Round-based co-op zombie survival at the Arleville church, Arland. Survive the rounds, earn points.
{7D88CF5D0E748572}Missions/ZMB_Arleville_Church.confRound-based co-op zombie survival. Earn points, buy weapons and gear, and build a fortified base to hold out against endless rounds of zombies.
E7A7653ACF906ED9
Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 9 Oct | 1 | 1 | 0 | 24 |
| 10 Oct | 1 | 1 | 1 | 24 |
| 11 Oct | 1 | 1 | 0 | 24 |
| 12 Oct | 1 | 1 | 1 | 24 |
| 13 Oct | 1 | 1 | 1 | 24 |
| 14 Oct | 1 | 1 | 1 | 24 |
| 15 Oct | 1 | 1 | 1 | 24 |
| 16 Oct | 0 | 1 | 0 | 24 |
| 17 Oct | 1 | 1 | 1 | 24 |
| 18 Oct | 1 | 1 | 1 | 24 |
| 19 Oct | 1 | 1 | 1 | 14 |
Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 9 Oct | 0 | 2 | 0 | 24 |
| 10 Oct | 1 | 2 | 0 | 24 |
| 11 Oct | 0 | 1 | 0 | 24 |
| 12 Oct | 0 | 1 | 0 | 24 |
| 13 Oct | 0 | 1 | 0 | 24 |
| 14 Oct | 0 | 1 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 4 | 0 | 24 |
| 17 Oct | 0 | 4 | 0 | 24 |
| 18 Oct | 0 | 1 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 14 |
Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Round-based co-op zombie survival. Earn points, buy weapons and gear, and build a fortified base to hold out against endless rounds of zombies.
Round-based co-op zombie survival at the Arleville church, Arland. Survive the rounds, earn points.
{7D88CF5D0E748572}Missions/ZMB_Arleville_Church.confRound-based co-op zombie survival at the Arleville church, Arland. Survive the rounds, earn points.
{9C2E5B71A04D3F86}Missions/ZMB_Arleville_Church_Day.conf1 currently listed server reports SHOOTHOUSE_Zombies in its mod list. Showing the one with the most players.
**SHOOTHOUSE_Zombies 0.0.7**
**Noise**
- Sentries, generators, traps, gunfire, blasts and air support make noise; it fades in ~45s
- Louder = faster spawns (up to 2.5x), more runners, sappers, bloaters, giants and extra zombies
- Horde spawns on the loud side and gets drawn to loud spots; switch off idle sentries
**Suppressors**
- M16A2 / AK-74 suppressors in the shop (800), fitted straight onto your rifle
- Sentry suppressor upgrade, M60/.50 (2,500); suppressed shots make ~15% of the noise
**Zombies**
- Round 10+: zombies tunnel under walls, wire and fences. Shoot them while they dig
- Sapper redesigned: TNT bundle, burning fuse, crackle, sharp blast (round 8+)
- Bloaters/sappers now beep for everyone on dedicated servers
**Logistics (F4 / LB+B)**
- Now a menu with tabs: Logistics, Sentries, Efficiency, Noise (Q/E or LB/RB, Esc/B closes)
- Sentries: numbered, with kills, shots, hit %, supplies
- Efficiency: supplies per kill by structure
- Noise: heat map, wheel zoom, drag/WASD/stick pan
**Structures**
- Hub reach 7/11/15m; overlapping hubs merge into one network
- Network lines now visible in game, bolder
- Zombies can't open reinforced/armored gates
- Sentries fire in a 150° arc
**Prices**
- Hub 15k, sentry 30k, fences 3k/5k; sentry upgrades cost more
- Bonus points scale with the round
**Fixes**
- Name tags show; instaheal no longer re-downs you
- Salvage, gate doors and lines fixed on dedicated servers
- Shop/box survive the church collapsing{
"modId": "E7A7653ACF906ED9",
"name": "SHOOTHOUSE_Zombies",
"version": "0.0.7"
}Add SHOOTHOUSE_Zombies to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/E7A7653ACF906ED9
GET https://api.reforgermods.net/v2/mods/E7A7653ACF906ED9/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.