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Workshop mod by XirisX

TLL_BuildingSystem Arma Reforger Mod

Build and upgrade your own base with modular structures, material progression, crafting stations and PIN-protected doors.

6AB65B2ACF03D981
TLL_BuildingSystem preview

Ranking

Popular#931766.9Falling#202764.0
2Serversrunning this mod
0Observed players nowon servers reporting this mod
97Estimated player-hours (7d)7-day data
DeploymentTop 29%71.5ahead of 71% of tracked mods by servers running it
ActivityTop 40%59.9ahead of 60% of tracked mods by play on those servers
Popularity66.9deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod1
Last 30 days
Servers, last 30 days
1 latest5 peak, 31 Oct1 low, 27 Oct

Servers reporting the mod in each hourly observation. Covers 12 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
27 Oct1116
28 Oct22124
29 Oct33124
30 Oct34324
31 Oct55224
1 Nov35324
2 Nov23124
3 Nov33224
4 Nov35324
5 Nov13124
6 Nov12124
7 Nov23124
8 Nov12121
9 Nov1111
Observed players, last 30 days
0 latest5 peak, 1 Nov0 low, 27 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 12 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
27 Oct0106
28 Oct12024
29 Oct03024
30 Oct02024
31 Oct22024
1 Nov25024
2 Nov03024
3 Nov44024
4 Nov14024
5 Nov02024
6 Nov01024
7 Nov14024
8 Nov01021
9 Nov0001

Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Build and upgrade your own base with modular structures, material progression, crafting stations and PIN-protected doors.

Official Workshop description

TLL_BuildingSystem – The Last Light Base Building Build a place to survive. TLL_BuildingSystem brings modular construction, material progression, base ownership, PIN access, specialized storage and persistent base management to Arma Reforger. Developed for The Last Light and Project Ashfall. MODULAR CONSTRUCTION Create your layout with foundations, triangle foundations, ceilings, walls, half walls, staircases, doorways and window walls. Use the building manual to select pieces and view a placement preview before confirming construction. Snapping, rotation and adjustable foundation height help align your base with its surroundings. Placement is checked on the server, including support, authorized build areas and resource requirements. FIVE MATERIAL TIERS Progress through Wood, Stone, Copper, Iron and Titanium. Building and upgrading consume the required materials through the TLL resource economy. The base-upgrade system groups structure types and advances eligible pieces through the required tier progression, preventing stronger pieces from bypassing unfinished lower-tier work. Upgrade checks preserve the original pieces when requirements cannot be met. BASE CONSOLE & OWNERSHIP Deploy a base console to establish a 50-metre horizontal building zone with a starter foundation. The owner and authorized builders can construct within that zone. Placement restrictions account for the player's position and the structure's footprint, and prevent unauthorized construction inside another base. One owner cannot deploy a second active console elsewhere. PIN ACCESS & SHARED BUILDING Set a base PIN to authorize other players to build in your zone. Incorrect PINs are rejected, and changing the base PIN revokes previously granted teammate access. Doors and base consoles use their supported ownership and PIN-locking interactions. Access checks run on the server. SPECIALIZED STORAGE LOCKERS Deploy lockers using their matching portable notebook kits. Preview and rotate each locker before placement; the kit is consumed only after successful placement and saving. - Weapon Locker: weapons, ammunition and supported weapon accessories. - Military Equipment Locker: equipment classified as military gear by the storage rules. - General Locker: other supported supplies and general items. Filters also inspect nested contents, preventing a bag from bypassing the locker's category rules. Owners and console-authorized builders can access their base storage. An item's assigned category determines its compatible locker; canteens currently fall under military equipment. PERSISTENT BASES & CONTENTS The base save system records supported building pieces, their position and orientation, ownership, base membership, lock state, authorized identities and expiry information. Supported locker contents retain their prefab tree, nested items, magazine ammunition and saved item health where applicable. Remaining canteen water is also preserved, distinguishing empty, partially filled and full containers. Older saves without water fields remain readable and retain prefab defaults for those items; water quantities that were never saved cannot be recovered. SEVEN-DAY BASE MAINTENANCE New consoles receive seven real days before expiry. An authorized owner or builder can refresh the base to extend its deadline to seven days from the refresh. The deadline continues while players are offline. Expired bases are removed with their bound structures, lockers and stored contents. Membership-based cleanup preserves neighboring bases, including nearby or overlapping structures belonging to another base. A base cannot be refreshed after its expiry deadline has passed. SERVER MOD INTEGRATION A versioned server-side API allows trusted Enfusion mods to inspect base metadata and request destruction under their own conditions. It includes expiry-only removal by default, explicit server-policy removal, an administrator-checked path, audit reasons and stale-base checks. This is an in-game scripting API, not a public HTTP service. REQUIREMENTS & COMPATIBILITY Requires TLL_LootSystem and the appropriate BuildingSystem setup in your scenario. Use compatible versions of the related TLL addons. Player inventory persistence and garage cargo are handled by their separate systems. CURRENT STATUS Updated for Arma Reforger 1.9.0.37. Local validation passed 217 checks covering storage, permissions, locker placement, saved-content restoration in a new play session, console/foundation construction, destruction and expiry behavior. Dedicated-server restart and remote-player testing remain pending; a local play-session reload is not a full server restart test. COMMUNITY & FEEDBACK Report issues, suggest improvements and follow Project Ashfall: https://discord.gg/GH6vQzQ7en

Servers running this mod

2

2 currently listed servers report TLL_BuildingSystem in its mod list. Showing the 2 with the most players.

Versions

8
published · approved · 498 MiB
published · approved · 498 MiB
published · approved · 1.38 GiB
published · approved · 1.38 GiB
published · approved · 53.3 MiB
published · approved · 53.3 MiB
published · approved · 53.3 MiB
published · approved · 53.3 MiB
1.0.7Game 1.9.0.37 · 498 MiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6AB65B2ACF03D981",
  "name": "TLL_BuildingSystem",
  "version": "1.0.7"
}

Use TLL_BuildingSystem on your server

Add TLL_BuildingSystem to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6AB65B2ACF03D981
GET https://api.reforgermods.net/v2/mods/6AB65B2ACF03D981/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.