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Workshop mod by unrealxinferno

Dynamic Operations 2 Arma Reforger Mod

Dynamic Operations 2 is a PvE campaign mod for Arma Reforger. It generates objectives from the map, with intel to uncover, areas to capture, caches to destroy, and an enemy commander to hunt.

6A74115AE1FF6652
Dynamic Operations 2 preview

Ranking

Popular#805866.8Rising#4499.2
3Serversrunning this mod
1Observed players nowon servers reporting this mod
180Estimated player-hours (7d)7-day data
DeploymentTop 28%71.9ahead of 72% of tracked mods by servers running it
ActivityTop 41%59.0ahead of 59% of tracked mods by play on those servers
Popularity66.8deployment and activity combined
How those 3 installs happen100% traced
  • Not identified as a dependency2
  • Required by another mod1
Last 30 days
Servers, last 30 days
4 latest8 peak, 15 Oct0 low, 26 Sept

Servers reporting the mod in each hourly observation. Covers 23 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
26 Sept1107
27 Sept12124
28 Sept11024
29 Sept33124
30 Sept33224
1 Oct44324
2 Oct24224
3 Oct23124
4 Oct34224
5 Oct23124
6 Oct12124
7 Oct12024
8 Oct22024
9 Oct45224
10 Oct44224
11 Oct24224
12 Oct23124
13 Oct33024
14 Oct33124
15 Oct78324
16 Oct46424
17 Oct44324
18 Oct56424
19 Oct47417
Observed players, last 30 days
2 latest17 peak, 4 Oct0 low, 26 Sept

Sampled player counts on servers reporting the mod; not unique players. Covers 23 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
26 Sept1407
27 Sept114024
28 Sept014024
29 Sept33024
30 Sept33024
1 Oct04024
2 Oct26024
3 Oct04024
4 Oct017024
5 Oct112024
6 Oct13024
7 Oct12024
8 Oct12024
9 Oct02024
10 Oct22024
11 Oct112024
12 Oct312024
13 Oct03024
14 Oct12024
15 Oct26024
16 Oct12024
17 Oct01024
18 Oct012024
19 Oct23017

Calculated Oct 19, 2026, 4:18 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Dynamic Operations 2 is a PvE campaign mod for Arma Reforger. It generates objectives from the map, with intel to uncover, areas to capture, caches to destroy, and an enemy commander to hunt.

Official Workshop description

Dynamic Operations is a PVE mission framework, the goal of which is to provide a simple framework that can generate massive dynamic campaigns that persist across multiple sessions. At it's core, Dynamic Operations aims to provide what it says on the tin, no two operations should be the same. The system intelligently scans maps, assigns enemy strongpoints, spawns defences, minefields, weapons caches and officers which are all playing a part in the overall campaign. The gameplay loop is entirely driven by the players through SSE (Secure Site Exploitation); When you kill enemies, take their personal belongings, collect as many as you can and return them to your HQ to generate Intel that will reveal objective locations around the map. There are currently three ways to win a Dynamic Operations campaign: 1) Capture the Island - Standard domination, kill everything and everyone 2) Assassinate the regional commander: Every map will have a command structure. Killing officers gives intel about the region's commander, an elusive officer that is heavily defended, who when killed, will end the scenario. 3) Destroy enemy supplies; The map will generate a set amount of ammo caches, locate and destroy them all to win the campaign. You may choose any of the above to be your desired endstate, or all at once it's up to you. AI are finite and can only deploy if their commander can spare the supplies. Setup currently for any map takes around 5 minutes in the workbench. Current Features: Dynamic AI presence that persists across sessions Dynamic Defences Minefields Intel/SSE system Minimal UI Easily ported into ANY map. Planned Features: Dynamic Civilian presence and reputation Ambush AI Supply Routes SUPPORT: https://discord.gg/9dEE29QdNh

Scenarios

2
Dynamic Operations CainDynamic Operations 2 · 64 players

Persistent dynamic PvE campaign test on Kolgujev.

{E5130A57ED55421B}Missions/DO2_CAIN.conf

Running on 1 server now

Dynamic OperationsDynamic Operations 2 · 64 players

Persistent dynamic PvE campaign test on Everon.

{6A74115AE2000006}Missions/DO2_Eden.conf

Running on 1 server now

Servers running this mod

5

5 currently listed servers report Dynamic Operations 2 in its mod list. Showing the 5 with the most players.

Versions

10
published · approved · 1.86 MiB
published · approved · 1.85 MiB
published · approved · 1.84 MiB
published · approved · 1.81 MiB
published · approved · 1.81 MiB
published · approved · 1.81 MiB
published · approved · 1.81 MiB
published · approved · 1.79 MiB
published · approved · 1.79 MiB
published · approved · 1.79 MiB
0.13.0Game 1.8.0.13 · 1.86 MiB · Oct 19, 2026
Dependencies: 2Scenarios: 2PublishedApproved
Metrics integration for upcoming major update.

config.json entry

{
  "modId": "6A74115AE1FF6652",
  "name": "Dynamic Operations 2",
  "version": "0.13.0"
}

Use Dynamic Operations 2 on your server

Add Dynamic Operations 2 to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A74115AE1FF6652
GET https://api.reforgermods.net/v2/mods/6A74115AE1FF6652/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.