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Workshop mod by XirisX

TLL_LootSystem WIP Arma Reforger Mod

Dynamic tier-based loot for Arma Reforger. Search world containers, discover weapons and gear, use physical tiered keys, and build progression-driven scenarios.

6A4F61ED4143DA79
TLL_LootSystem WIP preview

Ranking

Popular#914067.7Falling#43092.4
2Serversrunning this mod
0Observed players nowon servers reporting this mod
123Estimated player-hours (7d)7-day data
DeploymentTop 29%71.3ahead of 71% of tracked mods by servers running it
ActivityTop 38%62.3ahead of 62% of tracked mods by play on those servers
Popularity67.7deployment and activity combined
How those 2 installs happen100% traced
  • Required by another mod2
Last 30 days
Servers, last 30 days
1 latest6 peak, 29 Oct1 low, 5 Nov

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct44323
11 Oct45324
12 Oct44324
13 Oct44424
14 Oct45424
15 Oct44324
16 Oct44424
17 Oct44324
18 Oct44424
19 Oct44324
20 Oct44424
21 Oct44424
22 Oct44424
23 Oct44424
24 Oct45424
25 Oct34324
26 Oct24224
27 Oct34224
28 Oct45224
29 Oct56224
30 Oct46424
31 Oct66224
1 Nov36324
2 Nov24224
3 Nov34224
4 Nov45324
5 Nov13124
6 Nov22124
7 Nov34124
8 Nov13121
9 Nov1111
Observed players, last 30 days
0 latest7 peak, 12 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct34023
11 Oct56024
12 Oct47024
13 Oct66024
14 Oct35024
15 Oct35024
16 Oct34024
17 Oct26024
18 Oct45024
19 Oct35024
20 Oct02024
21 Oct55024
22 Oct24024
23 Oct23024
24 Oct27024
25 Oct16024
26 Oct04024
27 Oct01024
28 Oct13024
29 Oct04024
30 Oct05024
31 Oct55024
1 Nov26024
2 Nov05024
3 Nov44024
4 Nov24024
5 Nov02024
6 Nov01024
7 Nov14024
8 Nov01021
9 Nov0001

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Dynamic tier-based loot for Arma Reforger. Search world containers, discover weapons and gear, use physical tiered keys, and build progression-driven scenarios.

Official Workshop description

Credits & Special Thanks – TLL_LootSystem A special thanks to FriendlyModder for the inspiration behind TLL_LootSystem. A significant part of the inspiration came from FriendlyModder's loot system, particularly the approach of overriding existing prefabs to make containers searchable and give them a configurable chance to spawn loot. This concept played an important role in the development of TLL_LootSystem and helped shape how the system interacts with existing world objects. While TLL_LootSystem is being developed with its own features and functionality, I want to acknowledge and give proper credit to FriendlyModder for the original inspiration and their contribution to the Arma Reforger modding community. Thank you, FriendlyModder, for sharing your work with the community! THE LAST LIGHT — LOOT SYSTEM Scavenge supplies, unlock valuable containers, mine resources, and harvest timber. TLL LootSystem brings searchable containers, configurable loot tables, consumables, valuables, rare weapons, and harvesting to Project Ashfall and custom survival scenarios. SEARCHABLE CONTAINERS Search supported cupboards, wardrobes, dressers, shelves, lockers, safes, crates, and cardboard boxes. Includes expanded support for 38 additional furniture and storage prefabs. Container profiles control item counts, spawn chances, eligible categories, loot tiers, and respawn timers. LOOT AND PROGRESSION Five loot tiers cover weapons, ammunition, attachments, throwables, clothing, protective equipment, backpacks, medical supplies, tools, food, drinks, keys, and valuables. Weighted selection allows scenario creators to tune rarity and rewards. KEYS AND LOCKED CONTAINERS Selected containers require a matching-tier TLL key. Equip the correct key in your hand to unlock and search. Successful unlocking consumes the key. Requirements are configurable per container. 190 FOOD AND DRINK ITEMS Includes individually named produce, canned food, snacks, prepared meals, water containers, soft drinks, and other beverages. Configurable food, water, and energy values support TLL survival-system integration. Hunger, thirst, and stamina behavior depend on the accompanying Metabolism setup. Alcohol has no intoxication effect. VALUABLES AND RARE WEAPONS Discover copper, silver, and gold coins, precious-metal bars, silver collectibles, goblets, chalices, and other valuables. Selected containers have separate gold or silver bonus rolls alongside normal loot. Rare gold-and-black rifles retain native weapon mechanics, animations, sights, sounds, and reload behavior: • Golden AK-74: 5.45×39 ammunition and compatible magazines. • Golden M16A2: 5.56×45 STANAG magazines. MINING Equip the Old Pickaxe and use the native melee attack: • Normal Rocks: copper, iron, silver, or gold ore. • Void Touched Rocks: titanium ore. • Crystal Stone Rocks: one of four collectible crystals. Default nodes require five valid strikes, produce one ground resource, and respawn after ten minutes. Hit counts, rewards, yields, and respawn times are configurable. WOODCUTTING AND PLANKS Equip the Fire Axe to harvest the placeable TLL pine and supported native destructible trees. Default harvesting takes eight valid strikes and produces two ground logs. The placeable pine falls, is removed, and respawns after fifteen minutes. Refine one carried log into four planks at the Old Workbench. If the output cannot enter your inventory, it remains on the ground beside you. SCENARIO SETUP Customize loot chances, item counts, categories, tiers, keys, respawn timers, and extra rewards. Additional catalogs can register content through the shared loot registry. Place mining nodes and crafting stations in your scenario. Terrain rocks are not automatically converted into mining nodes. Base building, traders, metabolism, and long-term persistence are provided by their respective addons. COMPATIBILITY Checked with Arma Reforger 1.9.0.37. Script compilation, food/drink resource loading, and harvesting regression tests passed. Multiplayer integration and restart behavior depend on the complete scenario and server mod setup. JOIN PROJECT ASHFALL https://discord.gg/GH6vQzQ7en

Servers running this mod

2

2 currently listed servers report TLL_LootSystem WIP in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 396 MiB
published · approved · 396 MiB
published · approved · 396 MiB
published · approved · 286 MiB
published · approved · 220 MiB
published · approved · 220 MiB
published · approved · 220 MiB
published · approved · 220 MiB
published · approved · 171 MiB
published · approved · 171 MiB
1.0.25Game 1.9.0.37 · 396 MiB · Nov 6, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A4F61ED4143DA79",
  "name": "TLL_LootSystem WIP",
  "version": "1.0.25"
}

Use TLL_LootSystem WIP on your server

Add TLL_LootSystem WIP to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A4F61ED4143DA79
GET https://api.reforgermods.net/v2/mods/6A4F61ED4143DA79/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.