",
  "version": "6.4.9"
}

Use FreedomFighters_Reoccupation on your server

Add FreedomFighters_Reoccupation to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69A47272BCF14AD5
GET https://api.reforgermods.net/v2/mods/69A47272BCF14AD5/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.