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Workshop mod by ForgedInFire

Save Loadout V2 Arma Reforger Mod

Save custom loadouts your way. Drop & Play by default, deeply configurable when needed. Control faction, blacklist, rank, supply and spawn restrictions without replacing Reforger's systems.

6A72DDEEA788929E
Save Loadout V2 preview

Ranking

Popular#498678.6Falling#221465.2
7Serversrunning this mod
2Observed players nowon servers reporting this mod
732Estimated player-hours (7d)7-day data
DeploymentTop 17%82.8ahead of 83% of tracked mods by servers running it
ActivityTop 28%72.4ahead of 72% of tracked mods by play on those servers
Popularity78.6deployment and activity combined
How those 7 installs happen100% traced
  • Not identified as a dependency7
Last 30 days
Servers, last 30 days
7 latest7 peak, 14 Oct1 low, 29 Sept

Servers reporting the mod in each hourly observation. Covers 20 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
29 Sept11119
30 Sept11124
1 Oct22124
2 Oct23224
3 Oct23224
4 Oct55224
5 Oct44424
6 Oct55424
7 Oct56424
8 Oct66424
9 Oct56424
10 Oct55324
11 Oct55424
12 Oct56324
13 Oct46224
14 Oct67524
15 Oct77524
16 Oct67524
17 Oct77524
18 Oct77624
19 Oct77716
Observed players, last 30 days
1 latest17 peak, 12 Oct0 low, 29 Sept

Sampled player counts on servers reporting the mod; not unique players. Covers 20 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
29 Sept11019
30 Sept11024
1 Oct03024
2 Oct33024
3 Oct04024
4 Oct34024
5 Oct25024
6 Oct08024
7 Oct15024
8 Oct99024
9 Oct46024
10 Oct1011024
11 Oct1215024
12 Oct1717024
13 Oct913024
14 Oct1014024
15 Oct715024
16 Oct1414024
17 Oct1616024
18 Oct313024
19 Oct15016

Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Save custom loadouts your way. Drop & Play by default, deeply configurable when needed. Control faction, blacklist, rank, supply and spawn restrictions without replacing Reforger's systems.

Official Workshop description

Save Loadout V2 gives mission makers and server owners precise control over Arma Reforger's custom loadout system while preserving the game's native arsenal, faction, blacklist, rank and supply systems. Drop & Play Add Save Loadout V2 and its dependencies and start playing. No configuration entity needs to be placed in the world. By default, players can save custom loadouts, saved loadouts require only PRIVATE rank, and Player Supply Allocation will not prevent players from spawning with their saved equipment. Want more control? Add the optional Save Loadout V2 configuration component to the FiF_Core configuration entity and customize the rules directly in World Editor. Your Loadout. Your Rules. Save Loadout V2 provides independent control over the systems that determine whether a custom loadout can be saved and subsequently used: • Master Save Loadout permission • Arsenal save type • Faction custom-loadout support • Native blacklist validation • Arsenal inventory membership • Faction/catalog membership • Item-rank restrictions • Military Supply Allocation while saving • Player Supply Allocation while spawning • Required rank for saved loadouts • Save Loadout action visibility • Save Loadout action availability Most controls use FiF_Core's DEFAULT / DENY / ALLOW policy model, allowing individual restrictions to be preserved, explicitly enforced, or bypassed without turning the entire system into an all-or-nothing switch. Native Blacklist Support Save Loadout V2 works directly with Reforger's native loadout blacklist system, including both category/type-based blacklist rules and individually blacklisted prefabs. Blacklist validation can be preserved or bypassed independently from faction, rank, inventory and supply validation. Blacklisted items encountered during saving are also recorded through the dedicated SLPV2 blacklist logger for troubleshooting. Saving Is Only Half the Job Allowing a player to save a loadout isn't very useful if Reforger refuses to let them spawn with it. Save Loadout V2 therefore includes narrowly targeted spawn-side controls for saved loadouts. Player Supply Allocation restrictions can be independently controlled, and the required rank for a saved loadout can be configured or returned to Reforger's native calculated requirement. These changes are deliberately scoped to the custom-loadout workflow. Save Loadout V2 does not globally disable unrelated rank, faction, arsenal or supply mechanics just to make saved loadouts work. Flexible Configuration Use the defaults for a simple Drop & Play experience, or configure Save Loadout V2 for scenarios such as: • Allowing players to save equipment obtained outside an arsenal • Allowing non-faction equipment while retaining other restrictions • Enforcing blacklists while bypassing item-rank requirements • Preserving native save validation while allowing saved loadouts through Player Supply Allocation • Requiring a specific rank to use custom loadouts • Hiding or disabling the Save Loadout interaction • Selecting a different arsenal save type for loadout validation Built on FiF_Core Save Loadout V2 uses FiF_Core's shared runtime configuration system and ScriptLoggerV2 logging infrastructure. Configuration is registered once during initialization and resolved values are reused at runtime. Designed to Play Nicely Rather than broadly overriding entire game systems, Save Loadout V2 targets the specific decisions involved in saving and using custom loadouts. Other systems continue using Reforger's normal behavior. Dependencies • FiF_Core • ScriptLoggerV2 (through FiF_Core) IMPORTANT NOTE: Save Loadout V2 is not a loadout persistence system. It will not make saved loadouts available across server or game-mode restarts. Loadout persistence for the ForgedInFire ecosystem is planned for a future FiF_Persistence mod. Developed by ForgedInFire ForgedinFire@drawingonhumanity.com Forged in Fire Developer's Guide - Save Loadout V2: https://www.drawingonhumanity.com/forgedinfire/#module/save-loadout-v2

Servers running this mod

7

7 currently listed servers report Save Loadout V2 in its mod list. Showing the 5 with the most players.

View all 7 servers

Versions

1
published · approved · 9.58 KiB
1.0.0Game 1.8.0.13 · 9.58 KiB · Sep 29, 2026
Dependencies: 2Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A72DDEEA788929E",
  "name": "Save Loadout V2",
  "version": "1.0.0"
}

Use Save Loadout V2 on your server

Add Save Loadout V2 to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A72DDEEA788929E
GET https://api.reforgermods.net/v2/mods/6A72DDEEA788929E/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.