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Workshop mod by olmotje

Milsim Creator Framework - Pol Arma Reforger Mod

Factions with reputation, a recruiter to switch sides, a cost for team kills and protection for new players. Early version, tested without players.

6B1F4A02C3D85E10
Milsim Creator Framework - Pol preview

Ranking

Popular#1455650.7Falling#525410.8
1Serversrunning this mod
0Observed players nowon servers reporting this mod
8Estimated player-hours (7d)7-day data
DeploymentTop 44%56.5ahead of 56% of tracked mods by servers running it
Activity42nd41.9ahead of 42% of tracked mods by play on those servers
Popularity50.7deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 2 Nov0 low, 2 Nov

Servers reporting the mod in each hourly observation. Covers 7 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Nov11023
3 Nov11124
4 Nov11124
5 Nov11124
6 Nov11124
7 Nov11124
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest2 peak, 6 Nov0 low, 2 Nov

Sampled player counts on servers reporting the mod; not unique players. Covers 7 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Nov01023
3 Nov00024
4 Nov00024
5 Nov01024
6 Nov02024
7 Nov00024
8 Nov11021
9 Nov0001

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Factions with reputation, a recruiter to switch sides, a cost for team kills and protection for new players. Early version, tested without players.

Official Workshop description

MILSIM CREATOR FRAMEWORK - POLITICS MODULE EARLY VERSION - the rules run and have been checked on a server without players. Nothing here has been tried with real people yet. Sides that mean something. A character belongs to a faction and has a standing with each of them. Both are kept on the server per character. WHAT YOU GET - Three factions: FIA, USA, USSR (mapped to your scenario's own faction keys in the settings). A new character starts with FIA unless you change it. The stored faction is put back on every spawn. - A Recruiter you place from Game Master (content browser, Modded > Objects). Three actions: Join FIA, USA, USSR. Switching has a cooldown (an hour by default). Leaving USA or USSR costs standing. - A Faction page in the inventory: your side, when you may switch, and a meter per faction as a word (Hostile to Trusted), no numbers. - Team kills: killing a member of your own faction costs standing with it. - New-player protection: when a high-level player kills a low-level one near the start area, the killer loses standing, gets a Wanted marker on the map for a while, and the home side's AI treats them as an enemy while they are inside the area. A bounty is published for other modules to use; nothing uses it yet. Each part can be switched off in the settings. FOR SERVER OWNERS - One settings file, written with defaults on first start: $profile:MCF/politics/settings.json. Faction keys, cooldown, penalties, the protection levels and area, each counter-action on or off. - Player files: $profile:MCF/politics/players/. - Log lines start with [MCF-POL]. - Vanilla kicks a player after about four team kills. FIA is switched to no kick at start (setting fiaNoKick). USA and USSR keep vanilla's kick: to turn it off set "optional kicking" off on the data collector component of your game mode prefab (see the module's readme in the repository). MEASURED, AND NOT - Checked on a dedicated server with no players: storing and reloading a character's side and standing, the switch rules, team-kill and protection logic, setting and clearing the AI override on a spawned man. - NOT tested with players: the recruiter in the world, the Faction page on screen, protection with two real players, what the AI does about a real player who is Wanted, whether the map marker icon shows in your mission's marker config, and vanilla's kick on USA/USSR team kills. - Protection needs player levels from MCF Character. Without it protection stays off and the log says so once. Everything else works alone. KNOWN LIMITS - No clans, boards, regions or villages yet; FIA team kills cost nothing. - The Wanted marker shows where the kill happened; it does not follow the killer. - The start area defaults to near Lamentin on Everon (x 1304, z 6004). Other maps need new coordinates. DEPENDENCIES - Milsim Creator Framework - Core (Better with Milsim Creator Framework - Character.)

Servers running this mod

1

1 currently listed server reports Milsim Creator Framework - Pol in its mod list. Showing the one with the most players.

Versions

7
published · approved · 156 KiB
published · approved · 156 KiB
published · approved · 155 KiB
published · approved · 142 KiB
published · approved · 139 KiB
published · approved · 88.8 KiB
published · approved · 27.9 KiB
0.0.7Game 1.9.0.37 · 156 KiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6B1F4A02C3D85E10",
  "name": "Milsim Creator Framework - Pol",
  "version": "0.0.7"
}

Use Milsim Creator Framework - Pol on your server

Add Milsim Creator Framework - Pol to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6B1F4A02C3D85E10
GET https://api.reforgermods.net/v2/mods/6B1F4A02C3D85E10/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.