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Workshop mod by Hushmodee

Procedural Combat - Ruha Arma Reforger Mod

Procedural AI warfare on Ruha. Sandbox skirmishes with deep setup options, plus a singleplayer Campaign with call-ins, perks, and squad command.

6A7344E8153019DC
Procedural Combat - Ruha preview

Ranking

0Serversrunning this mod
0Observed players nowon servers reporting this mod
19Estimated player-hours (partial)Partial 7-day data (10% coverage)
Deployment18th17.6ahead of 18% of tracked mods by servers running it
Activity39th39.3ahead of 39% of tracked mods by play on those servers (partial 7-day data)
Popularity26.3deployment and activity combined (partial 7-day data)
Last 30 days
Servers, last 30 days
0 latest3 peak, 30 Sept0 low, 26 Sept

Servers reporting the mod in each hourly observation. Covers 23 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
26 Sept01017
27 Sept11024
28 Sept01024
29 Sept01024
30 Sept03024
1 Oct03024
2 Oct12024
3 Oct23124
4 Oct13024
5 Oct01024
6 Oct12024
7 Oct02024
8 Oct02024
9 Oct01024
10 Oct12024
11 Oct01024
12 Oct00024
13 Oct01024
14 Oct01024
15 Oct00024
16 Oct00024
17 Oct02024
18 Oct02024
19 Oct01017
Observed players, last 30 days
0 latest4 peak, 1 Oct0 low, 26 Sept

Sampled player counts on servers reporting the mod; not unique players. Covers 23 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
26 Sept01017
27 Sept22024
28 Sept01024
29 Sept01024
30 Sept03024
1 Oct04024
2 Oct01024
3 Oct14024
4 Oct13024
5 Oct01024
6 Oct13024
7 Oct03024
8 Oct03024
9 Oct02024
10 Oct22024
11 Oct01024
12 Oct00024
13 Oct01024
14 Oct01024
15 Oct00024
16 Oct00024
17 Oct02024
18 Oct02024
19 Oct01017

Calculated Oct 19, 2026, 4:18 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Procedural AI warfare on Ruha. Sandbox skirmishes with deep setup options, plus a singleplayer Campaign with call-ins, perks, and squad command.

Official Workshop description

Fight dynamic AI vs AI battles across Ruha. Every session generates a new combat zone. Join as attacker or defender and fight alongside your faction as the battle unfolds. Sandbox Skirmishes Drop into one-off battles with full control over the setup: - Battle modes: Attack, Defend, Endless Incursion and Sector Assault - Battle sizes from Very Small to Very Large - Per-side factions, AI skill, vehicle density, and doctrine - Weather, time of day, difficulty, and force balance - Optional AI and player support call-ins, side objectives, and defensive assets A faction wins by breaking the enemy’s manpower (or by taking all sectors in Sector Assault). No two fights play the same. Campaign Mode (Singleplayer): Link battles into a sector war across the map. Capture ground, manage morale and momentum, and spend Requisition Points between fights on field upgrades and support stock. Features include: - Campaign lengths from short conflicts to long wars - Staging briefings, saves, and operational lives - Perks such as Field Armory, Buddy Team, Transport Vehicle, Reserve Life, and Field Promotion - Optional third-faction rivals, sabotage, and desperation events when a side is on the ropes Support & Command Call in mortars, strafing runs, combat helicopters, reinforcements, and recon. Retask nearby friendly infantry and vehicles from the map. Lead a squad with stance commands, dismount-keep-gunner, and gunner boarding or recruit a fireteam from Squad Leader loadouts. Factions & Expansion Play as US, Soviet (including variants), and FIA. Companion mods add extra maps, vehicles, and factions when you want to expand the fight. Note: Designed and balanced primarily for singleplayer. Multiplayer Sandbox support is included, but Campaign is singleplayer-focused. Having issues? Reach out on Discord. ARMA -> enf_showcases -> Procedural Combat https://discord.com/channels/105462288051380224/1455825058986594423

Scenarios

1
Procedural Combat - Ruha#AR-ServerBrowser_ServerScenario · 6 players

Procedurally generated skirmishes. Lead the assault or hold the line in evolving AI-driven warfare.

{F5E28968A68F8FD9}Missions/ProceduralCombat_Ruha.conf

Versions

2
published · approved · 12.5 KiB
published · approved · 12.5 KiB
1.0.0Game 1.8.0.13 · 12.5 KiB · Sep 25, 2026
Dependencies: 2Scenarios: 1PublishedApproved
- Release

config.json entry

{
  "modId": "6A7344E8153019DC",
  "name": "Procedural Combat - Ruha",
  "version": "1.0.0"
}

Use Procedural Combat - Ruha on your server

Add Procedural Combat - Ruha to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A7344E8153019DC
GET https://api.reforgermods.net/v2/mods/6A7344E8153019DC/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.