published · approved · 63.4 KiB
Workshop mod by Dekot3LT
COE2 x Deko Hacking Arma Reforger Mod
COE2 x Deko Hacking
6A935A70063F13E8
Ranking
Popular#346384.7Falling#16297.4
16Serversrunning this mod
10Observed players nowon servers reporting this mod
1.3kEstimated player-hours (7d)7-day data
DeploymentTop 10%89.9ahead of 90% of tracked mods by servers running it
ActivityTop 23%76.8ahead of 77% of tracked mods by play on those servers
Popularity84.7deployment and activity combined
How those 16 installs happen100% traced
- Not identified as a dependency16
Last 30 days
16 latest18 peak, 17 Oct1 low, 10 Oct
Servers reporting the mod in each hourly observation. Covers 9 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 5 | 6 | 1 | 21 |
| 11 Oct | 8 | 9 | 5 | 24 |
| 12 Oct | 9 | 10 | 8 | 24 |
| 13 Oct | 9 | 9 | 6 | 24 |
| 14 Oct | 11 | 11 | 9 | 24 |
| 15 Oct | 12 | 12 | 9 | 24 |
| 16 Oct | 15 | 15 | 11 | 24 |
| 17 Oct | 18 | 18 | 12 | 24 |
| 18 Oct | 16 | 18 | 15 | 24 |
| 19 Oct | 16 | 16 | 13 | 15 |
4 latest27 peak, 18 Oct0 low, 10 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 9 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 3 | 7 | 0 | 21 |
| 11 Oct | 7 | 13 | 1 | 24 |
| 12 Oct | 9 | 16 | 0 | 24 |
| 13 Oct | 9 | 14 | 0 | 24 |
| 14 Oct | 13 | 14 | 0 | 24 |
| 15 Oct | 13 | 19 | 0 | 24 |
| 16 Oct | 9 | 26 | 0 | 24 |
| 17 Oct | 18 | 23 | 2 | 24 |
| 18 Oct | 8 | 27 | 1 | 24 |
| 19 Oct | 4 | 12 | 0 | 15 |
Calculated Oct 19, 2026, 2:34 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
COE2 x Deko Hacking
Official Workshop description
Thanks for Kexanone for making original framework.
COE2 Deko Hacking
Adds seven hacking and defusal objectives to COE2’s mission pool:
Timed bomb defusal
Civilian explosive-vest rescue
Missile launch cancellation
Linked bomb networks with 3–5 charges
Enemy server intelligence downloads
Locked-building intelligence recovery
Preventing a missile strike on the friendly base
Servers and terminals spawn indoors, while bombs prefer buildings where suitable locations exist. Secured entrances use synchronized readers on both sides, including double doors.
Optional PIN notes and keycards can be discovered in other buildings or recovered from enemy squad leaders. Some clues are protected by mechanical locks requiring a Deko Lockpick Kit. Intel hacking can trigger alarms and send nearby enemy squads toward your position.
Requirements: COE2 and Deko Hacking. Bring a hacking laptop and a lockpick kit for the full experience.
Compatible with CPO Frontline’s existing random COE2 objective selection when the required addons are enabled. Objective availability depends on the selected AO and suitable spawn locations.
Credits and thanks
A big thank you to Kexanone, the developer of COE2 and Kex Scenario Core, for creating the mission framework that makes this addon possible. Your work provides a great foundation for expanding cooperative PvE gameplay with new objectives and interactions.
Thanks also to everyone testing the addon and sharing feedback!
Servers running this mod
1616 currently listed servers report COE2 x Deko Hacking in its mod list. Showing the 5 with the most players.
- GER Edelweiß | Merak PvE | Light-MilSim | BW | RHS | GRSOnline · COE2 - Merak Island5 / 64players
- [GER/ENG] 95th Special OperationsOnline · COE2 - Merak Island3 / 10players
- [CH] Swiss-Chillsim [PVE] [GER/FR/IT] discord.gg/msSvHqeewHOnline · Swiss Chillsim0 / 20players
- [VLSA] Server 1 - VoodooMonkeys Mission ServerOnline · COE2 - Zargabad0 / 10players
- COE2 Co-opOnline · A Arma Reforger Server!0 / 4players
Versions
81.0.7Game 1.8.0.13 · 63.4 KiB · Oct 11, 2026
Dependencies: 7Scenarios: 0PublishedApproved
Added rapier missions.
Added some fixesconfig.json entry
{
"modId": "6A935A70063F13E8",
"name": "COE2 x Deko Hacking",
"version": "1.0.7"
}Use COE2 x Deko Hacking on your server
Add COE2 x Deko Hacking to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A935A70063F13E8
GET https://api.reforgermods.net/v2/mods/6A935A70063F13E8/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.