Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{F5E28968A68F8FD9}Missions/ProceduralCombat_Ruha.confProcedural AI warfare on Ruha. Sandbox skirmishes with deep setup options, plus a singleplayer Campaign with call-ins, perks, and squad command.
6A7344E8153019DC
Servers reporting the mod in each hourly observation. Covers 23 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 26 Sept | 0 | 1 | 0 | 17 |
| 27 Sept | 1 | 1 | 0 | 24 |
| 28 Sept | 0 | 1 | 0 | 24 |
| 29 Sept | 0 | 1 | 0 | 24 |
| 30 Sept | 0 | 3 | 0 | 24 |
| 1 Oct | 0 | 3 | 0 | 24 |
| 2 Oct | 1 | 2 | 0 | 24 |
| 3 Oct | 2 | 3 | 1 | 24 |
| 4 Oct | 1 | 3 | 0 | 24 |
| 5 Oct | 0 | 1 | 0 | 24 |
| 6 Oct | 1 | 2 | 0 | 24 |
| 7 Oct | 0 | 2 | 0 | 24 |
| 8 Oct | 0 | 2 | 0 | 24 |
| 9 Oct | 0 | 1 | 0 | 24 |
| 10 Oct | 1 | 2 | 0 | 24 |
| 11 Oct | 0 | 1 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 1 | 0 | 24 |
| 14 Oct | 0 | 1 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 2 | 0 | 24 |
| 18 Oct | 0 | 2 | 0 | 24 |
| 19 Oct | 0 | 1 | 0 | 17 |
Sampled player counts on servers reporting the mod; not unique players. Covers 23 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 26 Sept | 0 | 1 | 0 | 17 |
| 27 Sept | 2 | 2 | 0 | 24 |
| 28 Sept | 0 | 1 | 0 | 24 |
| 29 Sept | 0 | 1 | 0 | 24 |
| 30 Sept | 0 | 3 | 0 | 24 |
| 1 Oct | 0 | 4 | 0 | 24 |
| 2 Oct | 0 | 1 | 0 | 24 |
| 3 Oct | 1 | 4 | 0 | 24 |
| 4 Oct | 1 | 3 | 0 | 24 |
| 5 Oct | 0 | 1 | 0 | 24 |
| 6 Oct | 1 | 3 | 0 | 24 |
| 7 Oct | 0 | 3 | 0 | 24 |
| 8 Oct | 0 | 3 | 0 | 24 |
| 9 Oct | 0 | 2 | 0 | 24 |
| 10 Oct | 2 | 2 | 0 | 24 |
| 11 Oct | 0 | 1 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 1 | 0 | 24 |
| 14 Oct | 0 | 1 | 0 | 24 |
| 15 Oct | 0 | 0 | 0 | 24 |
| 16 Oct | 0 | 0 | 0 | 24 |
| 17 Oct | 0 | 2 | 0 | 24 |
| 18 Oct | 0 | 2 | 0 | 24 |
| 19 Oct | 0 | 1 | 0 | 17 |
Calculated Oct 19, 2026, 4:18 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Procedural AI warfare on Ruha. Sandbox skirmishes with deep setup options, plus a singleplayer Campaign with call-ins, perks, and squad command.
Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.
{F5E28968A68F8FD9}Missions/ProceduralCombat_Ruha.conf- Release{
"modId": "6A7344E8153019DC",
"name": "Procedural Combat - Ruha",
"version": "1.0.0"
}Add Procedural Combat - Ruha to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A7344E8153019DC
GET https://api.reforgermods.net/v2/mods/6A7344E8153019DC/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.