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Workshop mod by Ton__

GM Perceived Faction Override Arma Reforger Mod

GM tool for undercover gameplay. Override player and vehicle perceived factions, enabling disguises, infiltration, checkpoints, sabotage, and AI suspicion behavior.

99F24CD88F8E5B58
GM Perceived Faction Override preview

Ranking

Popular#215189.9Rising#264352.1
33Serversrunning this mod
3Observed players nowon servers reporting this mod
3.1kEstimated player-hours (7d)7-day data
DeploymentTop 6%94.0ahead of 94% of tracked mods by servers running it
ActivityTop 16%83.6ahead of 84% of tracked mods by play on those servers
Popularity89.9deployment and activity combined
How those 33 installs happen100% traced
  • Not identified as a dependency32
  • Required by another mod1
Last 30 days
Servers, last 30 days
33 latest44 peak, 1 Oct27 low, 16 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept35363110
20 Sept35363424
21 Sept36373224
22 Sept40403424
23 Sept37403624
24 Sept37383624
25 Sept33373124
26 Sept38383424
27 Sept37423624
28 Sept38393624
29 Sept38393624
30 Sept42423624
1 Oct43443824
2 Oct32423024
3 Oct31353024
4 Oct38382924
5 Oct32383024
6 Oct34363224
7 Oct33353124
8 Oct33363324
9 Oct34353124
10 Oct34353124
11 Oct35363324
12 Oct38383224
13 Oct37393524
14 Oct33373124
15 Oct33353124
16 Oct30332724
17 Oct31322724
18 Oct33363024
19 Oct33333214
Observed players, last 30 days
8 latest76 peak, 8 Oct0 low, 22 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2424710
20 Sept3161324
21 Sept2546324
22 Sept3838024
23 Sept2847024
24 Sept1153024
25 Sept2338024
26 Sept2555024
27 Sept1762224
28 Sept1426124
29 Sept1144024
30 Sept1939024
1 Oct1554224
2 Oct2546124
3 Oct3559424
4 Oct2954824
5 Oct2646124
6 Oct3259224
7 Oct3540224
8 Oct1576224
9 Oct5155324
10 Oct4075624
11 Oct4464124
12 Oct3063024
13 Oct2358124
14 Oct4561024
15 Oct2571224
16 Oct2649124
17 Oct4671524
18 Oct3764024
19 Oct833014

Calculated Oct 19, 2026, 1:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

GM tool for undercover gameplay. Override player and vehicle perceived factions, enabling disguises, infiltration, checkpoints, sabotage, and AI suspicion behavior.

Official Workshop description

A simple gameplay utility mod focused on undercover, infiltration and disguise gameplay for Arma Reforger. Originally made for the FCAT community, it allows Game Masters to override how AI perceives players and vehicles, enabling better stealth, checkpoint, sabotage, reconnaissance and undercover missions. ================================================== WHY THIS MOD EXISTS ================================================== Many PMC, civilian and custom clothing items are tied to the US faction, causing vanilla AI to treat disguised players as US even when they look different. This mod lets GMs manually control how AI perceives players and vehicles. ================================================== MAIN FEATURES ================================================== • Override player and vehicle perceived faction • Vehicle perceived faction without changing real faction • Pilot Override (vehicle follows driver’s perceived faction) • AI suspicion and disguise detection • Warning state before full exposure • Vehicle infiltration support • Mixed vehicle occupants fallback to NO_FACTION • Fully configurable detection settings ================================================== DETECTION BEHAVIORS (GM Configurable) ================================================== AI detects disguised players based on behavior: • Raising weapon near observers (default 25 m) • Equipped weapon too close (default 10 m) • Staying unarmed near enemies based on **perceived faction override** (CIV: 5 m | other factions: 10 m) • Suspicion buildup over time + warning phase before full break • When one player is exposed, nearby disguised players can also be revealed (default 5 m) All radii, suspicion gain/decay, warning timers and other values are adjustable via GM editor sliders. ================================================== IMPORTANT NOTES ================================================== • Equip all faction-related gear (clothing, vests, helmets, gloves, balaclavas, etc.) **before** the GM applies the perceived faction override. • Avoid changing these items during the mission, as some pieces can affect AI perception. ================================================== RECOMMENDED SETTINGS ================================================== Scenario Properties: • Player Perceived Faction Setting = MIXED CRX Global Experimentation: • Global Perceived Faction Changes Affects AI = YES ================================================== WIP / USAGE DISCLAIMER ================================================== This mod is still Work In Progress and was mainly built for our own community gameplay needs. You are free to copy, modify, reupload, adapt, use parts of it or integrate into other mods/missions. I genuinely do not care. Do whatever you want with it, as long as: - It is used for Arma Reforger - It fully respects Bohemia Interactive’s Arma Public License (APL) I take no responsibility for compatibility issues, broken scenarios or anything else that may happen while using or modifying it. ================================================== SPECIAL THANKS ================================================== Special thanks to @ATiM for the CRX AI mod. It improves AI behavior massively and works great together with this mod. Big thanks to @CptMuricah for the ideas and suggestions, and to @EASYMONEY for all the help with scripting. ================================================== ABOUT FCAT ================================================== FCAT is a Brazilian PVE-focused MILSIM community. If you speak Portuguese and enjoy PVE MILSIM gameplay, you are welcome to join us: https://discord.gg/MJqNkJYnAP

Servers running this mod

33

33 currently listed servers report GM Perceived Faction Override in its mod list. Showing the 5 with the most players.

View all 33 servers

Versions

10
published · approved · 43.4 KiB
published · approved · 43.4 KiB
published · approved · 41.6 KiB
published · approved · 37.7 KiB
published · approved · 37.7 KiB
published · approved · 37.7 KiB
published · approved · 36.8 KiB
published · approved · 34.5 KiB
published · approved · 34.5 KiB
published · approved · 34 KiB
1.0.12Game 1.6.0.119 · 43.4 KiB · May 23, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "99F24CD88F8E5B58",
  "name": "GM Perceived Faction Override",
  "version": "1.0.12"
}

Use GM Perceived Faction Override on your server

Add GM Perceived Faction Override to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/99F24CD88F8E5B58
GET https://api.reforgermods.net/v2/mods/99F24CD88F8E5B58/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.