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Workshop mod by olmotje

Milsim Creator Framework-Core Arma Reforger Mod

The shared layer MCF modules run on: persistent storage, screens on world objects, an event layer, a self-test suite. No gameplay of its own. Docs: github.com/olmopje/milsim-creator-framework/wiki

6A50E40BA3B94A4F
Milsim Creator Framework-Core preview

Ranking

Popular#153393.4Rising#142881.0
35Serversrunning this mod
91Observed players nowon servers reporting this mod
4.8kEstimated player-hours (7d)7-day data
DeploymentTop 4%96.1ahead of 96% of tracked mods by servers running it
ActivityTop 11%89.3ahead of 89% of tracked mods by play on those servers
Popularity93.4deployment and activity combined
How those 35 installs happen100% traced
  • Required by another mod35
Last 30 days
Servers, last 30 days
35 latest57 peak, 1 Nov23 low, 10 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct30302324
11 Oct29322624
12 Oct28322724
13 Oct28312724
14 Oct30312624
15 Oct34342724
16 Oct38403324
17 Oct40403524
18 Oct41463924
19 Oct44443924
20 Oct44464024
21 Oct45484224
22 Oct49494224
23 Oct49494524
24 Oct46504324
25 Oct48494624
26 Oct45484224
27 Oct48504524
28 Oct48494124
29 Oct50534624
30 Oct53534624
31 Oct54554924
1 Nov53574624
2 Nov47544624
3 Nov51514624
4 Nov54574924
5 Nov33573224
6 Nov28342824
7 Nov32332724
8 Nov35403121
Observed players, last 30 days
100 latest167 peak, 24 Oct0 low, 5 Nov

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct5365224
11 Oct78100424
12 Oct3662224
13 Oct2251124
14 Oct4056424
15 Oct2574124
16 Oct4263224
17 Oct7083424
18 Oct87121424
19 Oct7183324
20 Oct5693624
21 Oct3760324
22 Oct7173524
23 Oct56111224
24 Oct81167724
25 Oct109165324
26 Oct6698124
27 Oct6883124
28 Oct4487124
29 Oct90111224
30 Oct7989124
31 Oct8795224
1 Nov119121724
2 Nov4588124
3 Nov5271224
4 Nov5471424
5 Nov1962024
6 Nov2343224
7 Nov7886124
8 Nov100113621

Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

The shared layer MCF modules run on: persistent storage, screens on world objects, an event layer, a self-test suite. No gameplay of its own. Docs: github.com/olmopje/milsim-creator-framework/wiki

Official Workshop description

MILSIM CREATOR FRAMEWORK - CORE MODULE Core is the shared layer the other MCF modules run on. It adds no gameplay by itself, and there is nothing to place in your world to switch it on - it attaches itself to whatever game mode your mission uses, whether that is the vanilla Game Master one, Conflict, Combat Ops or somebody else's modded game mode. WHAT IT PROVIDES Persistent storage - Key-value store written to the server profile - Survives mission restart and server restart - Each module keeps its own namespace Screens on world objects - Puts a real UI layout on a prop: a board, a monitor, a sheet of paper - Built when a player comes close, torn down when the last one leaves - Per-object read range, fade distance, refresh rate and sharpness Event layer - Publish and subscribe by name - Every publisher and subscriber registers at start-up, so a chain that can never fire is reported then instead of during a session Tick and budget management - Critical and cosmetic work on separate intervals, so a mission with a lot of scripted props does not spend its frame on things nobody is looking at Self-test suite - Runs inside a live session with real connected players, because replication faults do not show up in a single-player editor - Each check logs what it measured and what a failure would cost a player Also: logging behind one switch, object identity, Game Master attribute plumbing, and the data set registry the Mission Data screen reads. DOCUMENTATION AND BUG REPORTS https://github.com/olmopje/milsim-creator-framework/wiki The wiki covers both halves of every module: what you set up in the Workbench and what you do in Game Master. "Your First Mission" walks from an empty world to something playable. Bugs and requests: https://github.com/olmopje/milsim-creator-framework/issues Tell us what you did, what happened and what you expected. If you can, attach the [MCF] lines from your log - every part of the framework writes one when it starts and another when it does something, and those lines are usually the whole answer. REQUIREMENTS Core is a dependency. Load it together with Milsim Creator Framework - Intelligence.

Servers running this mod

37

37 currently listed servers report Milsim Creator Framework-Core in its mod list. Showing the 5 with the most players.

View all 37 servers

Versions

10
published · approved · 585 KiB
published · approved · 585 KiB
published · approved · 585 KiB
published · approved · 585 KiB
published · approved · 585 KiB
published · approved · 584 KiB
published · approved · 584 KiB
published · approved · 584 KiB
published · approved · 534 KiB
published · approved · 485 KiB
0.0.49Game 1.9.0.37 · 585 KiB · Nov 6, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A50E40BA3B94A4F",
  "name": "Milsim Creator Framework-Core",
  "version": "0.0.49"
}

Use Milsim Creator Framework-Core on your server

Add Milsim Creator Framework-Core to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94A4F
GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94A4F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.