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Workshop mod by General Kenobi

SHOOTHOUSE_Zombies Arma Reforger Mod

Round-based co-op zombie survival. Earn points, buy weapons and gear, and build a fortified base to hold out against endless rounds of zombies.

E7A7653ACF906ED9
SHOOTHOUSE_Zombies preview

Ranking

Popular#1375546.0
1Serversrunning this mod
0Observed players nowon servers reporting this mod
51Estimated player-hours (7d)7-day data
Deployment46th45.7ahead of 46% of tracked mods by servers running it
Activity46th46.5ahead of 46% of tracked mods by play on those servers
Popularity46.0deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 9 Oct0 low, 9 Oct

Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct11024
10 Oct11124
11 Oct11024
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct01024
17 Oct11124
18 Oct11124
19 Oct11114
Observed players, last 30 days
0 latest4 peak, 16 Oct0 low, 9 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
9 Oct02024
10 Oct12024
11 Oct01024
12 Oct01024
13 Oct01024
14 Oct01024
15 Oct00024
16 Oct04024
17 Oct04024
18 Oct01024
19 Oct00014

Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Round-based co-op zombie survival. Earn points, buy weapons and gear, and build a fortified base to hold out against endless rounds of zombies.

Official Workshop description

SHOOTHOUSE Zombies is a round-based co-op survival mode. Each round brings more zombies, and they get faster and tougher as you go. Survive as long as you can. HOW IT WORKS - Every hit and kill earns points. Spend them at the shop on weapons, ammo, armour, medical supplies, explosives and structures. - Build a base between rounds: sandbag walls, gates, compounds, barbed wire, electric fences, MG nests, sentry guns and floodlights. - Zombies wear down and climb your walls. Repair and upgrade them with the e-tool. - Keep your base running with supply hubs, which repair and refill everything in their radius from a shared pool. - Medic tents heal players inside their area and revive anyone who goes down there. - Kill zombies without going down to earn support calls: flare, UAV, siren lure, mortar strike, supply drop, instaheal, gun run and chopper gunner. - Downed players can be revived by a teammate. Dead players can be bought back. If everyone goes down, the game is over. FEATURES - Rounds of walkers, runners and ferals, plus special rounds with giants, a blitz, and the Nightingale boss. - Bloaters from round 10 that walk at your structures and explode. - Power-ups: insta-kill, double points, nuke, bonus points and fire sale. - Mystery box with weapons not sold in the shop. - Armour that matters: a vest doubles the hits you can take and stops giants throwing you; a helmet protects against head hits. - Rejoin within 2 minutes of a disconnect and keep your points. - Leaderboard, run records and per-game stats. - All mode controls can be rebound under Settings > Controls > Zombies. --- SHOOTHOUSE Discord: discord.gg/wW8qZqHzsD Follow me on YT: https://www.youtube.com/@cqb_generalkenobi

Scenarios

2
Zombies - Arleville ChurchZombies · 8 players

Round-based co-op zombie survival at the Arleville church, Arland. Survive the rounds, earn points.

{7D88CF5D0E748572}Missions/ZMB_Arleville_Church.conf

Running on 1 server now

Zombies - Arleville Church (Day)Zombies · 8 players

Round-based co-op zombie survival at the Arleville church, Arland. Survive the rounds, earn points.

{9C2E5B71A04D3F86}Missions/ZMB_Arleville_Church_Day.conf

Servers running this mod

1

1 currently listed server reports SHOOTHOUSE_Zombies in its mod list. Showing the one with the most players.

Versions

7
published · approved · 282 MiB
published · approved · 282 MiB
published · approved · 282 MiB
published · approved · 161 MiB
published · approved · 161 MiB
published · approved · 161 MiB
published · approved · 156 MiB
0.0.7Game 1.8.0.13 · 282 MiB · Oct 16, 2026
Dependencies: 4Scenarios: 2PublishedApproved
**SHOOTHOUSE_Zombies 0.0.7**

**Noise**
- Sentries, generators, traps, gunfire, blasts and air support make noise; it fades in ~45s
- Louder = faster spawns (up to 2.5x), more runners, sappers, bloaters, giants and extra zombies
- Horde spawns on the loud side and gets drawn to loud spots; switch off idle sentries

**Suppressors**
- M16A2 / AK-74 suppressors in the shop (800), fitted straight onto your rifle
- Sentry suppressor upgrade, M60/.50 (2,500); suppressed shots make ~15% of the noise

**Zombies**
- Round 10+: zombies tunnel under walls, wire and fences. Shoot them while they dig
- Sapper redesigned: TNT bundle, burning fuse, crackle, sharp blast (round 8+)
- Bloaters/sappers now beep for everyone on dedicated servers

**Logistics (F4 / LB+B)**
- Now a menu with tabs: Logistics, Sentries, Efficiency, Noise (Q/E or LB/RB, Esc/B closes)
- Sentries: numbered, with kills, shots, hit %, supplies
- Efficiency: supplies per kill by structure
- Noise: heat map, wheel zoom, drag/WASD/stick pan

**Structures**
- Hub reach 7/11/15m; overlapping hubs merge into one network
- Network lines now visible in game, bolder
- Zombies can't open reinforced/armored gates
- Sentries fire in a 150° arc

**Prices**
- Hub 15k, sentry 30k, fences 3k/5k; sentry upgrades cost more
- Bonus points scale with the round

**Fixes**
- Name tags show; instaheal no longer re-downs you
- Salvage, gate doors and lines fixed on dedicated servers
- Shop/box survive the church collapsing

config.json entry

{
  "modId": "E7A7653ACF906ED9",
  "name": "SHOOTHOUSE_Zombies",
  "version": "0.0.7"
}

Use SHOOTHOUSE_Zombies on your server

Add SHOOTHOUSE_Zombies to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/E7A7653ACF906ED9
GET https://api.reforgermods.net/v2/mods/E7A7653ACF906ED9/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.