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Workshop mod by Project Outbreak

Warbeasts Arma Reforger Mod

Witnesses report horned humanoids carrying paired axes, alongside heavier fist-fighting forms. Their equipment varies from bone tools to scavenged military kit, a white vest and denim.

9C6F9425B58142E7
Warbeasts preview

Ranking

Popular#241388.8Rising#369232.7
21Serversrunning this mod
10Observed players nowon servers reporting this mod
3.4kEstimated player-hours (7d)7-day data
DeploymentTop 8%91.7ahead of 92% of tracked mods by servers running it
ActivityTop 16%84.4ahead of 84% of tracked mods by play on those servers
Popularity88.8deployment and activity combined
How those 21 installs happen100% traced
  • Not identified as a dependency21
Last 30 days
Servers, last 30 days
23 latest25 peak, 12 Oct0 low, 2 Oct

Servers reporting the mod in each hourly observation. Covers 17 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Oct44015
3 Oct1010424
4 Oct13151024
5 Oct14161224
6 Oct1014924
7 Oct1313924
8 Oct13151224
9 Oct10141024
10 Oct1919924
11 Oct21221824
12 Oct21252024
13 Oct22232024
14 Oct24242124
15 Oct25252024
16 Oct22252224
17 Oct21221924
18 Oct22221924
19 Oct23242212
Observed players, last 30 days
7 latest69 peak, 11 Oct0 low, 2 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 17 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Oct1038015
3 Oct3555424
4 Oct3446524
5 Oct3232124
6 Oct1142324
7 Oct2558224
8 Oct2236624
9 Oct1534224
10 Oct5656824
11 Oct28691424
12 Oct4546424
13 Oct3042424
14 Oct3138624
15 Oct5252224
16 Oct2041824
17 Oct4047824
18 Oct1745424
19 Oct716012

Calculated Oct 19, 2026, 11:58 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Witnesses report horned humanoids carrying paired axes, alongside heavier fist-fighting forms. Their equipment varies from bone tools to scavenged military kit, a white vest and denim.

Official Workshop description

Warbeasts were first reported by civilians living near abandoned military positions. Witnesses described pale, horned humanoids with unusually large arms, carrying an axe in each hand. Further sightings were reported along rural roads and at the edges of nearby settlements. The smaller Warbeast carries paired bone axes. The larger Warchief wears military field equipment and carries steel tactical axes. The Greenskin has a broad jaw, flat nose, lower tusks and green leathery skin. It carries the smaller Warbeast's paired bone axes. Its equipment is thought to have been scavenged from abandoned military stores, although this remains unconfirmed. Squidbeast has mottled hide and enlarged fists. It strikes with heavy punches and downward smashes. A larger orange form, called Big Jim in local reports, wears a white vest and denim. The remains of metal restraints hang from their wrists; their origin is unconfirmed. They pursue nearby targets and attack at close range. The Warchief has sufficient strength to throw cars with a strike, shove trucks and, in some cases, overturn armoured vehicles. Entering a vehicle does not end the pursuit. The creature will attack the vehicle while its target remains inside. Part of the Creatures collection. Available through Game Master, with direct control of the axe-wielding creatures and both Squid variants with their fist and smash attacks. Requires Creature Melee AI 1.8.0 or newer. Big thanks to AlienBalien for the custom ragdolling work that informed these creatures. BallienCreatures is shared under the Arma Public License (APL): https://reforger.armaplatform.com/workshop/6534B9CEB6D12EE7-BallienCreatures. Licence: https://www.bohemia.net/en/licenses/arma-public-license. Character assets: Epic Games, acquired under the Fab Standard License. Squidbeast and Big Jim use adapted Rampage character assets, original animation curves and nonverbal voices. Authoring assets and standalone asset redistribution are excluded. Axes: tactical tomahawk source model from Melee Combat Extended Resources by TonyFierce / Anton Firsenko (MCE author Sanxisan). The source model collection is credited under CC BY 4.0 to tubataigames, Marco Orazio Grasso, Hovl Studio, Edwin Wagha, CaptainHC, MaX3Dd, Dasamura, Eric Wallbank, FJH, Foxx Assets and Ruslan Maer. Changes include hand fit, a 180-degree rotation, rubber grips, a sharper cutting bevel and adapted steel finish. Source: https://github.com/TonyFierce/Melee-Combat-Extended-Resources/tree/efdd94028de3e0517771183d39b4124ee94738f0 License: https://creativecommons.org/licenses/by/4.0/ Workshop licence: Arma Public License (APL). Incorporated assets retain their original licences and credits; this listing does not grant additional rights to those assets. Complete component notices are included.

Servers running this mod

21

21 currently listed servers report Warbeasts in its mod list. Showing the 5 with the most players.

View all 21 servers

Versions

4
published · approved · 245 MiB
published · approved · 137 MiB
published · approved · 137 MiB
published · approved · 137 MiB
1.0.3Game 1.8.0.13 · 245 MiB · Oct 9, 2026
Dependencies: 1Scenarios: 0PublishedApproved
1.0.3
Greenskin gains a broad jaw, flat nose, lower tusks, a heavier brow and leathery green hide. Fuller cheeks, softer facial creases and smoother face-to-neck skin transitions give it a more natural appearance. Removed its old crown and back spikes. The original Warbeast and Warchief remain available.

Barefoot Warbeast and Warchief no longer injure their feet while walking or running with the updated Creature Melee AI dependency.

Warbeast, Warchief and Greenskin now have health sliders in the shared Creatures settings of Game Master global attributes.

The shared Creatures faction label now keeps the standard Game Master faction setup, so it works better with other mods that add factions. Requires Creature Melee AI 1.8.0.

Adds Squidbeast and Big Jim to the Creatures roster. Squidbeast uses the original mottled hide; Big Jim has orange hide, a white vest, denim and a larger body. Both use fist and smash attacks, creature voices and native turning.

config.json entry

{
  "modId": "9C6F9425B58142E7",
  "name": "Warbeasts",
  "version": "1.0.3"
}

Use Warbeasts on your server

Add Warbeasts to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/9C6F9425B58142E7
GET https://api.reforgermods.net/v2/mods/9C6F9425B58142E7/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.