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Workshop mod by ForgedInFire

FiF_Core Arma Reforger Mod

**UPDATED Core 9/28/26**

69B8F5006D19D33E
FiF_Core preview

Ranking

Popular#222389.6
31Serversrunning this mod
11Observed players nowon servers reporting this mod
3kEstimated player-hours (7d)7-day data
DeploymentTop 6%93.8ahead of 94% of tracked mods by servers running it
ActivityTop 17%83.3ahead of 83% of tracked mods by play on those servers
Popularity89.6deployment and activity combined
How those 31 installs happen100% traced
  • Required by another mod31
Last 30 days
Servers, last 30 days
31 latest32 peak, 18 Oct0 low, 19 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept00010
20 Sept00024
21 Sept00024
22 Sept00024
23 Sept00024
24 Sept01024
25 Sept89124
26 Sept1111724
27 Sept13141024
28 Sept16171324
29 Sept18181624
30 Sept18191724
1 Oct19201824
2 Oct19201724
3 Oct17191724
4 Oct19201524
5 Oct19201724
6 Oct24241724
7 Oct22262224
8 Oct23241924
9 Oct23252224
10 Oct23231924
11 Oct26261924
12 Oct25262224
13 Oct23262224
14 Oct24282324
15 Oct25262324
16 Oct24272424
17 Oct29292224
18 Oct29322824
19 Oct31312914
Observed players, last 30 days
10 latest45 peak, 16 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept00010
20 Sept00024
21 Sept00024
22 Sept00024
23 Sept00024
24 Sept00024
25 Sept57024
26 Sept1616024
27 Sept723024
28 Sept626024
29 Sept47024
30 Sept419024
1 Oct521024
2 Oct59024
3 Oct2627024
4 Oct1123124
5 Oct1320224
6 Oct1733024
7 Oct2029324
8 Oct3737024
9 Oct2629724
10 Oct3041324
11 Oct2638324
12 Oct2630224
13 Oct2032024
14 Oct1936324
15 Oct2530524
16 Oct3645924
17 Oct2741724
18 Oct2129424
19 Oct1025014

Calculated Oct 19, 2026, 1:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

**UPDATED Core 9/28/26**

Official Workshop description

FiF_Core is the shared configuration and infrastructure foundation for ForgedInFire modules. FiF_Core depends on ScriptLoggerV2. Logging is provided through the named-logger API; Core uses FiF_SL_SLogger.GetLogger("FiF_Core"). FiF_Core contains no gameplay features. Dependent modules own their gameplay behavior and configuration declarations while Core provides the shared runtime registry used to resolve effective configuration values. RUNTIME CONFIGURATION REGISTRY FiF_Core maintains typed runtime configuration registries. The current implementation supports: • bool • int Configuration values are registered by a stable, case-sensitive configuration name. The first value registered for a name wins. A later registration of the same name succeeds without overwriting the value already stored in Core. This allows configuration names to be shared intentionally between modules while leaving unrelated configuration names effectively module-specific. Dependent modules register configuration entries rather than registering their configuration components with Core: ref array<ref FiF_CoreConfigEntry> configs = {}; configs.Insert(FiF_CoreConfigEntry.CreateBool( "FeatureEnabled", false )); configs.Insert(FiF_CoreConfigEntry.CreateInt( "RequiredRank", 1 )); FiF_CoreConfig.RegisterConfigs(configs); FiF_CoreConfig.GetConfigs(configs); Individual runtime consumers may retrieve effective values directly from Core: bool featureEnabled = FiF_CoreConfig.GetBool( "FeatureEnabled", false ); int requiredRank = FiF_CoreConfig.GetInt( "RequiredRank", 1 ); The supplied fallback is returned if the requested configuration value is not registered. CONFIGURATION ENTRIES FiF_CoreConfigEntry provides the typed configuration-entry representation used for bulk registration and retrieval. Create entries with the named factory appropriate to the value type: FiF_CoreConfigEntry.CreateBool("FeatureEnabled", false); FiF_CoreConfigEntry.CreateInt("RequiredRank", 1); Core can register or retrieve an entire array of entries with: FiF_CoreConfig.RegisterConfigs(configs); FiF_CoreConfig.GetConfigs(configs); FiF_CoreConfig.GetConfigEntryByName() can be used when a module needs a particular entry from its local configuration array. OPTIONAL MODULE CONFIGURATION COMPONENTS Dependent mods may own configuration components containing Workbench-editable attributes. These components are optional configuration sources; Core does not know about or depend on their concrete classes. A dependent mod may look for its own configuration component on the Core entity. If present, the module can convert those configured attributes into FiF_CoreConfigEntry values and register them with Core. If absent, the module can register its built-in defaults instead. This keeps dependency direction one-way: Dependent module → FiF_Core → ScriptLoggerV2 FiF_Core never needs to know which dependent modules are installed. CORE ENTITY FiF_Core maintains a lightweight entity named FiF_CoreConfigEntity. If an entity with that name already exists in the world, Core uses it. Otherwise Core spawns the bundled FiF_GameLogic_CoreConfigEntity prefab. The entity acts as an anchor on which a scenario or server manager may optionally place module-owned configuration components. FiF_Core itself does not require a Core configuration component. WORLD LIFECYCLE Configuration registration may occur before Core's OnWorldPostProcess initialization. Core preserves registrations made for the current world. When accessed from a different gameplay world, the runtime registries are recreated so configuration values from the previous world are not carried forward. Configuration is runtime/process-local. The registry itself does not persist values or replicate server settings to clients. LOGGING FiF_Core uses ScriptLoggerV2 for named logging: FiF_SL_SLogger.GetLogger("FiF_Core"); Configuration registration, retrieval, initialization, duplicate registration, missing values, and invalid requests are logged through the Core logger. VERIFIED IN WORKBENCH The current configuration architecture has been compiled and runtime-tested in Arma Reforger Workbench 1.8.0.13. AUTHOR Developed by ForgedInFire ForgedInFire@drawingonhumanity.com Forged in Fire Developer's Guide - FiF_Core: https://www.drawingonhumanity.com/forgedinfire/#module/fif-core

Servers running this mod

31

31 currently listed servers report FiF_Core in its mod list. Showing the 5 with the most players.

View all 31 servers

Versions

10
published · approved · 2.39 MiB
published · approved · 2.39 MiB
published · approved · 8.13 KiB
published · approved · 8.36 KiB
published · approved · 7.43 KiB
published · approved · 7.36 KiB
published · approved · 7.38 KiB
published · approved · 7.32 KiB
published · approved · 7.25 KiB
published · approved · 7.23 KiB
2.1.0Game 1.8.0.13 · 2.39 MiB · Sep 29, 2026
Dependencies: 1Scenarios: 0PublishedApproved
NEW
- Added EOverridePolicy shared enum with DEFAULT, DENY, and ALLOW policies.
- Added shared named logger helper for dependent ForgedInFire mods.
- Added configuration prefix support for mod-specific configuration overrides.

CHANGED
- FiF_Core configuration logging now uses the named "FiF_Core" logger.
- Updated Core configuration defaults for compatibility with Save Loadout V2.

This update provides the Core functionality required by Save Loadout V2 and includes API changes that may be incompatible with earlier versions of Rank Unlock V2.

Server Managers with other Forged in Fire mods installed should not need to update FiF_Core manually. However, if you do update it manually, you will also need to ensure that any/all other Forged in Fire mods installed on your server have been updated to compatible versions.

config.json entry

{
  "modId": "69B8F5006D19D33E",
  "name": "FiF_Core",
  "version": "2.1.0"
}

Use FiF_Core on your server

Add FiF_Core to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69B8F5006D19D33E
GET https://api.reforgermods.net/v2/mods/69B8F5006D19D33E/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.