published · approved · 666 KiB
Workshop mod by XirisX
TLL_Metabolism Arma Reforger Mod
TLL Metabolism adds a configurable survival system to Arma Reforger with Food, Water, Energy, Blood and Health, integrated consumables and multiplayer support
6A6ACB3732A3AF28
Ranking
Popular#1407852.3Falling#144374.5
1Serversrunning this mod
0Observed players nowon servers reporting this mod
16Estimated player-hours (7d)7-day data
DeploymentTop 44%56.5ahead of 56% of tracked mods by servers running it
Activity46th46.0ahead of 46% of tracked mods by play on those servers
Popularity52.3deployment and activity combined
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest3 peak, 11 Oct0 low, 2 Nov
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 2 | 2 | 1 | 23 |
| 11 Oct | 2 | 3 | 2 | 24 |
| 12 Oct | 2 | 2 | 2 | 24 |
| 13 Oct | 2 | 2 | 2 | 24 |
| 14 Oct | 2 | 3 | 2 | 24 |
| 15 Oct | 2 | 2 | 2 | 24 |
| 16 Oct | 2 | 2 | 2 | 24 |
| 17 Oct | 2 | 2 | 1 | 24 |
| 18 Oct | 2 | 2 | 2 | 24 |
| 19 Oct | 2 | 2 | 1 | 24 |
| 20 Oct | 2 | 2 | 2 | 24 |
| 21 Oct | 2 | 2 | 2 | 24 |
| 22 Oct | 2 | 2 | 2 | 24 |
| 23 Oct | 2 | 2 | 2 | 24 |
| 24 Oct | 2 | 2 | 2 | 24 |
| 25 Oct | 2 | 2 | 1 | 24 |
| 26 Oct | 1 | 2 | 1 | 24 |
| 27 Oct | 2 | 2 | 1 | 24 |
| 28 Oct | 2 | 2 | 2 | 24 |
| 29 Oct | 2 | 2 | 1 | 24 |
| 30 Oct | 1 | 2 | 1 | 24 |
| 31 Oct | 1 | 2 | 1 | 24 |
| 1 Nov | 1 | 2 | 1 | 24 |
| 2 Nov | 1 | 2 | 0 | 24 |
| 3 Nov | 1 | 2 | 1 | 24 |
| 4 Nov | 1 | 2 | 1 | 24 |
| 5 Nov | 1 | 2 | 1 | 24 |
| 6 Nov | 1 | 1 | 1 | 24 |
| 7 Nov | 2 | 2 | 1 | 24 |
| 8 Nov | 1 | 2 | 1 | 21 |
| 9 Nov | 1 | 1 | 1 | 1 |
0 latest4 peak, 7 Nov0 low, 10 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 0 | 0 | 0 | 23 |
| 11 Oct | 0 | 1 | 0 | 24 |
| 12 Oct | 0 | 0 | 0 | 24 |
| 13 Oct | 0 | 1 | 0 | 24 |
| 14 Oct | 0 | 1 | 0 | 24 |
| 15 Oct | 0 | 1 | 0 | 24 |
| 16 Oct | 0 | 1 | 0 | 24 |
| 17 Oct | 0 | 3 | 0 | 24 |
| 18 Oct | 0 | 1 | 0 | 24 |
| 19 Oct | 0 | 1 | 0 | 24 |
| 20 Oct | 0 | 1 | 0 | 24 |
| 21 Oct | 0 | 0 | 0 | 24 |
| 22 Oct | 0 | 2 | 0 | 24 |
| 23 Oct | 0 | 3 | 0 | 24 |
| 24 Oct | 0 | 1 | 0 | 24 |
| 25 Oct | 1 | 1 | 0 | 24 |
| 26 Oct | 0 | 3 | 0 | 24 |
| 27 Oct | 0 | 1 | 0 | 24 |
| 28 Oct | 0 | 0 | 0 | 24 |
| 29 Oct | 0 | 1 | 0 | 24 |
| 30 Oct | 0 | 0 | 0 | 24 |
| 31 Oct | 0 | 1 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 0 | 1 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 0 | 0 | 0 | 24 |
| 6 Nov | 0 | 0 | 0 | 24 |
| 7 Nov | 0 | 4 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 1 |
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
TLL Metabolism adds a configurable survival system to Arma Reforger with Food, Water, Energy, Blood and Health, integrated consumables and multiplayer support
Official Workshop description
Credits & Special Thanks – TLL_Metabolism
A special thanks to FriendlyModder for the inspiration behind TLL_Metabolism.
TLL_Metabolism was heavily inspired by FriendlyModder's original metabolism system, following many of the same core concepts and mechanics.
The main differences are the use of custom 3D models and independently written scripts, developed to implement similar functionality while allowing for further customization and expansion within The Last Light project.
While the system follows the same general ideas introduced by FriendlyModder, the scripts and models used in TLL_Metabolism were created specifically for this project.
I want to give proper credit to FriendlyModder for the original concept and the work that inspired this implementation.
Thank you, FriendlyModder, for your contributions to the Arma Reforger modding community and for inspiring projects like this one!
TLL_Metabolism – The Last Light Survival System
Surviving takes more than ammunition. TLL_Metabolism adds hunger, thirst, and energy management to Arma Reforger as part of The Last Light and Project Ashfall.
Find supplies, manage your stamina, and keep yourself fed and hydrated. Neglecting your needs affects your ability to keep moving and eventually threatens your life.
Hunger & Thirst
Food and Water decrease over time and are restored by compatible consumables. Different items provide different benefits, giving players a reason to gather and manage a varied supply of food and drinks.
Running out of Food causes starvation damage. Running out of Water drains Energy, blocks normal Energy recovery, and causes dehydration damage. Restoring the depleted resource stops its ongoing penalty.
Energy & Stamina
Energy reflects the character’s actual stamina, connecting the survival HUD to movement.
Sprinting consumes Energy and adds a Water cost based on Energy spent.
Normal walking and jogging do not use the sprint Energy drain.
Normal Energy recovery begins after a five-second delay and restores one Energy per second.
Recovery is blocked while Water is empty.
Compatible consumables can restore Energy directly.
Plan your movement and carry enough water for longer journeys.
Live Survival HUD
Monitor five values during gameplay:
Food
Water
Energy
Blood
Health
Blood and Health reflect the game’s character damage system. The HUD displays these values alongside your survival needs; it does not replace vanilla medical treatment.
Food & Drink Integration
TLL_Metabolism integrates with TLL_LootSystem’s food and drink items, applying their configured Food, Water, and Energy rewards.
Food requires a deliberate Eat action. Equipping an item alone does not consume it.
Compatible drinks use Arma Reforger 1.9’s native drinking flow and animation. Single-use cans, bottles, and cartons are removed after successful consumption. US and Soviet water canteens remain available for reuse and support the native water-container and refill system.
The canteens hold one litre and use 0.1 litre per completed drink. Empty canteens cannot be used until refilled.
Server & Scenario Integration
Food and Water are managed on the server and synchronized for the player’s HUD. Energy is integrated with the owning character’s stamina.
Scenario creators can configure starting values, maximum values, update intervals, resource drain, and sprint-related Water costs through the metabolism component.
The mod also provides integration functions for reading, restoring, and adjusting survival values, including hooks for a compatible persistence system.
Requirements & Compatibility
Requires TLL_LootSystem and its Workshop dependencies. Use matching, up-to-date versions of TLL_Metabolism and TLL_LootSystem.
Designed around The Last Light survival setup. Custom scenarios must include the appropriate character component, HUD, and activation setup.
Other mods that change stamina, hydration, or consumable behavior may require compatibility adjustments.
Persistence hooks are provided, but saving remaining canteen water across reconnects or server restarts requires additional support in the persistence system.
Community & Feedback
Report issues, share feedback, and follow development through The Last Light community:
https://discord.gg/GH6vQzQ7en
Servers running this mod
11 currently listed server reports TLL_Metabolism in its mod list. Showing the one with the most players.
- Last Light Admin Test ServerOnline · TLL Everon Civilian Test0 / 25players
Versions
101.0.15Game 1.9.0.37 · 666 KiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A6ACB3732A3AF28",
"name": "TLL_Metabolism",
"version": "1.0.15"
}Use TLL_Metabolism on your server
Add TLL_Metabolism to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A6ACB3732A3AF28
GET https://api.reforgermods.net/v2/mods/6A6ACB3732A3AF28/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.