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Workshop mod by KingDaddyBoyz

KDII CTI PvE 2.0 - MEI CORE Arma Reforger Mod

+Adaptación de módulos de misión Conflict para la facción MEI. junto a varios configs y demás de la facción US.

6A62F5A7C8876A64
KDII CTI PvE 2.0 - MEI CORE preview

Ranking

Popular#1327654.2Rising#262665.4
1Serversrunning this mod
0Observed players nowon servers reporting this mod
30Estimated player-hours (7d)7-day data
DeploymentTop 43%56.5ahead of 57% of tracked mods by servers running it
ActivityTop 49%50.8ahead of 51% of tracked mods by play on those servers
Popularity54.2deployment and activity combined
How those 1 installs happen100% traced
  • Required by another mod1
Last 30 days
Servers, last 30 days
1 latest8 peak, 13 Oct0 low, 24 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct33223
11 Oct45224
12 Oct77324
13 Oct88524
14 Oct58424
15 Oct78624
16 Oct67524
17 Oct46324
18 Oct24224
19 Oct23124
20 Oct34224
21 Oct34224
22 Oct33124
23 Oct14124
24 Oct01024
25 Oct11024
26 Oct01024
27 Oct00024
28 Oct33024
29 Oct23224
30 Oct23224
31 Oct22224
1 Nov23224
2 Nov33124
3 Nov44324
4 Nov44424
5 Nov35324
6 Nov33224
7 Nov23124
8 Nov22021
9 Nov1111
Observed players, last 30 days
0 latest10 peak, 16 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct06023
11 Oct19024
12 Oct67024
13 Oct88024
14 Oct18024
15 Oct55024
16 Oct810024
17 Oct34024
18 Oct04024
19 Oct14024
20 Oct22024
21 Oct04024
22 Oct24024
23 Oct05024
24 Oct01024
25 Oct11024
26 Oct01024
27 Oct00024
28 Oct01024
29 Oct00024
30 Oct01024
31 Oct11024
1 Nov01024
2 Nov02024
3 Nov01024
4 Nov00024
5 Nov01024
6 Nov22024
7 Nov03024
8 Nov15021
9 Nov0001

Calculated Nov 9, 2026, 12:56 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

+Adaptación de módulos de misión Conflict para la facción MEI. junto a varios configs y demás de la facción US.

Official Workshop description

ES Este mod servirá como base para ajustar los diferentes mapas de manera más orgánica, permitiendo así mayor libertad a los jugadores. INFORMACIÓN IMPORTANTE: Si está creando un servidor utilizando uno de los escenarios KDII, NO incluya "KDII" en el nombre del servidor. Usted no forma parte del grupo KDII y no está autorizado a utilizar el nombre. No somos socios ni existe ninguna afiliación oficial y nos gustaría que siga siendo así. Cualquier modificación basada en mi mod, (o cualquier otra dependencia de mod), debe identificarse claramente. Tenga en cuenta eso. Añadido KDII al modo Conflict: +Arsenal RHS y guardado del jugador. +Crea tu patrulla RHS en los barracones con hasta 8 soldados!. +Jugabilidad de orientación MIlSim, (Por ejemplo: Captura de puntos de control a 10 metros, recursos limitados, no habilitada el habla durante la inconsciencia del jugador, no hay HUD y mucho más!). +Sistema de Rallypoint disponible. Despliega la radio de largo alcance para así disponer de un punto de aparición limitado (x10) con tu loadout personalizada. +Patrullas enemigas rusas o insurgentes dependiendo el mapa. +Patrullas enemigas mecanizadas y blindadas. +Población civil tanto a pie como en vehículos. --------------------------------------------------------------------------------------------------------------------------------------------- EN This mod will serve as a basis to adjust the different maps in a more organic way, thus allowing players greater freedom. IMPORTANT INFORMATION: If you are creating a server using one of the KDII scenarios, please DO NOT include "KDII" in the server's name. You are not part of the KDII group and are not authorized to use the name. We are not partners, nor is there any official affiliation, and we’d like to keep it that way. Any modifications based on my mod, (or any other mod dependencie), should be clearly identified. Please note that. Added KDII to Conflict mode: +Arsenal RHS and player save. +Create your RHS patrol in the barracks with up to 8 soldiers! +MIlSim targeting gameplay, (For example: Capturing checkpoints at 10 meters, limited resources, speech not enabled during player unconsciousness, no HUD and much more!). +Rallypoint system available. Deploy the long-range radio to have a limited spawn point (x10) with your custom loadout. +Russian or insurgent enemy patrols depending on the map. +Mechanized and armored enemy patrols. +Civilian population both on foot and in vehicles. --------------------------------------------------------------------------------------------------------------------------------------------- Licencia MEI: https://reforger.armaplatform.com/workshop/64CEC8E005828E5D-MiddleEastInsurgents#:~:text=License,conditions%20as%20necessary.

Servers running this mod

1

1 currently listed server reports KDII CTI PvE 2.0 - MEI CORE in its mod list. Showing the one with the most players.

Versions

8
published · approved · 169 KiB
published · approved · 169 KiB
published · approved · 169 KiB
published · approved · 169 KiB
published · approved · 169 KiB
published · approved · 169 KiB
published · approved · 169 KiB
published · approved · 169 KiB
0.0.17Game 1.8.0.13 · 169 KiB · Oct 1, 2026
Dependencies: 10Scenarios: 0PublishedApproved
+ Ajustado el método para mostrar la bandera del bando contrario.

config.json entry

{
  "modId": "6A62F5A7C8876A64",
  "name": "KDII CTI PvE 2.0 - MEI CORE",
  "version": "0.0.17"
}

Use KDII CTI PvE 2.0 - MEI CORE on your server

Add KDII CTI PvE 2.0 - MEI CORE to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A62F5A7C8876A64
GET https://api.reforgermods.net/v2/mods/6A62F5A7C8876A64/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.