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Workshop mod by Boomstick Barry

LHDF Loot Spawner Arma Reforger Mod

# LHDF Loot Spawner Loot in buildings and on open ground, spawned near players and removed when nobody is near.

8BFDD097F15BF8AF
LHDF Loot Spawner preview

Ranking

Popular#970961.1Falling#59336.9
2Serversrunning this mod
0Observed players nowon servers reporting this mod
165Estimated player-hours (7d)7-day data
DeploymentTop 37%63.1ahead of 63% of tracked mods by servers running it
ActivityTop 42%58.0ahead of 58% of tracked mods by play on those servers
Popularity61.1deployment and activity combined
How those 2 installs happen100% traced
  • Required by another mod2
Last 30 days
Servers, last 30 days
2 latest4 peak, 13 Oct0 low, 4 Oct

Servers reporting the mod in each hourly observation. Covers 18 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
1 Oct22118
2 Oct23224
3 Oct12124
4 Oct02024
5 Oct22124
6 Oct22224
7 Oct12124
8 Oct12124
9 Oct12124
10 Oct22124
11 Oct22124
12 Oct22124
13 Oct24224
14 Oct22124
15 Oct22124
16 Oct33224
17 Oct23224
18 Oct22224
19 Oct22213
Observed players, last 30 days
1 latest8 peak, 1 Oct0 low, 1 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 18 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
1 Oct28018
2 Oct78024
3 Oct37024
4 Oct06024
5 Oct05024
6 Oct06024
7 Oct04024
8 Oct25024
9 Oct05024
10 Oct05024
11 Oct05024
12 Oct03024
13 Oct24024
14 Oct04024
15 Oct24024
16 Oct14024
17 Oct04024
18 Oct03024
19 Oct11013

Calculated Oct 19, 2026, 1:01 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

# LHDF Loot Spawner Loot in buildings and on open ground, spawned near players and removed when nobody is near.

Official Workshop description

# LHDF Loot Spawner Loot in buildings and on open ground, spawned near players and removed when nobody is near. Part of the Lost Hope Dynamic Framework (LHDF). Loot spawns inside Loot Areas. You place them in Workbench, as a Game Master, or list them in a JSON file. Each building in an area gets a loot type (residential, medical, police, military, commercial, industrial) from its map descriptor and prefab path. Its loot spots (floors, tables, upper storeys, cellars) are measured once per building prefab and cached. When a player comes close, the building rolls its spots and the items appear one by one. When nobody has been near for a while, untouched loot is removed. The roll is kept, so the same items come back on the next visit until the respawn time is over. An item a player takes belongs to them and is saved with them. ## Features - Loot Areas: circle or rectangle, with loot mode, density, respawn time, item limit, loot in buildings on or off, and loot spots on open ground. Where areas overlap, the smallest area wins. - Loot outside areas (world loot) can be switched on for the whole map with `worldLoot`. - Five loot modes: survival, survival_plus, military, medical, industrial. Each mode sets chances, item counts per building type, categories and tiers. The server mode applies, an area can pick another. - A pool of 111 vanilla items in 13 categories (food, medical, tools, clothing, headgear, vests, backpacks, handguns, rifles, machine guns, launchers, ammo, explosives) and three tiers (basic, military, rare). - Named locations (city, town, village, base, airport, port and others) raise or lower loot chances. - Magazines, loose or in a weapon, get a random fill. - Limits for loot items in the whole world and per area. - Taken loot is saved with the player. Loot moved away from its spot counts as taken and is handed to the garbage system. - Game Master: "Loot Area (LHDF Loot Spawner)" under Systems, with every area setting, "Refresh loot now" and "Write loot report". - Loot report on request: an HTML page in the server profile (`LootSpawner/LootReport.html`) with every area, what each mode rolls per building type, and a whole-map view. Open it in a browser. - Other mods can add their own loot pool. ## Required on server and clients Yes. Server and all clients must load the mod. ## Dependencies - Arma Reforger - LHDF Core ## Configuration Settings are in `$profile:LHDF/<namespace>/LootSpawner.json`. Data files are in `$profile:LHDF/<namespace>/LootSpawner/`. You only write the keys you want to change. On every start the server writes every settings key with its default and description to `_defaults/LootSpawner.json` and `_defaults/LootSpawner.md`. The server never writes your own files. Main keys of `LootSpawner.json`: - `enabled` (true): master switch, also for Loot Areas. - `mode` (survival): loot mode of the server. - `worldLoot` (false): loot in buildings outside Loot Areas. - `activationRadius` (150 m): buildings this close to a player get their loot. - `despawnRadius` (250 m) and `despawnSeconds` (90): untouched loot is removed when nobody was this close for this long. - `respawnMinutes` (60): a spot rolls again this long after its last roll. - `maxItems` (3000): most loot items in the world at once. - `defaultBuildingType` (residential): type of buildings no rule matches. Empty: no loot there. - `excludedPathParts`, `blacklist`: buildings without loot, and items that never spawn. Data files (all optional): - `Modes.json`: change fields of a shipped mode, or add a mode. - `Pool.json`: change, disable or add items and categories. - `Rules.json`: location rules (radius, chance multiplier, building type) and building type rules. - `Areas.json`: standalone Loot Areas with a position, or profiles for areas placed with a Config Id. ## Known limitations - Loot spawns only in Loot Areas by default. Without areas and with `worldLoot` off, there is no loot. - Loot that lies untouched, rolls and respawn timers are not saved. After a restart, loot is rolled again. - No loot in containers or vehicles, no item condition, no random attachments. Beta: feedback welcome on the Lost Hope Survival Discord: https://discord.gg/uDzYTTdsM6

License

CUSTOM LICENSE – RESTRICTED SERVER USE Version 1.0 – 2026-10-01 1. OWNERSHIP This mod, including all code, assets, configurations and documentation (the "Content"), is created and owned by BoomstickBarry / the LHDF Team (the "Author"). All rights not expressly granted in this license are reserved. 2. PERMITTED USE Without further permission, you may: a) download the Content through the Arma Reforger Workshop; b) use it in single-player, offline or local Workbench sessions for personal, non-commercial purposes; c) host it on the following authorized servers only: [Lost Hope Survival - Nizla Island]. 3. SERVER RESTRICTION You may not load, host, run or otherwise deploy the Content, in whole or in part, on any multiplayer server other than those listed in Section 2(c) without prior written permission from the Author. This applies to public, private, password-protected, unlisted, test and event servers, and to server-side-only use. 4. REQUESTING PERMISSION Requests must be sent through the Lost Hope Survival Discord: https://discord.gg/uDzYTTdsM6. Permission is valid only if given in writing by the Author, applies only to the servers named in it, and cannot be transferred or sublicensed. 5. NO REDISTRIBUTION You may not reupload, mirror, repack, merge into another mod, or otherwise redistribute the Content on any platform. 6. NO DERIVATIVES You may not modify, adapt, decompile, extract assets or code from, or create works based on the Content without written permission. Creating a separate mod that lists the Content as a dependency is allowed only for use on authorized servers. 7. NO COMMERCIAL USE You may not sell the Content or use it in any context involving direct or indirect financial gain, including servers with paid access, paid perks or donation-based advantages. 7a. NO USE OUTSIDE BOHEMIA INTERACTIVE PRODUCTS The Content may only be used within Arma Reforger and other Bohemia Interactive products. It may not be transferred to, used in, or adapted for any other game, engine or platform. 8. TECHNICAL MEASURES The Content may include checks that limit its functionality to authorized servers. Circumventing, disabling or removing these checks is prohibited. 9. TERMINATION AND REVOCATION Any breach of this license automatically ends your rights under it. The Author may revoke any granted permission at any time. After termination or revocation, you must stop using the Content on any server immediately. 10. NO WARRANTY The Content is provided "as is", without warranty of any kind. The Author is not liable for any damage, data loss or server issues arising from its use. 11. THIRD-PARTY CONTENT Any third-party material included in the Content remains subject to its own license, and nothing here overrides those terms. 12. CHANGES The Author may update this license. The version shown on the Workshop page is the one that applies. 13. SEVERABILITY If any part of this license is found unenforceable, the rest remains in effect.

Servers running this mod

2

2 currently listed servers report LHDF Loot Spawner in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 4.44 MiB
published · approved · 4.44 MiB
published · approved · 4.47 MiB
published · approved · 4.44 MiB
published · approved · 4.44 MiB
published · approved · 4.44 MiB
published · approved · 4.44 MiB
published · approved · 4.44 MiB
published · approved · 4.44 MiB
published · approved · 4.29 MiB
1.0.16Game 1.8.0.13 · 4.44 MiB · Oct 17, 2026
Dependencies: 1Scenarios: 0PublishedApproved
## [1.0.16]

### Fixed

- Ending or reloading a session no longer logs a burst of loot system script errors: removing a loot area no longer changes its building list while walking it (AGT-195). Loot behaviour during play is unchanged.

config.json entry

{
  "modId": "8BFDD097F15BF8AF",
  "name": "LHDF Loot Spawner",
  "version": "1.0.16"
}

Use LHDF Loot Spawner on your server

Add LHDF Loot Spawner to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/8BFDD097F15BF8AF
GET https://api.reforgermods.net/v2/mods/8BFDD097F15BF8AF/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.