published · approved · 585 KiB
Workshop mod by olmotje
Milsim Creator Framework-Core Arma Reforger Mod
The shared layer MCF modules run on: persistent storage, screens on world objects, an event layer, a self-test suite. No gameplay of its own. Docs: github.com/olmopje/milsim-creator-framework/wiki
6A50E40BA3B94A4F
Ranking
Popular#153393.4Rising#142881.0
35Serversrunning this mod
91Observed players nowon servers reporting this mod
4.8kEstimated player-hours (7d)7-day data
DeploymentTop 4%96.1ahead of 96% of tracked mods by servers running it
ActivityTop 11%89.3ahead of 89% of tracked mods by play on those servers
Popularity93.4deployment and activity combined
How those 35 installs happen100% traced
- Required by another mod35
Last 30 days
35 latest57 peak, 1 Nov23 low, 10 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 30 | 30 | 23 | 24 |
| 11 Oct | 29 | 32 | 26 | 24 |
| 12 Oct | 28 | 32 | 27 | 24 |
| 13 Oct | 28 | 31 | 27 | 24 |
| 14 Oct | 30 | 31 | 26 | 24 |
| 15 Oct | 34 | 34 | 27 | 24 |
| 16 Oct | 38 | 40 | 33 | 24 |
| 17 Oct | 40 | 40 | 35 | 24 |
| 18 Oct | 41 | 46 | 39 | 24 |
| 19 Oct | 44 | 44 | 39 | 24 |
| 20 Oct | 44 | 46 | 40 | 24 |
| 21 Oct | 45 | 48 | 42 | 24 |
| 22 Oct | 49 | 49 | 42 | 24 |
| 23 Oct | 49 | 49 | 45 | 24 |
| 24 Oct | 46 | 50 | 43 | 24 |
| 25 Oct | 48 | 49 | 46 | 24 |
| 26 Oct | 45 | 48 | 42 | 24 |
| 27 Oct | 48 | 50 | 45 | 24 |
| 28 Oct | 48 | 49 | 41 | 24 |
| 29 Oct | 50 | 53 | 46 | 24 |
| 30 Oct | 53 | 53 | 46 | 24 |
| 31 Oct | 54 | 55 | 49 | 24 |
| 1 Nov | 53 | 57 | 46 | 24 |
| 2 Nov | 47 | 54 | 46 | 24 |
| 3 Nov | 51 | 51 | 46 | 24 |
| 4 Nov | 54 | 57 | 49 | 24 |
| 5 Nov | 33 | 57 | 32 | 24 |
| 6 Nov | 28 | 34 | 28 | 24 |
| 7 Nov | 32 | 33 | 27 | 24 |
| 8 Nov | 35 | 40 | 31 | 21 |
100 latest167 peak, 24 Oct0 low, 5 Nov
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 53 | 65 | 2 | 24 |
| 11 Oct | 78 | 100 | 4 | 24 |
| 12 Oct | 36 | 62 | 2 | 24 |
| 13 Oct | 22 | 51 | 1 | 24 |
| 14 Oct | 40 | 56 | 4 | 24 |
| 15 Oct | 25 | 74 | 1 | 24 |
| 16 Oct | 42 | 63 | 2 | 24 |
| 17 Oct | 70 | 83 | 4 | 24 |
| 18 Oct | 87 | 121 | 4 | 24 |
| 19 Oct | 71 | 83 | 3 | 24 |
| 20 Oct | 56 | 93 | 6 | 24 |
| 21 Oct | 37 | 60 | 3 | 24 |
| 22 Oct | 71 | 73 | 5 | 24 |
| 23 Oct | 56 | 111 | 2 | 24 |
| 24 Oct | 81 | 167 | 7 | 24 |
| 25 Oct | 109 | 165 | 3 | 24 |
| 26 Oct | 66 | 98 | 1 | 24 |
| 27 Oct | 68 | 83 | 1 | 24 |
| 28 Oct | 44 | 87 | 1 | 24 |
| 29 Oct | 90 | 111 | 2 | 24 |
| 30 Oct | 79 | 89 | 1 | 24 |
| 31 Oct | 87 | 95 | 2 | 24 |
| 1 Nov | 119 | 121 | 7 | 24 |
| 2 Nov | 45 | 88 | 1 | 24 |
| 3 Nov | 52 | 71 | 2 | 24 |
| 4 Nov | 54 | 71 | 4 | 24 |
| 5 Nov | 19 | 62 | 0 | 24 |
| 6 Nov | 23 | 43 | 2 | 24 |
| 7 Nov | 78 | 86 | 1 | 24 |
| 8 Nov | 100 | 113 | 6 | 21 |
Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
The shared layer MCF modules run on: persistent storage, screens on world objects, an event layer, a self-test suite. No gameplay of its own. Docs: github.com/olmopje/milsim-creator-framework/wiki
Official Workshop description
MILSIM CREATOR FRAMEWORK - CORE MODULE
Core is the shared layer the other MCF modules run on. It adds no gameplay by
itself, and there is nothing to place in your world to switch it on - it
attaches itself to whatever game mode your mission uses, whether that is the
vanilla Game Master one, Conflict, Combat Ops or somebody else's modded game
mode.
WHAT IT PROVIDES
Persistent storage
- Key-value store written to the server profile
- Survives mission restart and server restart
- Each module keeps its own namespace
Screens on world objects
- Puts a real UI layout on a prop: a board, a monitor, a sheet of paper
- Built when a player comes close, torn down when the last one leaves
- Per-object read range, fade distance, refresh rate and sharpness
Event layer
- Publish and subscribe by name
- Every publisher and subscriber registers at start-up, so a chain that can
never fire is reported then instead of during a session
Tick and budget management
- Critical and cosmetic work on separate intervals, so a mission with a lot of
scripted props does not spend its frame on things nobody is looking at
Self-test suite
- Runs inside a live session with real connected players, because replication
faults do not show up in a single-player editor
- Each check logs what it measured and what a failure would cost a player
Also: logging behind one switch, object identity, Game Master attribute
plumbing, and the data set registry the Mission Data screen reads.
DOCUMENTATION AND BUG REPORTS
https://github.com/olmopje/milsim-creator-framework/wiki
The wiki covers both halves of every module: what you set up in the Workbench
and what you do in Game Master. "Your First Mission" walks from an empty world
to something playable.
Bugs and requests:
https://github.com/olmopje/milsim-creator-framework/issues
Tell us what you did, what happened and what you expected. If you can, attach
the [MCF] lines from your log - every part of the framework writes one when it
starts and another when it does something, and those lines are usually the
whole answer.
REQUIREMENTS
Core is a dependency. Load it together with Milsim Creator Framework -
Intelligence.
Servers running this mod
3737 currently listed servers report Milsim Creator Framework-Core in its mod list. Showing the 5 with the most players.
- TFK-KD | Campaign | PVE | ModernOnline · Game Master - Merak Island53 / 128players
- 741st Korps of Krieg | Warhammer 40k | Milsim | discord.gg/bsDJfPX3MJOnline · Krieg Bellau wood20 / 60players
- Northstar Defence Force | War on the American Front | MILSIMOnline · YellowStoneGM6 / 20players
- SAMC Official MilSim Server Discord: https://discord.gg/KvKsveCJFYOnline · #AR-Editor_Mission_GM_Eden_Name4 / 64players
- [FR GCP] Groupement Commando Parachutiste | MILSIMOnline · <Insert world name>3 / 32players
Versions
100.0.49Game 1.9.0.37 · 585 KiB · Nov 6, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A50E40BA3B94A4F",
"name": "Milsim Creator Framework-Core",
"version": "0.0.49"
}Use Milsim Creator Framework-Core on your server
Add Milsim Creator Framework-Core to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94A4F
GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94A4F/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.