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Workshop mod by XirisX

TLL_Metabolism Arma Reforger Mod

TLL Metabolism adds a configurable survival system to Arma Reforger with Food, Water, Energy, Blood and Health, integrated consumables and multiplayer support

6A6ACB3732A3AF28
TLL_Metabolism preview

Ranking

Popular#1407852.3Falling#144374.5
1Serversrunning this mod
0Observed players nowon servers reporting this mod
16Estimated player-hours (7d)7-day data
DeploymentTop 44%56.5ahead of 56% of tracked mods by servers running it
Activity46th46.0ahead of 46% of tracked mods by play on those servers
Popularity52.3deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest3 peak, 11 Oct0 low, 2 Nov

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct22123
11 Oct23224
12 Oct22224
13 Oct22224
14 Oct23224
15 Oct22224
16 Oct22224
17 Oct22124
18 Oct22224
19 Oct22124
20 Oct22224
21 Oct22224
22 Oct22224
23 Oct22224
24 Oct22224
25 Oct22124
26 Oct12124
27 Oct22124
28 Oct22224
29 Oct22124
30 Oct12124
31 Oct12124
1 Nov12124
2 Nov12024
3 Nov12124
4 Nov12124
5 Nov12124
6 Nov11124
7 Nov22124
8 Nov12121
9 Nov1111
Observed players, last 30 days
0 latest4 peak, 7 Nov0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct00023
11 Oct01024
12 Oct00024
13 Oct01024
14 Oct01024
15 Oct01024
16 Oct01024
17 Oct03024
18 Oct01024
19 Oct01024
20 Oct01024
21 Oct00024
22 Oct02024
23 Oct03024
24 Oct01024
25 Oct11024
26 Oct03024
27 Oct01024
28 Oct00024
29 Oct01024
30 Oct00024
31 Oct01024
1 Nov01024
2 Nov01024
3 Nov01024
4 Nov01024
5 Nov00024
6 Nov00024
7 Nov04024
8 Nov00021
9 Nov0001

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

TLL Metabolism adds a configurable survival system to Arma Reforger with Food, Water, Energy, Blood and Health, integrated consumables and multiplayer support

Official Workshop description

Credits & Special Thanks – TLL_Metabolism A special thanks to FriendlyModder for the inspiration behind TLL_Metabolism. TLL_Metabolism was heavily inspired by FriendlyModder's original metabolism system, following many of the same core concepts and mechanics. The main differences are the use of custom 3D models and independently written scripts, developed to implement similar functionality while allowing for further customization and expansion within The Last Light project. While the system follows the same general ideas introduced by FriendlyModder, the scripts and models used in TLL_Metabolism were created specifically for this project. I want to give proper credit to FriendlyModder for the original concept and the work that inspired this implementation. Thank you, FriendlyModder, for your contributions to the Arma Reforger modding community and for inspiring projects like this one! TLL_Metabolism – The Last Light Survival System Surviving takes more than ammunition. TLL_Metabolism adds hunger, thirst, and energy management to Arma Reforger as part of The Last Light and Project Ashfall. Find supplies, manage your stamina, and keep yourself fed and hydrated. Neglecting your needs affects your ability to keep moving and eventually threatens your life. Hunger & Thirst Food and Water decrease over time and are restored by compatible consumables. Different items provide different benefits, giving players a reason to gather and manage a varied supply of food and drinks. Running out of Food causes starvation damage. Running out of Water drains Energy, blocks normal Energy recovery, and causes dehydration damage. Restoring the depleted resource stops its ongoing penalty. Energy & Stamina Energy reflects the character’s actual stamina, connecting the survival HUD to movement. Sprinting consumes Energy and adds a Water cost based on Energy spent. Normal walking and jogging do not use the sprint Energy drain. Normal Energy recovery begins after a five-second delay and restores one Energy per second. Recovery is blocked while Water is empty. Compatible consumables can restore Energy directly. Plan your movement and carry enough water for longer journeys. Live Survival HUD Monitor five values during gameplay: Food Water Energy Blood Health Blood and Health reflect the game’s character damage system. The HUD displays these values alongside your survival needs; it does not replace vanilla medical treatment. Food & Drink Integration TLL_Metabolism integrates with TLL_LootSystem’s food and drink items, applying their configured Food, Water, and Energy rewards. Food requires a deliberate Eat action. Equipping an item alone does not consume it. Compatible drinks use Arma Reforger 1.9’s native drinking flow and animation. Single-use cans, bottles, and cartons are removed after successful consumption. US and Soviet water canteens remain available for reuse and support the native water-container and refill system. The canteens hold one litre and use 0.1 litre per completed drink. Empty canteens cannot be used until refilled. Server & Scenario Integration Food and Water are managed on the server and synchronized for the player’s HUD. Energy is integrated with the owning character’s stamina. Scenario creators can configure starting values, maximum values, update intervals, resource drain, and sprint-related Water costs through the metabolism component. The mod also provides integration functions for reading, restoring, and adjusting survival values, including hooks for a compatible persistence system. Requirements & Compatibility Requires TLL_LootSystem and its Workshop dependencies. Use matching, up-to-date versions of TLL_Metabolism and TLL_LootSystem. Designed around The Last Light survival setup. Custom scenarios must include the appropriate character component, HUD, and activation setup. Other mods that change stamina, hydration, or consumable behavior may require compatibility adjustments. Persistence hooks are provided, but saving remaining canteen water across reconnects or server restarts requires additional support in the persistence system. Community & Feedback Report issues, share feedback, and follow development through The Last Light community: https://discord.gg/GH6vQzQ7en

Servers running this mod

1

1 currently listed server reports TLL_Metabolism in its mod list. Showing the one with the most players.

Versions

10
published · approved · 666 KiB
published · approved · 658 KiB
published · approved · 658 KiB
published · approved · 657 KiB
published · approved · 7.68 KiB
published · approved · 7.76 KiB
published · approved · 7.6 KiB
published · approved · 7.38 KiB
published · approved · 7.16 KiB
published · approved · 7.23 KiB
1.0.15Game 1.9.0.37 · 666 KiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A6ACB3732A3AF28",
  "name": "TLL_Metabolism",
  "version": "1.0.15"
}

Use TLL_Metabolism on your server

Add TLL_Metabolism to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A6ACB3732A3AF28
GET https://api.reforgermods.net/v2/mods/6A6ACB3732A3AF28/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.