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Workshop mod by iRON79

Cold Raiders Kolguyev Arma Reforger Mod

I primarily recommend Cold Raiders: Kolguyev for players who enjoy a real struggle to survive. The Cold War never ended — but it did not continue the way we know it!

688483B38D5BE844
Cold Raiders Kolguyev preview

Ranking

1Serversrunning this mod
0Observed players nowon servers reporting this mod
4Estimated player-hours (partial)Partial 7-day data (76% coverage)
Deployment46th45.6ahead of 46% of tracked mods by servers running it
Activity31st30.9ahead of 31% of tracked mods by play on those servers (partial 7-day data)
Popularity39.7deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 19 Sept0 low, 23 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1118
20 Sept11124
21 Sept11124
22 Sept11124
23 Sept11024
24 Sept11024
25 Sept11124
26 Sept11124
27 Sept11124
28 Sept11124
29 Sept11124
30 Sept11124
1 Oct11124
2 Oct11124
3 Oct11124
4 Oct11024
5 Oct11124
6 Oct11124
7 Oct11124
8 Oct11124
9 Oct11124
10 Oct11124
11 Oct11124
12 Oct11124
13 Oct11124
14 Oct11024
15 Oct11124
16 Oct01024
17 Oct00024
18 Oct11024
19 Oct11116
Observed players, last 30 days
0 latest2 peak, 26 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1108
20 Sept01024
21 Sept00024
22 Sept01024
23 Sept01024
24 Sept01024
25 Sept11024
26 Sept02024
27 Sept11024
28 Sept01024
29 Sept01024
30 Sept01024
1 Oct11024
2 Oct01024
3 Oct00024
4 Oct02024
5 Oct01024
6 Oct00024
7 Oct00024
8 Oct00024
9 Oct02024
10 Oct00024
11 Oct00024
12 Oct00024
13 Oct00024
14 Oct00024
15 Oct00024
16 Oct00024
17 Oct00024
18 Oct01024
19 Oct00016

Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

I primarily recommend Cold Raiders: Kolguyev for players who enjoy a real struggle to survive. The Cold War never ended — but it did not continue the way we know it!

Official Workshop description

What happened? The peace negotiations meant to end the Cold War led to catastrophe. Someone on one side pressed that fateful button, and an immediate retaliatory strike came from the other side. The war ended before it truly began. A few years after the nuclear disaster began to settle, the surviving people slowly emerged from hiding. Because of the lack of basic necessities, humanity continued right where it had left off. Countries and alliances no longer existed, but smaller groups tried to seize power for themselves. Some people joined these rival factions, while others chose to survive alone in this harsh new world. Later, an organization calling itself the Federal Security Force appeared. In certain areas, they occasionally carried out purges and retaliatory operations. They struck out of nowhere and were clearly well-equipped. Trust is rare here if you do not know someone. Different factions — Greens, Reds, and lone wolves — roam the region trying to survive. Everyone is searching for maps and information marked with clues and directions that may lead to better loot and valuable supplies. Important – Please Read Before You Start! This scenario is designed to be challenging. I've intentionally made every aspect more difficult, so it's best suited for players who enjoy a tough survival experience. Starting Conditions You begin with nothing but a bayonet. Loot is extremely scarce. Firearms are exceptionally rare. Within a 2–4 km² area, you may only find 3–4 weapons lying in the world—assuming another survivor hasn't already taken them. There is no zoom, except through weapon optics. There is no weapon HUD. Check your magazines manually. Every weapon, piece of equipment, and item is authentic to 1991 or earlier. Food is limited. You must eat and drink, but survival is not about constant micromanagement. If your food or water level drops below 30%, you will no longer recover from injuries until both levels are restored above 30%. Survivors Other survivors roam the island alone or in groups, and they may hunt you down. AI survivors will loot weapons, magazines, and equipment from dead bodies. Maps Maps are extremely rare—but incredibly valuable. If you find one, it may reveal: Merchant ship locations, marked with purple icons along the coastline. Dangerous areas, marked with question marks. Supply crates containing food, weapons, and equipment. Military documents and valuable intelligence that can be sold to the merchant ship. Rare collectible items that can also be sold to the merchant ship. Trading Your primary currency is personal documents and valuables collected from fallen survivors. The merchant ship only sells basic supplies, such as limited food and older ammunition. Weapons cannot be purchased. Major Military Facilities You may discover computers containing valuable military data. Military installations are extremely dangerous. Enemy factions frequently occupy these locations, and the Federal Security Forces will aggressively eliminate intruders. If you see a red flare in the sky, run. Vaults Military computers may contain the coordinates of underground bunkers. If you discover one, you can use it to store your equipment. However, other players can also discover and raid your bunker. Planned Features I would like to implement the following in future updates: Make hideouts vulnerable to raids while still remaining reasonably secure. Link ranks and XP to trading rewards. Since this scenario is based on Combat Ops, I haven't yet figured out how to implement this. If anyone has experience with it, I'd greatly appreciate your advice. That's all for now. I'll continue refining and expanding the scenario over time. Good luck, and happy surviving! :) Contact: https://discord.com/channels/105462288051380224/1180080887245832223 Have fun! iRON79

Scenarios

1
Cold Raiders KolguyevSandbox · 13 players

Cold Raiders: Kolguyev is a fictional post-Cold War survival story where nuclear war destroyed civilization in 1991. Survivors emerged years later, forming factions or fighting alone to survive.

{31FC7970E038E64A}Missions/ColdRaidersKolguyev.conf

Running on 1 server now

Servers running this mod

1

1 currently listed server reports Cold Raiders Kolguyev in its mod list. Showing the one with the most players.

Versions

10
published · approved · 249 MiB
published · approved · 249 MiB
published · approved · 249 MiB
published · approved · 249 MiB
published · approved · 249 MiB
published · approved · 249 MiB
published · approved · 249 MiB
published · approved · 249 MiB
published · approved · 249 MiB
published · approved · 249 MiB
1.1.43Game 1.8.0.13 · 249 MiB · Oct 18, 2026
Dependencies: 74Scenarios: 1PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "688483B38D5BE844",
  "name": "Cold Raiders Kolguyev",
  "version": "1.1.43"
}

Use Cold Raiders Kolguyev on your server

Add Cold Raiders Kolguyev to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/688483B38D5BE844
GET https://api.reforgermods.net/v2/mods/688483B38D5BE844/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.