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Workshop mod by Boomstick Barry

LHDF Core Arma Reforger Mod

# LHDF Core LHDF Core is the framework the other mods of the Lost Hope Dynamic Framework (LHDF) build on. It adds no gameplay of its own.

A4EC6C2EB388C6FD
LHDF Core preview

Ranking

Popular#946561.7Falling#453328.0
2Serversrunning this mod
0Observed players nowon servers reporting this mod
189Estimated player-hours (7d)7-day data
DeploymentTop 37%63.1ahead of 63% of tracked mods by servers running it
ActivityTop 40%59.5ahead of 60% of tracked mods by play on those servers
Popularity61.7deployment and activity combined
How those 2 installs happen100% traced
  • Required by another mod2
Last 30 days
Servers, last 30 days
2 latest4 peak, 13 Oct0 low, 4 Oct

Servers reporting the mod in each hourly observation. Covers 18 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
1 Oct22118
2 Oct23224
3 Oct12124
4 Oct02024
5 Oct22124
6 Oct22224
7 Oct12124
8 Oct12124
9 Oct12124
10 Oct22124
11 Oct22124
12 Oct22124
13 Oct24224
14 Oct22124
15 Oct23224
16 Oct33224
17 Oct23224
18 Oct22224
19 Oct22213
Observed players, last 30 days
1 latest8 peak, 1 Oct0 low, 1 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 18 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
1 Oct28018
2 Oct78024
3 Oct37024
4 Oct06024
5 Oct05024
6 Oct06024
7 Oct04024
8 Oct25024
9 Oct05024
10 Oct05024
11 Oct05024
12 Oct03024
13 Oct24024
14 Oct04024
15 Oct26024
16 Oct14024
17 Oct04024
18 Oct03024
19 Oct11013

Calculated Oct 19, 2026, 1:01 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

# LHDF Core LHDF Core is the framework the other mods of the Lost Hope Dynamic Framework (LHDF) build on. It adds no gameplay of its own.

Official Workshop description

# LHDF Core LHDF Core is the framework the other mods of the Lost Hope Dynamic Framework (LHDF) build on. It adds no gameplay of its own. Each LHDF mod registers with Core when it is loaded. Core loads the mod's settings from JSON files on the server, sends the values clients need, stores the mod's data inside the vanilla save, and adds the mod's attributes and placeables to the Game Master editor. ## Features - Settings for every LHDF mod in one JSON file per mod. The file only needs the keys you change; the server never overwrites it. - A reference of every key with its default, range and description, written on every start. - Live changes by a Game Master: settings marked as live appear as checkboxes and sliders in the Game Master "LHDF" tab, in the mod's section, apply at once and are kept in `<Key>.live.json`. Delete that file to go back to the owner's settings. - Saved data of LHDF mods (per player and per world) is part of the vanilla save. Data of a mod that is not loaded is kept. - Returning players get their saved character back when vanilla would spawn them fresh after a restart. - Game Master editor: one "LHDF" attribute tab with a heading per LHDF mod, LHDF placeables in the Game Master content browser, plain-text search ("LHDF" or a mod name). Only Game Masters in unlimited edit mode and admins can read or change these attributes. - Admin rights for LHDF features: logged-in and listed server admins, players listed in `Core.json` `admins` (identity id or Steam id) and players named in the start parameter `-lhdfAdmins "<id>,<id>"`. - Shared world index of buildings and named map locations, built once and cached. - Work queue that spreads long jobs of LHDF mods over many frames. - Performance log and a warning when LHDF work in one frame takes too long. ## Required on server and clients Core replicates settings to clients and adds Game Master attributes, so it must be loaded on the server and on every client. It is normally pulled in as a dependency of the other LHDF mods. ## Dependencies - Arma Reforger ## Configuration Settings live in `$profile:LHDF/<namespace>/Core.json`. The namespace is taken from the scenario's mission header file name unless the scenario sets one. On every start the server writes every key with its default to `_defaults/Core.md` and `_defaults/Core.json` in the same folder; copy the lines you need into `Core.json`. The same applies to every other LHDF mod, with its own key (for example `Server.json`, `VehicleLock.json`). Main keys of `Core.json`: - `debug` (default `[]`): mods whose debug lines are logged, by key, or `"*"` for all. - `perfLog` (default false): log a performance summary of LHDF work. The start parameter `-lhdfPerf` switches it on for one run. - `perfIntervalSeconds` (default 60, 10 to 3600): seconds between summaries. - `frameWarnMs` (default 25, 5 to 1000): warn when LHDF work in one frame takes longer. - `workBudgetMs` (default 2, 1 to 8): milliseconds per frame for long LHDF jobs. - `writeDefaults` (default true): write the `_defaults` reference on every start. Start parameters: - `-lhdfAdmins "<id>,<id>"` (identity ids or Steam ids; the same as `Core.json` `admins`): LHDF admin rights (for example `#save` and `#message` of LHDF Server Tools) for servers without listed admins. Vanilla admin features still need `#login`. - `-lhdfUnverifiedIdentity`: name-based player ids for local test servers without backend. Anyone using the same name gets the same data. Never use it on a public server. ## Known limitations - Without a persistence system (for example Workbench play), LHDF mods run but nothing is saved. Beta: feedback welcome on the Lost Hope Survival Discord: https://discord.gg/uDzYTTdsM6

License

CUSTOM LICENSE – RESTRICTED SERVER USE Version 1.0 – 2026-10-01 1. OWNERSHIP This mod, including all code, assets, configurations and documentation (the "Content"), is created and owned by BoomstickBarry / the LHDF Team (the "Author"). All rights not expressly granted in this license are reserved. 2. PERMITTED USE Without further permission, you may: a) download the Content through the Arma Reforger Workshop; b) use it in single-player, offline or local Workbench sessions for personal, non-commercial purposes; c) host it on the following authorized servers only: [Lost Hope Survival - Nizla Island]. 3. SERVER RESTRICTION You may not load, host, run or otherwise deploy the Content, in whole or in part, on any multiplayer server other than those listed in Section 2(c) without prior written permission from the Author. This applies to public, private, password-protected, unlisted, test and event servers, and to server-side-only use. 4. REQUESTING PERMISSION Requests must be sent through the Lost Hope Survival Discord: https://discord.gg/uDzYTTdsM6. Permission is valid only if given in writing by the Author, applies only to the servers named in it, and cannot be transferred or sublicensed. 5. NO REDISTRIBUTION You may not reupload, mirror, repack, merge into another mod, or otherwise redistribute the Content on any platform. 6. NO DERIVATIVES You may not modify, adapt, decompile, extract assets or code from, or create works based on the Content without written permission. Creating a separate mod that lists the Content as a dependency is allowed only for use on authorized servers. 7. NO COMMERCIAL USE You may not sell the Content or use it in any context involving direct or indirect financial gain, including servers with paid access, paid perks or donation-based advantages. 7a. NO USE OUTSIDE BOHEMIA INTERACTIVE PRODUCTS The Content may only be used within Arma Reforger and other Bohemia Interactive products. It may not be transferred to, used in, or adapted for any other game, engine or platform. 8. TECHNICAL MEASURES The Content may include checks that limit its functionality to authorized servers. Circumventing, disabling or removing these checks is prohibited. 9. TERMINATION AND REVOCATION Any breach of this license automatically ends your rights under it. The Author may revoke any granted permission at any time. After termination or revocation, you must stop using the Content on any server immediately. 10. NO WARRANTY The Content is provided "as is", without warranty of any kind. The Author is not liable for any damage, data loss or server issues arising from its use. 11. THIRD-PARTY CONTENT Any third-party material included in the Content remains subject to its own license, and nothing here overrides those terms. 12. CHANGES The Author may update this license. The version shown on the Workshop page is the one that applies. 13. SEVERABILITY If any part of this license is found unenforceable, the rest remains in effect.

Servers running this mod

2

2 currently listed servers report LHDF Core in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 2.6 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
published · approved · 2.59 MiB
1.0.41Game 1.8.0.13 · 2.6 MiB · Oct 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
## [1.0.41]

### Added

- For mod authors: `LHDF_TerrainGrid.MeasureCoverCell` measures one 20 m cover cell before the terrain map is ready, with the same rules as the map itself. The map and its cache are unchanged.

config.json entry

{
  "modId": "A4EC6C2EB388C6FD",
  "name": "LHDF Core",
  "version": "1.0.41"
}

Use LHDF Core on your server

Add LHDF Core to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/A4EC6C2EB388C6FD
GET https://api.reforgermods.net/v2/mods/A4EC6C2EB388C6FD/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.