published · approved · 2.38 MiB
Workshop mod by Dark_4ce
COE2 Prisoners & Interrogation Arma Reforger Mod
Rare enemy surrenders in COE2: take prisoners, question them in the field, and bring them to an intel bunker for interrogation and real intel. No torture: threats only.
435805F38F092ADD
Ranking
Falling#504810.0
1Serversrunning this mod
0Observed players nowon servers reporting this mod
15Estimated player-hours (partial)Partial 7-day data (31% coverage)
Deployment27th27.1ahead of 27% of tracked mods by servers running it
Activity19th19.5ahead of 19% of tracked mods by play on those servers (partial 7-day data)
Popularity25.6deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest1 peak, 7 Nov0 low, 5 Nov
Servers reporting the mod in each hourly observation. Covers 4 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 5 Nov | 0 | 0 | 0 | 4 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 1 | 1 | 0 | 24 |
| 8 Nov | 1 | 1 | 1 | 21 |
| 9 Nov | 1 | 1 | 1 | 24 |
| 10 Nov | 1 | 1 | 1 | 3 |
0 latest3 peak, 7 Nov0 low, 5 Nov
Sampled player counts on servers reporting the mod; not unique players. Covers 4 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 5 Nov | 0 | 0 | 0 | 4 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 3 | 3 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 24 |
| 10 Nov | 0 | 0 | 0 | 3 |
Calculated Nov 10, 2026, 2:11 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Rare enemy surrenders in COE2: take prisoners, question them in the field, and bring them to an intel bunker for interrogation and real intel. No torture: threats only.
Official Workshop description
COE2 PRISONERS & INTERROGATION
Enemy soldiers in COE2 can now surrender. Take them prisoner, question them on the spot, or bring them back to an intel bunker where the interrogators get what they know.
Built for COE2 with ACE Captives, CPO Frontline and CPO Objective Intel.
--- SURRENDER ---
Surrenders are rare on purpose. You won't see crowds of enemies with their hands up in the middle of a firefight.
• A squad only thinks about giving up once it's beaten: most of its men are down, or only one is left.
• The fight has to die down first. No surrenders while bullets are still flying.
• A living player must be close by.
• Last men standing and wounded soldiers are more likely to give up.
• At most one surrender per squad, a cooldown across the area, and a cap on unrestrained prisoners nearby.
• A surrendering soldier drops his weapons and grenades, shouts, and stays where he is until you restrain him with ACE Captives.
• Prisoners left alone with no player nearby are eventually removed.
• Killing a prisoner has consequences.
--- QUESTION IN THE FIELD ---
Ask a restrained prisoner what he knows. If he talks, nearby enemy squads are marked on your map for a few minutes, and he may give away some intel about your current objective.
If he refuses, you can question him again, this time with a gun on him. Hold your sights on him and he's more likely to talk. But a prisoner who still refuses under threat hardens, and will give up less at the bunker.
No torture. Threatening only.
--- THE INTEL BUNKER ---
Bring prisoners back to an intel bunker for proper interrogation.
• Build it at a command post for 250 supplies, or place it as Game Master.
• Inside, an intel officer is waiting. Sit your prisoners down (a chair plus a bench for up to four), and the officer takes over.
• Leave and shut the door. It locks while the interrogation runs, and you'll hear it going on inside.
• Reports come in over time, one prisoner after another.
What a prisoner knows depends on his rank:
• Privates rarely know anything worth the trip.
• NCOs and squad leaders often have useful intel.
• Officers are the real prize. They can give up multiple intel rolls or reveal the whole objective.
Interrogations can also pay out supplies, and bringing a prisoner in alive earns local support.
--- REQUIREMENTS ---
• COE2
• ACE Captives (and ACE Core)
• CPO Frontline
• CPO Objective Intel
Feedback and bug reports welcome!
Servers running this mod
11 currently listed server reports COE2 Prisoners & Interrogation in its mod list. Showing the one with the most players.
- NORNZOnline · COE2 - Ruha0 / 12players
Versions
31.0.2Game 1.9.0.37 · 2.38 MiB · Nov 8, 2026
Dependencies: 8Scenarios: 0PublishedApproved
UPDATE
Prisoner deaths
- Killing a prisoner now only costs local support if he had his hands up or was tied when he was hit.
- 5-second grace period after a soldier gives up, so a bullet or grenade already on its way doesn't count.
- A prisoner who bleeds out from wounds he already had no longer counts against you.
- A soldier walking around without his hands up is fair game.
Surrender behaviour
- A surrendered soldier knocked out of his pose by a hit puts his hands up again, instead of wandering into the line of fire.
- Left alone for 3 minutes without being tied or questioned, a surrendered soldier stops waiting. He picks up his gun and joins a nearby squad of his side, or runs away.
- Pushing an untied prisoner too hard at gunpoint has a small chance to make him snap and go for his gun.
New: Secure prisoner
- Tie a prisoner and choose "Secure prisoner" to leave him behind. He is taken away once no enemies are nearby, so you don't have to drag every prisoner along.
Vehicles
- "Load carried" now works on modded vehicles with miswired seats (such as the Sand Cruiser) by using any free passenger seat.
Other
- Prisoner voices are now level with the game's own voices.config.json entry
{
"modId": "435805F38F092ADD",
"name": "COE2 Prisoners & Interrogation",
"version": "1.0.2"
}Use COE2 Prisoners & Interrogation on your server
Add COE2 Prisoners & Interrogation to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/435805F38F092ADD
GET https://api.reforgermods.net/v2/mods/435805F38F092ADD/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.