published · approved · 182 MiB
Workshop mod by mortal4
Gepard 35 mm SPAA Arma Reforger Mod
Work-in-progress Gepard 35 mm SPAA with camouflage and charcoal finishes, a detailed new model and an updated gunner HUD. Requires WCS dependencies.
D561AD08932E7B40
Ranking
Falling#21596.2
0Serversrunning this mod
0Observed players nowon servers reporting this mod
51Estimated player-hours (partial)Partial 7-day data (12% coverage)
Deployment23rd22.9ahead of 23% of tracked mods by servers running it
ActivityTop 45%54.7ahead of 55% of tracked mods by play on those servers (partial 7-day data)
Popularity35.6deployment and activity combined (partial 7-day data)
Last 30 days
0 latest3 peak, 24 Oct0 low, 20 Oct
Servers reporting the mod in each hourly observation. Covers 20 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 20 Oct | 1 | 1 | 0 | 15 |
| 21 Oct | 0 | 2 | 0 | 24 |
| 22 Oct | 2 | 2 | 0 | 24 |
| 23 Oct | 0 | 1 | 0 | 24 |
| 24 Oct | 0 | 3 | 0 | 24 |
| 25 Oct | 0 | 1 | 0 | 24 |
| 26 Oct | 2 | 2 | 0 | 24 |
| 27 Oct | 1 | 1 | 0 | 24 |
| 28 Oct | 0 | 2 | 0 | 24 |
| 29 Oct | 2 | 2 | 0 | 24 |
| 30 Oct | 0 | 2 | 0 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 1 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 1 | 1 | 0 | 24 |
| 8 Nov | 0 | 2 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 1 |
0 latest10 peak, 20 Oct0 low, 20 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 20 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 20 Oct | 0 | 10 | 0 | 15 |
| 21 Oct | 0 | 4 | 0 | 24 |
| 22 Oct | 1 | 1 | 0 | 24 |
| 23 Oct | 0 | 1 | 0 | 24 |
| 24 Oct | 0 | 4 | 0 | 24 |
| 25 Oct | 0 | 1 | 0 | 24 |
| 26 Oct | 2 | 5 | 0 | 24 |
| 27 Oct | 0 | 3 | 0 | 24 |
| 28 Oct | 0 | 1 | 0 | 24 |
| 29 Oct | 3 | 5 | 0 | 24 |
| 30 Oct | 0 | 3 | 0 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 8 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 0 | 0 | 0 | 24 |
| 8 Nov | 0 | 9 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 1 |
Calculated Nov 9, 2026, 12:56 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Work-in-progress Gepard 35 mm SPAA with camouflage and charcoal finishes, a detailed new model and an updated gunner HUD. Requires WCS dependencies.
Official Workshop description
Gepard 35 mm SPAA - Work in Progress
A playable Gepard project for Arma Reforger with twin 35 mm guns, camouflage and charcoal variants.
This update
New detailed model, fitted gun-arm mechanisms and neutral grey metal mechanisms on both arms. Both finishes retain their own exterior materials.
Compact navy and ice-blue gunner HUD with live weapon information, optical tracking cues and 2x-8x sight zoom. The broad circular sight vignette has been removed.
The optical held-point marker appears for a confirmed entity track and clears when that target is lost. This is optical stabilization/tracking; radar deployment and sweep remain cosmetic.
Fire control and controls
Optical stabilization supports position hold and entity tracking. Independent rangefinding and approximate ballistic elevation adjustment support the current left, right or both HEI-T feeds.
RMB enters the optic. Shift+V cycles Both/Left/Right. C ranges the aimed point and adjusts elevation. Hold Space toggles stabilization; tap Space while enabled to designate or clear a target. Static position hold does not show the confirmed-entity cue. Re-range after changing gun group/ammunition or leaving the optic.
Known limitations
Known model issues remain; further corrections are planned.
This remains a WIP. Ballistic correction is approximate and game-balanced, not validated real-world fire control. Both guns share one elevation axis; incompatible mixed ballistic feeds are not supported by the common correction.
Crew interactions remain WIP. This update corrects automatic hatch-close timing and driver periscope views after seat switching. Multiplayer/JIP, console, broad damage/service and performance remain unqualified.
Crew protection is unfinished: fragments and nearby explosions can still injure or kill crew. Independent destruction of the mounted default turret hit zone remains temporarily disabled while the hull is alive; hull, crew and component damage remain active.
Radar detection, search and tracking are unavailable. No radar-derived target box or lead prediction is claimed.
Multiplayer, join-in-progress, dedicated-server and console behaviour have not been newly qualified. Armor and damage are not claimed as a realistic protection simulation. Weapon sounds use stock game assets.
Smoke grenades now launch on eight distinct horizontal bearings to form a broader screening arc instead of two clumps. Native spread and original GM-handler rearm/refire were tested on both finishes. AI/IR/network screening and supply-station workflows remain unqualified.
Dependencies
Requires WCS_SpaceCore and WCS_Armaments, declared as Workshop dependencies. Their code/assets remain in their original packages.
Feedback and source
Bug reports: https://github.com/mortal414/gepard/issues/new?template=bug_report.yml
Source project: https://github.com/mortal414/gepard
Include game/mod version, reproduction steps, enabled mods and useful screenshots/logs. Remove private information before posting.
Development tools and credits
Developed with heavy assistance from OpenAI Codex and Reforger Agent Harness: https://github.com/mortal414/reforger-agent-harness
Native game content remains under Bohemia Interactive's terms. The limited Kiichi tracked-guide MIT notice is retained in the source and native package.
Versions
81.0.7Game 1.9.0.37 · 182 MiB · Nov 6, 2026
Dependencies: 2Scenarios: 0PublishedApproved
1.0.7 - Smaller package and functional updates
- Reduced the runtime package from approximately 478 MB to 152 MB using the selected Small texture tier, unused-resource cleanup and lossless container compression. Both camouflage and charcoal finishes are retained.
- Includes interior and turret-clearance repairs, driver hatch animation and seat-action positioning improvements.
- Corrected the gunner elevation ruler and lower HUD text spacing.
- Restored commander smoke permission using the existing WCS dispenser system. Both finishes retain eight-grenade dispersion and rearm/refire behavior.
Native checks on Reforger/tools 1.9.0.37: all-seat entry/exit/reentry, hatch/periscope, aiming/fire/HUD, action-driven forward/reverse/turns/stopping, range/confirmed-track/target-loss cues and isolated Both/Left/Right firing passed. Commander smoke tests on both finishes observed eight cloud centres per volley, a 41-43 m wall, and original local GM-handler rearm/refire.
Physical Left Shift+G activation and radio-conflict behavior remain unverified; automated keyboard delivery lacked a positive control. Multiplayer/JIP/dedicated/console are not newly qualified. Repairs/destruction correction is deferred. GM UI/supply-station rearm and AI/IR/network smoke screening are not newly qualified.config.json entry
{
"modId": "D561AD08932E7B40",
"name": "Gepard 35 mm SPAA",
"version": "1.0.7"
}Use Gepard 35 mm SPAA on your server
Add Gepard 35 mm SPAA to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/D561AD08932E7B40
GET https://api.reforgermods.net/v2/mods/D561AD08932E7B40/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.