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Workshop mod by olmotje

Milsim Creator Framework -Char Arma Reforger Mod

Levels, attributes, skills and perks for your character, shown on pages in the inventory. XP comes from helping people and covering ground, not from kills. Early version.

6A7C3E58B2D14C01
Milsim Creator Framework -Char preview

Ranking

Popular#1451650.7Falling#508310.6
1Serversrunning this mod
0Observed players nowon servers reporting this mod
8Estimated player-hours (7d)7-day data
DeploymentTop 43%56.6ahead of 57% of tracked mods by servers running it
Activity42nd41.9ahead of 42% of tracked mods by play on those servers
Popularity50.7deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 2 Nov0 low, 2 Nov

Servers reporting the mod in each hourly observation. Covers 7 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Nov11023
3 Nov11124
4 Nov11124
5 Nov11124
6 Nov11124
7 Nov11124
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest2 peak, 6 Nov0 low, 2 Nov

Sampled player counts on servers reporting the mod; not unique players. Covers 7 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Nov01023
3 Nov00024
4 Nov00024
5 Nov01024
6 Nov02024
7 Nov00024
8 Nov11021
9 Nov0001

Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Levels, attributes, skills and perks for your character, shown on pages in the inventory. XP comes from helping people and covering ground, not from kills. Early version.

Official Workshop description

MILSIM CREATOR FRAMEWORK - CHARACTER MODULE EARLY VERSION - it runs and its logic has been checked on a server without players, but it has not been played for hours. The numbers are first guesses. Expect rough edges and please report what you find. A character that grows. The progress belongs to the character, not to the session: it is kept on the server and comes back when that character is worn again. WHAT YOU GET - XP and a level from 1 to 50, one perk point per level. - XP for treating another person, for distance on foot and by vehicle, and for time alive. Nothing for kills. - Three attributes (strength, endurance, agility) and three skills (first aid, driving, stealth) that grow by use. - Perks in three ranks, bought with points: Field dressing (faster medical actions), Pathfinder (less slowdown in brush), Second wind (a stamina refill once per rest). One more perk is listed as coming soon. - Four pages in the vanilla inventory: Character, Skills, Perks, and a gear button for personal options. Small notices for XP, growth and level-up. - Nothing about aim, recoil, sway or damage is touched. Nobody gets faster than vanilla's normal speed. FOR SERVER OWNERS - One settings file, written with defaults on first start: $profile:MCF/character/settings.json. XP values, growth costs, perk ranks and prices, which notices exist, and a list of perks to switch off. Wrong values are corrected for the run and logged. - Player files: $profile:MCF/character/players/. Written a few seconds after a change and when a character is put away. - Log lines start with [MCF-CH]. MEASURED, AND NOT - Checked on a dedicated server with no players: storing and reloading a character, XP rules, growth and perk buying, the tab pages' logic. - NOT tested with players: the stamina effect with two clients (it is applied on the player's own machine), distance XP for a real player or a vehicle, how the pages look at resolutions other than 1920x1080, replication under load. - XP balance is unplayed. The targets (a skill at 5 after about 8 hours of focused use, at 10 after 80 to 100) are calculations, not experience. Change them in the settings file. KNOWN LIMITS - No XP for kills; vanilla's own Conflict rewards are not touched. - Strength does not raise the carry limit (no vanilla script reads it); it lowers stamina drain under a heavy load instead. - Stealth has no source of growth yet. - Hunger, thirst and energy are not in this module. Keep your metabolism mod. - Growth tracks and perks are fixed in code; the file changes their numbers. DEPENDENCIES - Milsim Creator Framework - Core

Servers running this mod

1

1 currently listed server reports Milsim Creator Framework -Char in its mod list. Showing the one with the most players.

Versions

10
published · approved · 22.7 MiB
published · approved · 22.7 MiB
published · approved · 22.7 MiB
published · approved · 22.7 MiB
published · approved · 22.7 MiB
published · approved · 22.7 MiB
published · approved · 22.7 MiB
published · approved · 22.7 MiB
published · approved · 98.6 KiB
published · approved · 79.7 KiB
0.0.11Game 1.9.0.37 · 22.7 MiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A7C3E58B2D14C01",
  "name": "Milsim Creator Framework -Char",
  "version": "0.0.11"
}

Use Milsim Creator Framework -Char on your server

Add Milsim Creator Framework -Char to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A7C3E58B2D14C01
GET https://api.reforgermods.net/v2/mods/6A7C3E58B2D14C01/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.