published · approved · 2.82 MiB
Workshop mod by Dekot3LT
EE_Heli_Enhanced_Frame Arma Reforger Mod
Reusable heli transport with fast ropes, rope reboarding, landing zones, custom RT return points, selectable markers, LP flight routes, group transport, and HALO jump support.
695276A116A9D046
Ranking
Popular#193990.8Rising#138973.8
54Serversrunning this mod
19Observed players nowon servers reporting this mod
2.9kEstimated player-hours (7d)7-day data
DeploymentTop 4%95.9ahead of 96% of tracked mods by servers running it
ActivityTop 17%83.1ahead of 83% of tracked mods by play on those servers
Popularity90.8deployment and activity combined
How those 54 installs happen100% traced
- Not identified as a dependency8
- Required by another mod46
Last 30 days
52 latest78 peak, 26 Sept45 low, 16 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 61 | 64 | 61 | 6 |
| 20 Sept | 70 | 72 | 60 | 24 |
| 21 Sept | 72 | 72 | 65 | 24 |
| 22 Sept | 73 | 74 | 67 | 24 |
| 23 Sept | 76 | 76 | 68 | 24 |
| 24 Sept | 74 | 77 | 68 | 24 |
| 25 Sept | 71 | 77 | 71 | 24 |
| 26 Sept | 78 | 78 | 68 | 24 |
| 27 Sept | 71 | 76 | 66 | 24 |
| 28 Sept | 68 | 72 | 63 | 24 |
| 29 Sept | 65 | 69 | 64 | 24 |
| 30 Sept | 65 | 68 | 63 | 24 |
| 1 Oct | 68 | 72 | 64 | 24 |
| 2 Oct | 59 | 69 | 53 | 24 |
| 3 Oct | 55 | 60 | 52 | 24 |
| 4 Oct | 57 | 58 | 51 | 24 |
| 5 Oct | 53 | 55 | 50 | 24 |
| 6 Oct | 52 | 55 | 49 | 24 |
| 7 Oct | 56 | 56 | 48 | 24 |
| 8 Oct | 51 | 56 | 49 | 24 |
| 9 Oct | 57 | 57 | 49 | 24 |
| 10 Oct | 51 | 54 | 48 | 24 |
| 11 Oct | 57 | 59 | 50 | 24 |
| 12 Oct | 54 | 58 | 53 | 24 |
| 13 Oct | 51 | 55 | 51 | 24 |
| 14 Oct | 55 | 56 | 49 | 24 |
| 15 Oct | 50 | 54 | 49 | 24 |
| 16 Oct | 50 | 52 | 45 | 24 |
| 17 Oct | 52 | 57 | 50 | 24 |
| 18 Oct | 52 | 55 | 47 | 24 |
| 19 Oct | 52 | 53 | 47 | 18 |
15 latest71 peak, 26 Sept0 low, 24 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 28 | 53 | 28 | 6 |
| 20 Sept | 42 | 59 | 6 | 24 |
| 21 Sept | 30 | 46 | 3 | 24 |
| 22 Sept | 33 | 51 | 4 | 24 |
| 23 Sept | 51 | 51 | 1 | 24 |
| 24 Sept | 47 | 55 | 0 | 24 |
| 25 Sept | 59 | 59 | 1 | 24 |
| 26 Sept | 37 | 71 | 6 | 24 |
| 27 Sept | 35 | 58 | 10 | 24 |
| 28 Sept | 29 | 58 | 3 | 24 |
| 29 Sept | 24 | 50 | 2 | 24 |
| 30 Sept | 39 | 42 | 1 | 24 |
| 1 Oct | 24 | 50 | 0 | 24 |
| 2 Oct | 23 | 33 | 0 | 24 |
| 3 Oct | 35 | 48 | 10 | 24 |
| 4 Oct | 32 | 49 | 9 | 24 |
| 5 Oct | 32 | 42 | 2 | 24 |
| 6 Oct | 25 | 33 | 4 | 24 |
| 7 Oct | 12 | 35 | 1 | 24 |
| 8 Oct | 9 | 29 | 2 | 24 |
| 9 Oct | 19 | 24 | 1 | 24 |
| 10 Oct | 16 | 33 | 3 | 24 |
| 11 Oct | 34 | 41 | 3 | 24 |
| 12 Oct | 22 | 36 | 2 | 24 |
| 13 Oct | 24 | 30 | 2 | 24 |
| 14 Oct | 30 | 35 | 1 | 24 |
| 15 Oct | 26 | 42 | 2 | 24 |
| 16 Oct | 30 | 46 | 3 | 24 |
| 17 Oct | 22 | 46 | 5 | 24 |
| 18 Oct | 20 | 42 | 1 | 24 |
| 19 Oct | 15 | 19 | 0 | 18 |
Calculated Oct 19, 2026, 5:31 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Reusable heli transport with fast ropes, rope reboarding, landing zones, custom RT return points, selectable markers, LP flight routes, group transport, and HALO jump support.
Official Workshop description
EE_Heli_Enhanced_Frame
AI helicopter transport system with full mission automation. Helicopters fly to markers, insert troops, return to base, and wait for the next mission — fully reusable, no scripting required.
Core Features
Fly to LZ (rope drop), LN (landing), or HL (HALO jump) markers
Automatic return to spawn location or custom RT marker after drop-off
Reusable helicopters — land, shut down, wait for next request
Fast rope deployment with rope re-boarding support
Players inside choose which marker to fly to
Radio menu for calling helicopters to any available marker
Choose helicopter type from radio menu
Call multiple helicopters by repeating the radio request — they auto-group
Supports personal markers and shared squad markers
LP route markers for custom flight paths
Helipad spawners configurable per helicopter type
CAS & Attack Helicopter
Attack helicopters patrol assigned areas and engage ground targets
Rockets with lead prediction against moving vehicles
MG/minigun with burst fire and real-time target tracking
Guided missiles with live target tracking — curves to follow moving targets
Guided missile overwatch mode — heli orbits at high altitude, nose locked on target, firing from standoff distance
Smart fire rate — shoots faster at escaping or high-value targets, conserves ammo when low
CAS evasion — breaks off when taking damage, randomly climbs high or dives low into terrain
Free roam patrol for attack helicopters with automatic RTB for rearm
Air Combat (Heli vs Heli)
5 combat personalities: Aggressive, Ambusher, High Diver, Evader, Flanker
13 dynamic maneuvers including terrain masking, pop-up attacks, scissors, and reversals
AI vs Player — more unpredictable behavior against player-controlled helicopters
Wingman coordination — grouped helis split into chaser/flanker roles
Damage-aware — shifts to evasion when engine or rotor is damaged
Weapon-aware — adapts tactics based on remaining ammo
Gamemaster Features
Spawn helicopters empty, then right-click to select crew faction (US, USSR, FIA)
GM Waypoint system — place marker, set type, execute to dispatch instantly
Command Panel — select a GM heli, buttons appear for LZ/LN/HL/CAS/MOVE
Click a button, click in the world — heli dispatches directly
Waypoint stays visible and moveable — drag it to redirect the heli mid-flight
Delete the waypoint to cancel the mission (heli returns to base)
Multi-select support — command multiple helicopters at once
Auto-spawn troops into cargo seats
Emergency RTB — passengers can abort the mission from inside the helicopter
Marker Guide
Marker Effect
LZ Hover insertion with fast ropes
LN Landing insertion
RT Custom return point (optional)
LP1, LP2, LP3 Route waypoints (heli flies through in order)
HL 1000 / HL END HALO jump at specified altitude
Named markers for shared routes: LZ - OSCAR, LP1 - OSCAR, HL - OSCAR - 2000
Video Demonstrations
Transport: https://www.youtube.com/watch?v=152z1iRd9Bo Gamemaster: https://www.youtube.com/watch?v=qUUGtyeDhhk
Servers running this mod
5454 currently listed servers report EE_Heli_Enhanced_Frame in its mod list. Showing the 5 with the most players.
- Robs 3.0Online · AKS Takistan PvE6 / 40players
- JSOC | Foxtrot Alpha - OperationsOnline · FAP - Kunar Conflict PvE5 / 40players
- [ITA] Reparti Speciali Italiani |MIL-SIM| https://discord.gg/axqjvV8emkOnline · Chernarus Minus Game Master2 / 22players
- Le serveur de nous deuxOnline · Game Master - Kunar Province2 / 16players
- Task Force 552Online · #AR-Campaign_ScenarioName_Everon2 / 10players
Versions
101.0.137Game 1.8.0.13 · 2.82 MiB · Oct 11, 2026
Dependencies: 7Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "695276A116A9D046",
"name": "EE_Heli_Enhanced_Frame",
"version": "1.0.137"
}Use EE_Heli_Enhanced_Frame on your server
Add EE_Heli_Enhanced_Frame to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/695276A116A9D046
GET https://api.reforgermods.net/v2/mods/695276A116A9D046/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.