published · approved · 10.2 MiB
Workshop mod by Richmuel UK
RUK IED Arma Reforger Mod
Adds a variety of different IEDs which have physical defusal mechanics.
65666CA764BB11E9
Ranking
Popular#43598.0Rising#55689.9
228Serversrunning this mod
93Observed players nowon servers reporting this mod
30.6kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.9ahead of 99% of tracked mods by servers running it
ActivityTop 3%96.8ahead of 97% of tracked mods by play on those servers
Popularity98.0deployment and activity combined
How those 228 installs happen99% traced
- Not identified as a dependency167
- Required by another mod59
- Unknown2
Last 30 days
228 latest258 peak, 25 Sept196 low, 14 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 235 | 235 | 226 | 10 |
| 20 Sept | 225 | 242 | 224 | 24 |
| 21 Sept | 237 | 237 | 217 | 24 |
| 22 Sept | 236 | 243 | 224 | 24 |
| 23 Sept | 246 | 252 | 227 | 24 |
| 24 Sept | 247 | 250 | 243 | 24 |
| 25 Sept | 251 | 258 | 237 | 24 |
| 26 Sept | 243 | 252 | 241 | 24 |
| 27 Sept | 248 | 252 | 229 | 24 |
| 28 Sept | 236 | 249 | 236 | 24 |
| 29 Sept | 235 | 239 | 228 | 24 |
| 30 Sept | 239 | 244 | 233 | 24 |
| 1 Oct | 245 | 249 | 235 | 24 |
| 2 Oct | 220 | 248 | 213 | 24 |
| 3 Oct | 219 | 221 | 215 | 24 |
| 4 Oct | 227 | 238 | 215 | 24 |
| 5 Oct | 213 | 229 | 209 | 24 |
| 6 Oct | 213 | 216 | 204 | 24 |
| 7 Oct | 220 | 221 | 211 | 24 |
| 8 Oct | 222 | 222 | 210 | 24 |
| 9 Oct | 216 | 221 | 213 | 24 |
| 10 Oct | 219 | 225 | 214 | 24 |
| 11 Oct | 219 | 219 | 210 | 24 |
| 12 Oct | 215 | 216 | 208 | 24 |
| 13 Oct | 209 | 217 | 205 | 24 |
| 14 Oct | 199 | 209 | 196 | 24 |
| 15 Oct | 212 | 212 | 197 | 24 |
| 16 Oct | 215 | 223 | 207 | 24 |
| 17 Oct | 220 | 224 | 210 | 24 |
| 18 Oct | 225 | 230 | 218 | 24 |
| 19 Oct | 228 | 228 | 225 | 14 |
100 latest556 peak, 27 Sept36 low, 14 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 435 | 523 | 187 | 10 |
| 20 Sept | 337 | 528 | 82 | 24 |
| 21 Sept | 263 | 441 | 65 | 24 |
| 22 Sept | 218 | 411 | 64 | 24 |
| 23 Sept | 263 | 313 | 60 | 24 |
| 24 Sept | 238 | 373 | 83 | 24 |
| 25 Sept | 326 | 336 | 79 | 24 |
| 26 Sept | 494 | 494 | 125 | 24 |
| 27 Sept | 393 | 556 | 148 | 24 |
| 28 Sept | 207 | 420 | 55 | 24 |
| 29 Sept | 225 | 336 | 69 | 24 |
| 30 Sept | 327 | 368 | 90 | 24 |
| 1 Oct | 235 | 435 | 69 | 24 |
| 2 Oct | 302 | 334 | 77 | 24 |
| 3 Oct | 400 | 448 | 100 | 24 |
| 4 Oct | 400 | 546 | 123 | 24 |
| 5 Oct | 242 | 402 | 76 | 24 |
| 6 Oct | 206 | 295 | 57 | 24 |
| 7 Oct | 295 | 352 | 53 | 24 |
| 8 Oct | 239 | 393 | 58 | 24 |
| 9 Oct | 333 | 333 | 75 | 24 |
| 10 Oct | 378 | 465 | 97 | 24 |
| 11 Oct | 400 | 498 | 111 | 24 |
| 12 Oct | 275 | 430 | 47 | 24 |
| 13 Oct | 213 | 322 | 38 | 24 |
| 14 Oct | 217 | 294 | 36 | 24 |
| 15 Oct | 183 | 331 | 41 | 24 |
| 16 Oct | 287 | 315 | 37 | 24 |
| 17 Oct | 369 | 438 | 82 | 24 |
| 18 Oct | 330 | 468 | 71 | 24 |
| 19 Oct | 100 | 421 | 46 | 14 |
Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Adds a variety of different IEDs which have physical defusal mechanics.
Official Workshop description
Includes a variety of trigger styles including timers, secondary explosives, proximity detection, proximity threshold and vibration sensors.
These IEDs are all fully GM implemented with editable settings. This means they can be completely customised on the fly, or preplaced in the editor.
Once the correct type of IED has been identified, the in-game Field Manual can be used to help you correctly defuse the IED. Usually this is done by having a pair of wire cutters in hand and then cutting the correct wire.
At the moment the solutions are fairly simple, but as the framework is now complete, these will develop in complexity in the future.
This mod has a full set of sounds and will have new models added in the future.
If you need to get in touch you can find me here: https://discord.gg/7v4xvS8NgF
This is the discord for the 40 Commando Royal Marines Milsim Unit. We organise co-operative scenarios every Sunday at 1900 UK time. You would be very welcome to join us.
Servers running this mod
227227 currently listed servers report RUK IED in its mod list. Showing the 5 with the most players.
- [FR | PVE] GOAF - Groupe d'Opérations de l'Armée Française | Semi-Milsim RP | discord.gg/goafOnline · Kunar21 / 64players
- [NA1] Ashes of War | PvE | Everyone Welcome!Online · Tacos Takistan PVE Remix10 / 60players
- [FR] Arma Squad #2 // PVEOnline · Arma Squad Everon PVE8 / 128players
- [FR]Bataillon francais 1RIMa RP/milsimOnline · GameMaster Anizay PV5 / 32players
- #1 KSK Europa [GER] XBOX/PS5 (PUBLIC) (I&A/PVE)Online · KSK Takistan Invade and Annex4 / 64players
Versions
101.0.19Game 1.6.0.68 · 10.2 MiB · Nov 12, 2025
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "65666CA764BB11E9",
"name": "RUK IED",
"version": "1.0.19"
}Use RUK IED on your server
Add RUK IED to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/65666CA764BB11E9
GET https://api.reforgermods.net/v2/mods/65666CA764BB11E9/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.